diff --git a/platform/windows/detect.py b/platform/windows/detect.py index e14db9a2016..6736087d094 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -218,7 +218,7 @@ def configure_msvc(env, manual_msvc_config): LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32', - 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt'] + 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt','Avrt'] env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS]) if manual_msvc_config: @@ -329,7 +329,7 @@ def configure_mingw(env): env.Append(CCFLAGS=['-DRTAUDIO_ENABLED']) env.Append(CCFLAGS=['-DWASAPI_ENABLED']) env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']]) - env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt']) + env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt','avrt']) env.Append(CPPFLAGS=['-DMINGW_ENABLED']) diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index d1693cb0b45..9fd372fd987 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -50,6 +50,7 @@ #include "servers/visual/visual_server_raster.h" #include "servers/visual/visual_server_wrap_mt.h" #include "windows_terminal_logger.h" +#include #include #include @@ -1373,6 +1374,19 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int set_ime_active(false); + if (!OS::get_singleton()->is_in_low_processor_usage_mode()) { + //SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); + SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS); + DWORD index = 0; + HANDLE handle = AvSetMmThreadCharacteristics("Games", &index); + if (handle) + AvSetMmThreadPriority(handle, AVRT_PRIORITY_CRITICAL); + + // This is needed to make sure that background work does not starve the main thread. + // This is only setting priority of this thread, not the whole process. + SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL); + } + return OK; }