Merge pull request #52741 from fabriceci/platform-layer-from-physics-server
Retrieve platform layer from PhysicsServer2D
This commit is contained in:
commit
ab8d63a56f
1 changed files with 1 additions and 5 deletions
|
@ -1306,11 +1306,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
|
|||
void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
|
||||
platform_rid = p_result.collider;
|
||||
platform_velocity = p_result.collider_velocity;
|
||||
platform_layer = 0;
|
||||
CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ObjectDB::get_instance(p_result.collider_id));
|
||||
if (collision_object) {
|
||||
platform_layer = collision_object->get_collision_layer();
|
||||
}
|
||||
platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
|
||||
}
|
||||
|
||||
const Vector2 &CharacterBody2D::get_linear_velocity() const {
|
||||
|
|
Loading…
Reference in a new issue