Disable progress dialog on export from command line, stab at fixing #24031

This commit is contained in:
Juan Linietsky 2018-11-28 08:45:51 -03:00
parent b47d4e1ba5
commit ab9bbce311
2 changed files with 21 additions and 5 deletions

View file

@ -3249,17 +3249,31 @@ Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_f
void EditorNode::progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) {
singleton->progress_dialog->add_task(p_task, p_label, p_steps, p_can_cancel);
if (singleton->disable_progress_dialog) {
print_line(p_task + ": begin: " + p_label + " steps: " + itos(p_steps));
} else {
singleton->progress_dialog->add_task(p_task, p_label, p_steps, p_can_cancel);
}
}
bool EditorNode::progress_task_step(const String &p_task, const String &p_state, int p_step, bool p_force_refresh) {
return singleton->progress_dialog->task_step(p_task, p_state, p_step, p_force_refresh);
if (singleton->disable_progress_dialog) {
print_line("\t" + p_task + ": step " + itos(p_step) + ": " + p_state);
return false;
} else {
return singleton->progress_dialog->task_step(p_task, p_state, p_step, p_force_refresh);
}
}
void EditorNode::progress_end_task(const String &p_task) {
singleton->progress_dialog->end_task(p_task);
if (singleton->disable_progress_dialog) {
print_line(p_task + ": end");
} else {
singleton->progress_dialog->end_task(p_task);
}
}
void EditorNode::progress_add_task_bg(const String &p_task, const String &p_label, int p_steps) {
@ -3341,7 +3355,7 @@ Error EditorNode::export_preset(const String &p_preset, const String &p_path, bo
export_defer.path = p_path;
export_defer.debug = p_debug;
export_defer.password = p_password;
disable_progress_dialog = true;
return OK;
}
@ -4731,7 +4745,7 @@ EditorNode::EditorNode() {
_initializing_addons = false;
docks_visible = true;
restoring_scenes = false;
disable_progress_dialog = false;
scene_distraction = false;
script_distraction = false;

View file

@ -525,6 +525,8 @@ private:
} export_defer;
bool disable_progress_dialog;
static EditorNode *singleton;
static Vector<EditorNodeInitCallback> _init_callbacks;