diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 26e46ea8df3..8f280c3f85d 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1211,7 +1211,7 @@ Vector2 KinematicBody2D::move_to(const Vector2 &p_position) { return move(p_position - get_global_pos()); } -Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_bounces) { +Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_bounces, float p_floor_max_angle) { Vector2 motion = (move_and_slide_floor_velocity + p_linear_velocity) * get_fixed_process_delta_time(); Vector2 lv = p_linear_velocity; @@ -1232,8 +1232,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const //all is a wall move_and_slide_on_wall = true; } else { - if (get_collision_normal().dot(p_floor_direction) > Math::cos(Math::deg2rad((float)45))) { //floor - + if (get_collision_normal().dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor move_and_slide_on_floor = true; move_and_slide_floor_velocity = get_collider_velocity(); @@ -1241,7 +1240,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const revert_motion(); return Vector2(); } - } else if (get_collision_normal().dot(p_floor_direction) < Math::cos(Math::deg2rad((float)45))) { //ceiling + } else if (get_collision_normal().dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling move_and_slide_on_ceiling = true; } else { move_and_slide_on_wall = true; @@ -1359,7 +1358,7 @@ void KinematicBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("move", "rel_vec"), &KinematicBody2D::move); ObjectTypeDB::bind_method(_MD("move_to", "position"), &KinematicBody2D::move_to); - ObjectTypeDB::bind_method(_MD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(5), DEFVAL(4)); + ObjectTypeDB::bind_method(_MD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45))); ObjectTypeDB::bind_method(_MD("get_move_and_slide_colliders"), &KinematicBody2D::get_move_and_slide_colliders); ObjectTypeDB::bind_method(_MD("is_move_and_slide_on_floor"), &KinematicBody2D::is_move_and_slide_on_floor); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index c43dc2d8852..d1d70e090c3 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -323,7 +323,7 @@ public: void set_collision_margin(float p_margin); float get_collision_margin() const; - Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_bounces = 4); + Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_bounces = 4, float p_floor_max_angle = Math::deg2rad((float)45)); bool is_move_and_slide_on_floor() const; bool is_move_and_slide_on_wall() const; bool is_move_and_slide_on_ceiling() const;