Finish implementation of GDnative builtins bindings
This commit is contained in:
parent
a75623f436
commit
abcb044bf3
43 changed files with 2521 additions and 2338 deletions
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@ -1460,7 +1460,6 @@ void register_variant_methods() {
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ADDFUNC1(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray());
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ADDFUNC0(VECTOR3, BASIS, Vector3, to_diagonal_matrix, varray());
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ADDFUNC0(VECTOR3, VECTOR3, Vector3, abs, varray());
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ADDFUNC0(VECTOR3, VECTOR3, Vector3, abs, varray());
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ADDFUNC0(VECTOR3, VECTOR3, Vector3, floor, varray());
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ADDFUNC0(VECTOR3, VECTOR3, Vector3, ceil, varray());
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ADDFUNC1(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
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@ -1,7 +1,7 @@
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def can_build(platform):
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return False
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return True
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def configure(env):
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@ -40,7 +40,7 @@
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#include "godot.h"
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class GDNativeScriptData;
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struct GDNativeScriptData;
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class GDNativeLibrary;
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struct NativeLibrary {
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@ -127,8 +127,6 @@ struct GDNativeScriptData {
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}
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};
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class GDNativeLibrary;
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class GDNativeScript : public Script {
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GDCLASS(GDNativeScript, Script);
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@ -208,7 +206,7 @@ class GDNativeLibrary : public Resource {
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protected:
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friend class GDNativeScript;
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friend class NativeLibrary;
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friend struct NativeLibrary;
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friend class GDNativeReloadNode;
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GDNativeScriptData *get_script_data(const StringName p_name);
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@ -51,10 +51,8 @@ extern "C" void _basis_api_anchor();
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extern "C" void _rect3_api_anchor();
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extern "C" void _transform_api_anchor();
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extern "C" void _color_api_anchor();
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extern "C" void _image_api_anchor();
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extern "C" void _node_path_api_anchor();
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extern "C" void _rid_api_anchor();
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extern "C" void _input_event_api_anchor();
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extern "C" void _dictionary_api_anchor();
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extern "C" void _array_api_anchor();
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extern "C" void _pool_arrays_api_anchor();
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@ -73,10 +71,8 @@ void _api_anchor() {
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_basis_api_anchor();
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_transform_api_anchor();
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_color_api_anchor();
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_image_api_anchor();
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_node_path_api_anchor();
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_rid_api_anchor();
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_input_event_api_anchor();
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_dictionary_api_anchor();
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_array_api_anchor();
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_pool_arrays_api_anchor();
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@ -139,6 +139,31 @@ typedef float godot_real;
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/////// Object (forward declared)
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typedef void godot_object;
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/////// Brute force forward declarations for the rest
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typedef struct godot_variant godot_variant;
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typedef struct godot_string godot_string;
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typedef struct godot_vector2 godot_vector2;
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typedef struct godot_rect2 godot_rect2;
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typedef struct godot_vector3 godot_vector3;
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typedef struct godot_transform2d godot_transform2d;
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typedef struct godot_plane godot_plane;
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typedef struct godot_quat godot_quat;
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typedef struct godot_rect3 godot_rect3;
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typedef struct godot_basis godot_basis;
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typedef struct godot_transform godot_transform;
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typedef struct godot_color godot_color;
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typedef struct godot_node_path godot_node_path;
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typedef struct godot_rid godot_rid;
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typedef struct godot_dictionary godot_dictionary;
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typedef struct godot_array godot_array;
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typedef struct godot_pool_byte_array godot_pool_byte_array;
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typedef struct godot_pool_int_array godot_pool_int_array;
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typedef struct godot_pool_real_array godot_pool_real_array;
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typedef struct godot_pool_string_array godot_pool_string_array;
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typedef struct godot_pool_vector2_array godot_pool_vector2_array;
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typedef struct godot_pool_vector3_array godot_pool_vector3_array;
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typedef struct godot_pool_color_array godot_pool_color_array;
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/////// String
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#include "godot/godot_string.h"
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@ -183,10 +208,6 @@ typedef void godot_object;
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#include "godot/godot_color.h"
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/////// Image
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#include "godot/godot_image.h"
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/////// NodePath
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#include "godot/godot_node_path.h"
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@ -195,10 +216,6 @@ typedef void godot_object;
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#include "godot/godot_rid.h"
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/////// InputEvent
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#include "godot/godot_input_event.h"
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/////// Dictionary
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#include "godot/godot_dictionary.h"
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@ -139,9 +139,13 @@ void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godo
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a->operator[](p_idx) = *val;
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}
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godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx) {
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Array *a = (Array *)p_arr;
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return (godot_variant *)&a->operator[](p_idx);
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godot_variant GDAPI godot_array_get(const godot_array *p_arr, const godot_int p_idx) {
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godot_variant raw_dest;
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Variant *dest = (Variant *)&raw_dest;
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memnew_placement(dest, Variant);
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const Array *a = (const Array *)p_arr;
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*dest = a->operator[](p_idx);
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return raw_dest;
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}
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void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value) {
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@ -155,25 +159,25 @@ void GDAPI godot_array_clear(godot_array *p_arr) {
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a->clear();
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}
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godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value) {
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Array *a = (Array *)p_arr;
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Variant *val = (Variant *)p_value;
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godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value) {
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const Array *a = (const Array *)p_arr;
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const Variant *val = (const Variant *)p_value;
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return a->count(*val);
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}
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godot_bool GDAPI godot_array_empty(const godot_array *p_arr) {
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Array *a = (Array *)p_arr;
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const Array *a = (const Array *)p_arr;
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return a->empty();
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}
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void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value) {
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Array *a = (Array *)p_arr;
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Variant *val = (Variant *)p_value;
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const Variant *val = (const Variant *)p_value;
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a->erase(*val);
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}
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godot_variant GDAPI godot_array_front(const godot_array *p_arr) {
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Array *a = (Array *)p_arr;
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const Array *a = (const Array *)p_arr;
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godot_variant v;
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Variant *val = (Variant *)&v;
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memnew_placement(val, Variant);
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@ -182,7 +186,7 @@ godot_variant GDAPI godot_array_front(const godot_array *p_arr) {
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}
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godot_variant GDAPI godot_array_back(const godot_array *p_arr) {
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Array *a = (Array *)p_arr;
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const Array *a = (const Array *)p_arr;
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godot_variant v;
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Variant *val = (Variant *)&v;
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memnew_placement(val, Variant);
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@ -191,31 +195,31 @@ godot_variant GDAPI godot_array_back(const godot_array *p_arr) {
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}
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godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) {
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Array *a = (Array *)p_arr;
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Variant *val = (Variant *)p_what;
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const Array *a = (const Array *)p_arr;
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const Variant *val = (const Variant *)p_what;
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return a->find(*val, p_from);
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}
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godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what) {
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Array *a = (Array *)p_arr;
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Variant *val = (Variant *)p_what;
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const Array *a = (const Array *)p_arr;
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const Variant *val = (const Variant *)p_what;
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return a->find_last(*val);
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}
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godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value) {
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Array *a = (Array *)p_arr;
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Variant *val = (Variant *)p_value;
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const Array *a = (const Array *)p_arr;
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const Variant *val = (const Variant *)p_value;
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return a->has(*val);
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}
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uint32_t GDAPI godot_array_hash(const godot_array *p_arr) {
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Array *a = (Array *)p_arr;
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const Array *a = (const Array *)p_arr;
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return a->hash();
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}
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void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value) {
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Array *a = (Array *)p_arr;
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Variant *val = (Variant *)p_value;
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const Variant *val = (const Variant *)p_value;
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a->insert(p_pos, *val);
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}
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@ -224,11 +228,6 @@ void GDAPI godot_array_invert(godot_array *p_arr) {
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a->invert();
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}
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godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr) {
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Array *a = (Array *)p_arr;
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return false; // @Todo how do I do it?
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}
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godot_variant GDAPI godot_array_pop_back(godot_array *p_arr) {
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Array *a = (Array *)p_arr;
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godot_variant v;
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@ -249,13 +248,13 @@ godot_variant GDAPI godot_array_pop_front(godot_array *p_arr) {
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void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value) {
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Array *a = (Array *)p_arr;
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Variant *val = (Variant *)p_value;
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const Variant *val = (const Variant *)p_value;
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a->push_back(*val);
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}
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void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value) {
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Array *a = (Array *)p_arr;
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Variant *val = (Variant *)p_value;
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const Variant *val = (const Variant *)p_value;
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a->push_front(*val);
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}
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@ -270,13 +269,13 @@ void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size) {
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}
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godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) {
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Array *a = (Array *)p_arr;
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Variant *val = (Variant *)p_what;
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const Array *a = (const Array *)p_arr;
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const Variant *val = (const Variant *)p_what;
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return a->rfind(*val, p_from);
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}
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godot_int GDAPI godot_array_size(const godot_array *p_arr) {
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Array *a = (Array *)p_arr;
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const Array *a = (const Array *)p_arr;
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return a->size();
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}
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@ -287,7 +286,7 @@ void GDAPI godot_array_sort(godot_array *p_arr) {
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void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func) {
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Array *a = (Array *)p_arr;
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String *func = (String *)p_func;
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const String *func = (const String *)p_func;
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a->sort_custom((Object *)p_obj, *func);
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}
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@ -43,11 +43,11 @@ typedef struct godot_array {
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} godot_array;
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#endif
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#include "../godot.h"
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#include "godot_pool_arrays.h"
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#include "godot_variant.h"
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#include "../godot.h"
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void GDAPI godot_array_new(godot_array *p_arr);
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void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca);
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void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a);
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@ -59,13 +59,13 @@ void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_
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void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value);
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godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx);
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godot_variant GDAPI godot_array_get(const godot_array *p_arr, const godot_int p_idx);
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void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value);
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void GDAPI godot_array_clear(godot_array *p_arr);
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godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value);
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godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value);
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godot_bool GDAPI godot_array_empty(const godot_array *p_arr);
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@ -87,8 +87,6 @@ void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const g
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void GDAPI godot_array_invert(godot_array *p_arr);
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godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr);
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godot_variant GDAPI godot_array_pop_back(godot_array *p_arr);
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godot_variant GDAPI godot_array_pop_front(godot_array *p_arr);
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@ -28,186 +28,243 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "godot_basis.h"
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#include "core/variant.h"
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#include "math/matrix3.h"
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#include "core/math/matrix3.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _basis_api_anchor() {
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void _basis_api_anchor() {}
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void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
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const Vector3 *x_axis = (const Vector3 *)p_x_axis;
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const Vector3 *y_axis = (const Vector3 *)p_y_axis;
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const Vector3 *z_axis = (const Vector3 *)p_z_axis;
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Basis *dest = (Basis *)r_dest;
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*dest = Basis(*x_axis, *y_axis, *z_axis);
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}
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void GDAPI godot_basis_new(godot_basis *p_v) {
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Basis *v = (Basis *)p_v;
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*v = Basis();
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void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) {
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const Vector3 *axis = (const Vector3 *)p_axis;
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Basis *dest = (Basis *)r_dest;
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*dest = Basis(*axis, p_phi);
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}
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void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler) {
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Basis *v = (Basis *)p_v;
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Quat *euler = (Quat *)p_euler;
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*v = Basis(*euler);
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void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) {
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const Vector3 *euler = (const Vector3 *)p_euler;
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Basis *dest = (Basis *)r_dest;
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*dest = Basis(*euler);
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}
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void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler) {
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Basis *v = (Basis *)p_v;
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Vector3 *euler = (Vector3 *)&p_euler;
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*v = Basis(*euler);
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godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) {
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godot_string ret;
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const Basis *self = (const Basis *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) {
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Basis *v = (Basis *)p_v;
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const Vector3 *axis = (Vector3 *)&p_axis;
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*v = Basis(*axis, p_phi);
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godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) {
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godot_basis dest;
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const Basis *self = (const Basis *)p_self;
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*((Basis *)&dest) = self->inverse();
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return dest;
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}
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void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2) {
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Basis *v = (Basis *)p_v;
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const Vector3 *row0 = (Vector3 *)&p_row0;
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const Vector3 *row1 = (Vector3 *)&p_row1;
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const Vector3 *row2 = (Vector3 *)&p_row2;
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*v = Basis(*row0, *row1, *row2);
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godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) {
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godot_basis dest;
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const Basis *self = (const Basis *)p_self;
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*((Basis *)&dest) = self->transposed();
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return dest;
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}
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godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v) {
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const Basis *v = (const Basis *)p_v;
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godot_quat quat;
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Quat *p_quat = (Quat *)&quat;
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*p_quat = v->operator Quat();
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||||
return quat;
|
||||
godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) {
|
||||
godot_basis dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*((Basis *)&dest) = self->orthonormalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
/*
|
||||
* p_elements is a pointer to an array of 3 (!!) vector3
|
||||
*/
|
||||
void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements) {
|
||||
Basis *v = (Basis *)p_v;
|
||||
godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
return self->determinant();
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
|
||||
godot_basis dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *axis = (const Vector3 *)p_axis;
|
||||
*((Basis *)&dest) = self->rotated(*axis, p_phi);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) {
|
||||
godot_basis dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *scale = (const Vector3 *)p_scale;
|
||||
*((Basis *)&dest) = self->scaled(*scale);
|
||||
return dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale) {
|
||||
Basis *self = (Basis *)p_self;
|
||||
const Vector3 *scale = (const Vector3 *)p_scale;
|
||||
self->set_scale(*scale);
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler) {
|
||||
Basis *self = (Basis *)p_self;
|
||||
const Vector3 *euler = (const Vector3 *)p_euler;
|
||||
self->set_rotation_euler(*euler);
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle) {
|
||||
Basis *self = (Basis *)p_self;
|
||||
const Vector3 *axis = (const Vector3 *)p_axis;
|
||||
self->set_rotation_axis_angle(*axis, p_angle);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*((Vector3 *)&dest) = self->get_scale();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*((Vector3 *)&dest) = self->get_euler();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *with = (const Vector3 *)p_with;
|
||||
return self->tdotx(*with);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *with = (const Vector3 *)p_with;
|
||||
return self->tdoty(*with);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *with = (const Vector3 *)p_with;
|
||||
return self->tdotz(*with);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) {
|
||||
godot_vector3 dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
*((Vector3 *)&dest) = self->xform(*v);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) {
|
||||
godot_vector3 dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
*((Vector3 *)&dest) = self->xform_inv(*v);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
return self->get_orthogonal_index();
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_new(godot_basis *r_dest) {
|
||||
Basis *dest = (Basis *)r_dest;
|
||||
*dest = Basis();
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) {
|
||||
Basis *dest = (Basis *)r_dest;
|
||||
const Quat *euler = (const Quat *)p_euler;
|
||||
*dest = Basis(*euler);
|
||||
}
|
||||
|
||||
// p_elements is a pointer to an array of 3 (!!) vector3
|
||||
void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
Vector3 *elements = (Vector3 *)p_elements;
|
||||
elements[0] = v->elements[0];
|
||||
elements[1] = v->elements[1];
|
||||
elements[2] = v->elements[2];
|
||||
elements[0] = self->elements[0];
|
||||
elements[1] = self->elements[1];
|
||||
elements[2] = self->elements[2];
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis) {
|
||||
godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Basis *v = (Basis *)p_v;
|
||||
*d = v->get_axis(p_axis);
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*d = self->get_axis(p_axis);
|
||||
return dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value) {
|
||||
Basis *v = (Basis *)p_v;
|
||||
const Vector3 *value = (Vector3 *)&p_value;
|
||||
v->set_axis(p_axis, *value);
|
||||
void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) {
|
||||
Basis *self = (Basis *)p_self;
|
||||
const Vector3 *value = (const Vector3 *)p_value;
|
||||
self->set_axis(p_axis, *value);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row) {
|
||||
godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Basis *v = (Basis *)p_v;
|
||||
*d = v->get_row(p_row);
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*d = self->get_row(p_row);
|
||||
return dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value) {
|
||||
Basis *v = (Basis *)p_v;
|
||||
const Vector3 *value = (Vector3 *)&p_value;
|
||||
v->set_row(p_row, *value);
|
||||
void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) {
|
||||
Basis *self = (Basis *)p_self;
|
||||
const Vector3 *value = (const Vector3 *)p_value;
|
||||
self->set_row(p_row, *value);
|
||||
}
|
||||
|
||||
godot_real godot_basis_determinant(const godot_basis *p_v) {
|
||||
Basis *v = (Basis *)p_v;
|
||||
return v->determinant();
|
||||
godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) {
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Basis *b = (const Basis *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_vector3 godot_basis_get_euler(const godot_basis *p_v) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Basis *v = (Basis *)p_v;
|
||||
*d = v->get_euler();
|
||||
return dest;
|
||||
godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) {
|
||||
godot_basis raw_dest;
|
||||
Basis *dest = (Basis *)&raw_dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Basis *b = (const Basis *)p_b;
|
||||
*dest = *self + *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v) {
|
||||
const Basis *v = (Basis *)p_v;
|
||||
return v->get_orthogonal_index();
|
||||
godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) {
|
||||
godot_basis raw_dest;
|
||||
Basis *dest = (Basis *)&raw_dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Basis *b = (const Basis *)p_b;
|
||||
*dest = *self - *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 godot_basis_get_scale(const godot_basis *p_v) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Basis *v = (Basis *)p_v;
|
||||
*d = v->get_scale();
|
||||
return dest;
|
||||
godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) {
|
||||
godot_basis raw_dest;
|
||||
Basis *dest = (Basis *)&raw_dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
const Basis *b = (const Basis *)p_b;
|
||||
*dest = *self * *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v) {
|
||||
Basis *d = (Basis *)p_dest;
|
||||
const Basis *v = (Basis *)p_v;
|
||||
*d = v->inverse();
|
||||
}
|
||||
|
||||
void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v) {
|
||||
Basis *d = (Basis *)p_dest;
|
||||
const Basis *v = (Basis *)p_v;
|
||||
*d = v->orthonormalized();
|
||||
}
|
||||
|
||||
void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) {
|
||||
Basis *d = (Basis *)p_dest;
|
||||
const Basis *v = (Basis *)p_v;
|
||||
const Vector3 *axis = (Vector3 *)&p_axis;
|
||||
*d = v->rotated(*axis, p_phi);
|
||||
}
|
||||
|
||||
void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale) {
|
||||
Basis *d = (Basis *)p_dest;
|
||||
const Basis *v = (Basis *)p_v;
|
||||
const Vector3 *scale = (Vector3 *)&p_scale;
|
||||
*d = v->scaled(*scale);
|
||||
}
|
||||
|
||||
godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with) {
|
||||
const Basis *v = (Basis *)p_v;
|
||||
const Vector3 *with = (Vector3 *)&p_with;
|
||||
return v->tdotx(*with);
|
||||
}
|
||||
|
||||
godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with) {
|
||||
const Basis *v = (Basis *)p_v;
|
||||
const Vector3 *with = (Vector3 *)&p_with;
|
||||
return v->tdoty(*with);
|
||||
}
|
||||
|
||||
godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with) {
|
||||
const Basis *v = (Basis *)p_v;
|
||||
const Vector3 *with = (Vector3 *)&p_with;
|
||||
return v->tdotz(*with);
|
||||
}
|
||||
|
||||
void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v) {
|
||||
Basis *d = (Basis *)p_dest;
|
||||
const Basis *v = (Basis *)p_v;
|
||||
*d = v->transposed();
|
||||
}
|
||||
|
||||
godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Basis *v = (Basis *)p_v;
|
||||
const Vector3 *vect = (Vector3 *)&p_vect;
|
||||
*d = v->xform(*vect);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Basis *v = (Basis *)p_v;
|
||||
const Vector3 *vect = (Vector3 *)&p_vect;
|
||||
*d = v->xform_inv(*vect);
|
||||
return dest;
|
||||
godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) {
|
||||
godot_basis raw_dest;
|
||||
Basis *dest = (Basis *)&raw_dest;
|
||||
const Basis *self = (const Basis *)p_self;
|
||||
*dest = *self * p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -37,45 +37,79 @@ extern "C" {
|
|||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
|
||||
typedef struct godot_basis {
|
||||
uint8_t _dont_touch_that[36];
|
||||
} godot_basis;
|
||||
#endif
|
||||
|
||||
#include "../godot.h"
|
||||
#include "godot_quat.h"
|
||||
#include "godot_vector3.h"
|
||||
|
||||
void GDAPI godot_basis_new(godot_basis *p_v);
|
||||
void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler);
|
||||
void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler);
|
||||
void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi);
|
||||
void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2);
|
||||
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
|
||||
void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||
void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
|
||||
|
||||
godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v);
|
||||
godot_string GDAPI godot_basis_as_string(const godot_basis *p_self);
|
||||
|
||||
/*
|
||||
* p_elements is a pointer to an array of 3 (!!) vector3
|
||||
*/
|
||||
void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements);
|
||||
godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis);
|
||||
void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value);
|
||||
godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row);
|
||||
void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value);
|
||||
godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self);
|
||||
|
||||
godot_real godot_basis_determinant(const godot_basis *p_v);
|
||||
godot_vector3 godot_basis_get_euler(const godot_basis *p_v);
|
||||
godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v);
|
||||
godot_vector3 godot_basis_get_scale(const godot_basis *p_v);
|
||||
void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v);
|
||||
void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v);
|
||||
void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi);
|
||||
void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale);
|
||||
godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with);
|
||||
godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with);
|
||||
godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with);
|
||||
void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v);
|
||||
godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect);
|
||||
godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect);
|
||||
godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self);
|
||||
|
||||
godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self);
|
||||
|
||||
godot_real GDAPI godot_basis_determinant(const godot_basis *p_self);
|
||||
|
||||
godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||
|
||||
godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale);
|
||||
|
||||
void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale);
|
||||
|
||||
void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler);
|
||||
|
||||
void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle);
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);
|
||||
|
||||
godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with);
|
||||
|
||||
godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with);
|
||||
|
||||
godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with);
|
||||
|
||||
godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self);
|
||||
|
||||
void GDAPI godot_basis_new(godot_basis *r_dest);
|
||||
|
||||
void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
|
||||
|
||||
// p_elements is a pointer to an array of 3 (!!) vector3
|
||||
void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements);
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
|
||||
|
||||
void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
|
||||
|
||||
godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row);
|
||||
|
||||
void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
|
||||
|
||||
godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b);
|
||||
|
||||
godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
|
||||
|
||||
godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b);
|
||||
|
||||
godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
|
||||
|
||||
godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -28,34 +28,98 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_color.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "color.h"
|
||||
#include "core/color.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _color_api_anchor() {
|
||||
void _color_api_anchor() {}
|
||||
|
||||
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
|
||||
|
||||
Color *dest = (Color *)r_dest;
|
||||
*dest = Color(p_r, p_g, p_b, p_a);
|
||||
}
|
||||
|
||||
void GDAPI godot_color_new(godot_color *p_color) {
|
||||
Color *color = (Color *)p_color;
|
||||
*color = Color();
|
||||
void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) {
|
||||
|
||||
Color *dest = (Color *)r_dest;
|
||||
*dest = Color(p_r, p_g, p_b);
|
||||
}
|
||||
|
||||
void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a) {
|
||||
Color *color = (Color *)p_color;
|
||||
*color = Color(r, g, b, a);
|
||||
godot_string GDAPI godot_color_as_string(const godot_color *p_self) {
|
||||
godot_string ret;
|
||||
const Color *self = (const Color *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32_t GDAPI godot_color_get_32(const godot_color *p_color) {
|
||||
const Color *color = (const Color *)p_color;
|
||||
return color->to_32();
|
||||
godot_int GDAPI godot_color_to_32(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->to_32();
|
||||
}
|
||||
|
||||
float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx) {
|
||||
Color *color = (Color *)p_color;
|
||||
return &color->operator[](idx);
|
||||
godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->to_ARGB32();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_color_gray(const godot_color *p_self) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
return self->gray();
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_color_inverted(const godot_color *p_self) {
|
||||
godot_color dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
*((Color *)&dest) = self->inverted();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_color_contrasted(const godot_color *p_self) {
|
||||
godot_color dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
*((Color *)&dest) = self->contrasted();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) {
|
||||
godot_color dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
const Color *b = (const Color *)p_b;
|
||||
*((Color *)&dest) = self->linear_interpolate(*b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) {
|
||||
godot_color dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
const Color *over = (const Color *)p_over;
|
||||
*((Color *)&dest) = self->blend(*over);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) {
|
||||
godot_string dest;
|
||||
const Color *self = (const Color *)p_self;
|
||||
|
||||
*((String *)&dest) = self->to_html(p_with_alpha);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
const Color *b = (const Color *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) {
|
||||
const Color *self = (const Color *)p_self;
|
||||
const Color *b = (const Color *)p_b;
|
||||
return *self < *b;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -37,19 +37,39 @@ extern "C" {
|
|||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
|
||||
typedef struct godot_color {
|
||||
uint8_t _dont_touch_that[16];
|
||||
} godot_color;
|
||||
#endif
|
||||
|
||||
#include "../godot.h"
|
||||
#include "godot_string.h"
|
||||
|
||||
void GDAPI godot_color_new(godot_color *p_color);
|
||||
void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a);
|
||||
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
|
||||
void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
|
||||
|
||||
uint32_t GDAPI godot_color_get_32(const godot_color *p_color);
|
||||
godot_string GDAPI godot_color_as_string(const godot_color *p_self);
|
||||
|
||||
float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx);
|
||||
godot_int GDAPI godot_color_to_32(const godot_color *p_self);
|
||||
|
||||
godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self);
|
||||
|
||||
godot_real GDAPI godot_color_gray(const godot_color *p_self);
|
||||
|
||||
godot_color GDAPI godot_color_inverted(const godot_color *p_self);
|
||||
|
||||
godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
|
||||
|
||||
godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
|
||||
|
||||
godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
|
||||
|
||||
godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
|
||||
|
||||
godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
|
||||
|
||||
godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -28,109 +28,100 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_dictionary.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "core/dictionary.h"
|
||||
|
||||
#include "core/os/memory.h"
|
||||
|
||||
#include "core/io/json.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _dictionary_api_anchor() {
|
||||
void _dictionary_api_anchor() {}
|
||||
|
||||
void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
|
||||
Dictionary *dest = (Dictionary *)r_dest;
|
||||
memnew_placement(dest, Dictionary);
|
||||
}
|
||||
|
||||
void GDAPI godot_dictionary_new(godot_dictionary *p_dict) {
|
||||
Dictionary *dict = (Dictionary *)p_dict;
|
||||
memnew_placement(dict, Dictionary);
|
||||
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
|
||||
Dictionary *self = (Dictionary *)p_self;
|
||||
self->~Dictionary();
|
||||
}
|
||||
|
||||
void GDAPI godot_dictionary_clear(godot_dictionary *p_dict) {
|
||||
Dictionary *dict = (Dictionary *)p_dict;
|
||||
dict->clear();
|
||||
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
return self->size();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict) {
|
||||
const Dictionary *dict = (const Dictionary *)p_dict;
|
||||
return dict->empty();
|
||||
godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
return self->empty();
|
||||
}
|
||||
|
||||
void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key) {
|
||||
Dictionary *dict = (Dictionary *)p_dict;
|
||||
Variant *key = (Variant *)p_key;
|
||||
dict->erase(*key);
|
||||
void GDAPI godot_dictionary_clear(godot_dictionary *p_self) {
|
||||
Dictionary *self = (Dictionary *)p_self;
|
||||
self->clear();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key) {
|
||||
godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
const Variant *key = (const Variant *)p_key;
|
||||
return self->has(*key);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
const Array *keys = (const Array *)p_keys;
|
||||
return self->has_all(*keys);
|
||||
}
|
||||
|
||||
void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) {
|
||||
Dictionary *self = (Dictionary *)p_self;
|
||||
const Variant *key = (const Variant *)p_key;
|
||||
self->erase(*key);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
return self->hash();
|
||||
}
|
||||
|
||||
godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) {
|
||||
godot_array dest;
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
memnew_placement(&dest, Array(self->keys()));
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) {
|
||||
godot_array dest;
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
memnew_placement(&dest, Array(self->values()));
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) {
|
||||
godot_variant raw_dest;
|
||||
Variant *dest = (Variant *)&raw_dest;
|
||||
const Dictionary *dict = (const Dictionary *)p_dict;
|
||||
const Variant *key = (const Variant *)p_key;
|
||||
return dict->has(*key);
|
||||
*dest = dict->operator[](*key);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys) {
|
||||
const Dictionary *dict = (const Dictionary *)p_dict;
|
||||
const Array *keys = (const Array *)p_keys;
|
||||
return dict->has_all(*keys);
|
||||
}
|
||||
|
||||
uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict) {
|
||||
const Dictionary *dict = (const Dictionary *)p_dict;
|
||||
return dict->hash();
|
||||
}
|
||||
|
||||
godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict) {
|
||||
godot_array a;
|
||||
godot_array_new(&a);
|
||||
const Dictionary *dict = (const Dictionary *)p_dict;
|
||||
Array *array = (Array *)&a;
|
||||
*array = dict->keys();
|
||||
return a;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json) {
|
||||
Dictionary *dict = (Dictionary *)p_dict;
|
||||
const String *json = (const String *)p_json;
|
||||
Variant ret;
|
||||
int err_line;
|
||||
String err_str;
|
||||
int err = (int)JSON::parse(*json, ret, err_str, err_line);
|
||||
*dict = ret;
|
||||
return err;
|
||||
}
|
||||
|
||||
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) {
|
||||
Dictionary *dict = (Dictionary *)p_dict;
|
||||
Variant *key = (Variant *)p_key;
|
||||
return (godot_variant *)&dict->operator[](*key);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict) {
|
||||
const Dictionary *dict = (const Dictionary *)p_dict;
|
||||
return dict->size();
|
||||
godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) {
|
||||
const Dictionary *self = (const Dictionary *)p_self;
|
||||
const Dictionary *b = (const Dictionary *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict) {
|
||||
godot_string raw_dest;
|
||||
String *dest = (String *)&raw_dest;
|
||||
const Dictionary *dict = (const Dictionary *)p_dict;
|
||||
godot_string str;
|
||||
godot_string_new(&str);
|
||||
String *s = (String *)&str;
|
||||
*s = JSON::print(Variant(*dict));
|
||||
return str;
|
||||
}
|
||||
|
||||
godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict) {
|
||||
godot_array a;
|
||||
godot_array_new(&a);
|
||||
const Dictionary *dict = (const Dictionary *)p_dict;
|
||||
Array *array = (Array *)&a;
|
||||
*array = dict->values();
|
||||
return a;
|
||||
}
|
||||
|
||||
void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict) {
|
||||
((Dictionary *)p_dict)->~Dictionary();
|
||||
memnew_placement(dest, String(JSON::print(Variant(*dict))));
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -36,43 +36,44 @@ extern "C" {
|
|||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_DICITIONARY_TYPE_DEFINED
|
||||
#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
|
||||
typedef struct godot_dictionary {
|
||||
uint8_t _dont_touch_that[8];
|
||||
} godot_dictionary;
|
||||
#endif
|
||||
|
||||
#include "../godot.h"
|
||||
#include "godot_array.h"
|
||||
#include "godot_variant.h"
|
||||
|
||||
void GDAPI godot_dictionary_new(godot_dictionary *p_dict);
|
||||
void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
|
||||
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
|
||||
|
||||
void GDAPI godot_dictionary_clear(godot_dictionary *p_dict);
|
||||
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
|
||||
|
||||
godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict);
|
||||
godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self);
|
||||
|
||||
void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key);
|
||||
void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
|
||||
|
||||
godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key);
|
||||
godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||
|
||||
godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys);
|
||||
godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
|
||||
|
||||
uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict);
|
||||
void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
|
||||
|
||||
godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict);
|
||||
godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
|
||||
|
||||
godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json);
|
||||
godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
|
||||
|
||||
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
|
||||
godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
|
||||
|
||||
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict);
|
||||
godot_variant GDAPI godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
|
||||
|
||||
godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
|
||||
|
||||
godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict);
|
||||
|
||||
godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict);
|
||||
|
||||
void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -1,114 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* godot_image.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_image.h"
|
||||
|
||||
#include "image.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _image_api_anchor() {
|
||||
}
|
||||
|
||||
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
|
||||
|
||||
void GDAPI godot_image_new(godot_image *p_img) {
|
||||
Image *img = (Image *)p_img;
|
||||
memnew_placement_custom(img, Image, Image());
|
||||
}
|
||||
|
||||
void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len) {
|
||||
Image *img = (Image *)p_img;
|
||||
memnew_placement_custom(img, Image, Image(p_mem_png_jpg, p_len));
|
||||
}
|
||||
|
||||
void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm) {
|
||||
Image *img = (Image *)p_img;
|
||||
memnew_placement_custom(img, Image, Image(p_xpm));
|
||||
}
|
||||
|
||||
void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format) {
|
||||
Image *img = (Image *)p_img;
|
||||
memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format));
|
||||
}
|
||||
|
||||
void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data) {
|
||||
Image *img = (Image *)p_img;
|
||||
PoolVector<uint8_t> *data = (PoolVector<uint8_t> *)p_data;
|
||||
memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format, *data));
|
||||
}
|
||||
|
||||
godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img) {
|
||||
Image *img = (Image *)p_img;
|
||||
PoolVector<uint8_t> cpp_data = img->get_data();
|
||||
godot_pool_byte_array *data = (godot_pool_byte_array *)&cpp_data;
|
||||
return *data;
|
||||
}
|
||||
|
||||
godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path) {
|
||||
Image *img = (Image *)p_img;
|
||||
String *path = (String *)p_path;
|
||||
return (godot_error)img->load(*path);
|
||||
}
|
||||
|
||||
godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path) {
|
||||
Image *img = (Image *)p_img;
|
||||
String *path = (String *)p_path;
|
||||
return (godot_error)img->save_png(*path);
|
||||
}
|
||||
|
||||
int GDAPI godot_image_get_width(const godot_image *p_img) {
|
||||
Image *img = (Image *)p_img;
|
||||
return img->get_width();
|
||||
}
|
||||
|
||||
int GDAPI godot_image_get_height(const godot_image *p_img) {
|
||||
Image *img = (Image *)p_img;
|
||||
return img->get_height();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img) {
|
||||
Image *img = (Image *)p_img;
|
||||
return img->has_mipmaps();
|
||||
}
|
||||
|
||||
int GDAPI godot_image_get_mipmap_count(const godot_image *p_img) {
|
||||
Image *img = (Image *)p_img;
|
||||
return img->get_mipmap_count();
|
||||
}
|
||||
|
||||
void GDAPI godot_image_destroy(godot_image *p_img) {
|
||||
((Image *)p_img)->~Image();
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
|
@ -1,124 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* godot_image.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_IMAGE_H
|
||||
#define GODOT_IMAGE_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_IMAGE_TYPE_DEFINED
|
||||
typedef struct godot_image {
|
||||
uint8_t _dont_touch_that[32];
|
||||
} godot_image;
|
||||
#endif
|
||||
|
||||
#include "godot_pool_arrays.h"
|
||||
|
||||
#include "../godot.h"
|
||||
|
||||
// This is a copypasta of the C++ enum inside the Image class
|
||||
// There's no neat way of automatically updating the C enum / using the C++ enum directly
|
||||
// if somebody knows a way feel free to open a PR or open an issue (or ask for Karroffel or bojidar-bg on IRC)
|
||||
|
||||
enum godot_image_format {
|
||||
|
||||
GODOT_IMAGE_FORMAT_L8, //luminance
|
||||
GODOT_IMAGE_FORMAT_LA8, //luminance-alpha
|
||||
GODOT_IMAGE_FORMAT_R8,
|
||||
GODOT_IMAGE_FORMAT_RG8,
|
||||
GODOT_IMAGE_FORMAT_RGB8,
|
||||
GODOT_IMAGE_FORMAT_RGBA8,
|
||||
GODOT_IMAGE_FORMAT_RGB565, //16 bit
|
||||
GODOT_IMAGE_FORMAT_RGBA4444,
|
||||
GODOT_IMAGE_FORMAT_RGBA5551,
|
||||
GODOT_IMAGE_FORMAT_RF, //float
|
||||
GODOT_IMAGE_FORMAT_RGF,
|
||||
GODOT_IMAGE_FORMAT_RGBF,
|
||||
GODOT_IMAGE_FORMAT_RGBAF,
|
||||
GODOT_IMAGE_FORMAT_RH, //half float
|
||||
GODOT_IMAGE_FORMAT_RGH,
|
||||
GODOT_IMAGE_FORMAT_RGBH,
|
||||
GODOT_IMAGE_FORMAT_RGBAH,
|
||||
GODOT_IMAGE_FORMAT_DXT1, //s3tc bc1
|
||||
GODOT_IMAGE_FORMAT_DXT3, //bc2
|
||||
GODOT_IMAGE_FORMAT_DXT5, //bc3
|
||||
GODOT_IMAGE_FORMAT_ATI1, //bc4
|
||||
GODOT_IMAGE_FORMAT_ATI2, //bc5
|
||||
GODOT_IMAGE_FORMAT_BPTC_RGBA, //btpc bc6h
|
||||
GODOT_IMAGE_FORMAT_BPTC_RGBF, //float /
|
||||
GODOT_IMAGE_FORMAT_BPTC_RGBFU, //unsigned float
|
||||
GODOT_IMAGE_FORMAT_PVRTC2, //pvrtc
|
||||
GODOT_IMAGE_FORMAT_PVRTC2A,
|
||||
GODOT_IMAGE_FORMAT_PVRTC4,
|
||||
GODOT_IMAGE_FORMAT_PVRTC4A,
|
||||
GODOT_IMAGE_FORMAT_ETC, //etc1
|
||||
GODOT_IMAGE_FORMAT_ETC2_R11, //etc2
|
||||
GODOT_IMAGE_FORMAT_ETC2_R11S, //signed, NOT srgb.
|
||||
GODOT_IMAGE_FORMAT_ETC2_RG11,
|
||||
GODOT_IMAGE_FORMAT_ETC2_RG11S,
|
||||
GODOT_IMAGE_FORMAT_ETC2_RGB8,
|
||||
GODOT_IMAGE_FORMAT_ETC2_RGBA8,
|
||||
GODOT_IMAGE_FORMAT_ETC2_RGB8A1,
|
||||
GODOT_IMAGE_FORMAT_MAX
|
||||
};
|
||||
typedef enum godot_image_format godot_image_format;
|
||||
|
||||
void GDAPI godot_image_new(godot_image *p_img);
|
||||
// p_len can be -1
|
||||
void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len);
|
||||
void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm);
|
||||
|
||||
void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format);
|
||||
void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data);
|
||||
|
||||
godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img);
|
||||
|
||||
godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path);
|
||||
godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path);
|
||||
|
||||
int GDAPI godot_image_get_width(const godot_image *p_img);
|
||||
int GDAPI godot_image_get_height(const godot_image *p_img);
|
||||
godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img);
|
||||
int GDAPI godot_image_get_mipmap_count(const godot_image *p_img);
|
||||
|
||||
// @Incomplete
|
||||
// I think it's too complex for the binding authors to implement the image class anew, so we should definitely
|
||||
// export all methods here. That takes a while so it's on my @Todo list
|
||||
|
||||
void GDAPI godot_image_destroy(godot_image *p_img);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_IMAGE_H
|
|
@ -1,309 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* godot_input_event.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_input_event.h"
|
||||
|
||||
#include "os/input_event.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _input_event_api_anchor() {
|
||||
}
|
||||
|
||||
void GDAPI godot_input_event_new(godot_input_event *p_ie) {
|
||||
InputEvent *ie = (InputEvent *)p_ie;
|
||||
*ie = InputEvent();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie) {
|
||||
const InputEvent *ie = (const InputEvent *)p_ie;
|
||||
return ie->is_pressed();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action) {
|
||||
const InputEvent *ie = (const InputEvent *)p_ie;
|
||||
const String *action = (const String *)p_action;
|
||||
return ie->is_action(*action);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action) {
|
||||
const InputEvent *ie = (const InputEvent *)p_ie;
|
||||
const String *action = (const String *)p_action;
|
||||
return ie->is_action_pressed(*action);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action) {
|
||||
const InputEvent *ie = (const InputEvent *)p_ie;
|
||||
const String *action = (const String *)p_action;
|
||||
return ie->is_action_released(*action);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie) {
|
||||
const InputEvent *ie = (const InputEvent *)p_ie;
|
||||
return ie->is_echo();
|
||||
}
|
||||
|
||||
void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed) {
|
||||
InputEvent *ie = (InputEvent *)p_ie;
|
||||
const String *action = (const String *)p_action;
|
||||
return ie->set_as_action(*action, p_pressed);
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie) {
|
||||
const InputEvent *ie = (const InputEvent *)p_ie;
|
||||
godot_string str;
|
||||
String *s = (String *)&str;
|
||||
memnew_placement(s, String);
|
||||
*s = (String)*ie;
|
||||
return str;
|
||||
}
|
||||
|
||||
uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie) {
|
||||
InputEvent *ie = (InputEvent *)p_ie;
|
||||
return &ie->ID;
|
||||
}
|
||||
|
||||
godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie) {
|
||||
InputEvent *ie = (InputEvent *)p_ie;
|
||||
return (godot_input_event_type *)&ie->type;
|
||||
}
|
||||
|
||||
godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie) {
|
||||
InputEvent *ie = (InputEvent *)p_ie;
|
||||
return &ie->device;
|
||||
}
|
||||
|
||||
static InputModifierState *_get_mod_for_type(InputEvent *ie) {
|
||||
switch (ie->type) {
|
||||
case InputEvent::MOUSE_BUTTON:
|
||||
return &ie->mouse_button.mod;
|
||||
case InputEvent::MOUSE_MOTION:
|
||||
return &ie->mouse_motion.mod;
|
||||
case InputEvent::KEY:
|
||||
return &ie->key.mod;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
InputModifierState *mod = _get_mod_for_type(ie);
|
||||
return &mod->alt;
|
||||
}
|
||||
|
||||
godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
InputModifierState *mod = _get_mod_for_type(ie);
|
||||
return &mod->control;
|
||||
}
|
||||
|
||||
godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
InputModifierState *mod = _get_mod_for_type(ie);
|
||||
return &mod->command;
|
||||
}
|
||||
|
||||
godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
InputModifierState *mod = _get_mod_for_type(ie);
|
||||
return &mod->shift;
|
||||
}
|
||||
|
||||
godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
InputModifierState *mod = _get_mod_for_type(ie);
|
||||
return &mod->meta;
|
||||
}
|
||||
|
||||
uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->key.scancode;
|
||||
}
|
||||
|
||||
uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->key.unicode;
|
||||
}
|
||||
|
||||
godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->key.pressed;
|
||||
}
|
||||
|
||||
godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->key.echo;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->mouse_button.x;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->mouse_button.y;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->mouse_button.global_x;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->mouse_button.global_y;
|
||||
}
|
||||
|
||||
godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->mouse_button.button_mask;
|
||||
}
|
||||
|
||||
godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->mouse_button.button_index;
|
||||
}
|
||||
|
||||
godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->mouse_button.pressed;
|
||||
}
|
||||
|
||||
godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->mouse_button.doubleclick;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->mouse_motion.relative_x;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->mouse_motion.relative_y;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->mouse_motion.speed_x;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->mouse_motion.speed_y;
|
||||
}
|
||||
|
||||
godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->joy_motion.axis;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->joy_motion.axis_value;
|
||||
}
|
||||
|
||||
godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->joy_button.button_index;
|
||||
}
|
||||
|
||||
godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->joy_button.pressed;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->joy_button.pressure;
|
||||
}
|
||||
|
||||
godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->screen_touch.index;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->screen_touch.x;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->screen_touch.y;
|
||||
}
|
||||
|
||||
godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->screen_touch.pressed;
|
||||
}
|
||||
|
||||
godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->screen_drag.index;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->screen_drag.x;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->screen_drag.y;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->screen_drag.relative_x;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->screen_drag.relative_y;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->screen_drag.speed_x;
|
||||
}
|
||||
|
||||
float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event) {
|
||||
InputEvent *ie = (InputEvent *)p_event;
|
||||
return &ie->screen_drag.speed_y;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
|
@ -1,235 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* godot_input_event.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_INPUT_EVENT_H
|
||||
#define GODOT_INPUT_EVENT_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_INPUT_EVENT_TYPE_DEFINED
|
||||
typedef struct godot_input_event {
|
||||
uint8_t _dont_touch_that[56];
|
||||
} godot_input_event;
|
||||
#endif
|
||||
|
||||
enum godot_input_event_type {
|
||||
GODOT_INPUT_EVENT_TYPE_NONE,
|
||||
GODOT_INPUT_EVENT_TYPE_KEY,
|
||||
GODOT_INPUT_EVENT_TYPE_MOUSE_MOTION,
|
||||
GODOT_INPUT_EVENT_TYPE_MOUSE_BUTTON,
|
||||
GODOT_INPUT_EVENT_TYPE_JOYPAD_MOTION,
|
||||
GODOT_INPUT_EVENT_TYPE_JOYPAD_BUTTON,
|
||||
GODOT_INPUT_EVENT_TYPE_SCREEN_TOUCH,
|
||||
GODOT_INPUT_EVENT_TYPE_SCREEN_DRAG,
|
||||
GODOT_INPUT_EVENT_TYPE_ACTION,
|
||||
GODOT_INPUT_EVENT_TYPE_TYPE_MAX
|
||||
};
|
||||
typedef enum godot_input_event_type godot_input_event_type;
|
||||
|
||||
enum {
|
||||
GODOT_BUTTON_LEFT = 1,
|
||||
GODOT_BUTTON_RIGHT = 2,
|
||||
GODOT_BUTTON_MIDDLE = 3,
|
||||
GODOT_BUTTON_WHEEL_UP = 4,
|
||||
GODOT_BUTTON_WHEEL_DOWN = 5,
|
||||
GODOT_BUTTON_WHEEL_LEFT = 6,
|
||||
GODOT_BUTTON_WHEEL_RIGHT = 7,
|
||||
GODOT_BUTTON_MASK_LEFT = (1 << (GODOT_BUTTON_LEFT - 1)),
|
||||
GODOT_BUTTON_MASK_RIGHT = (1 << (GODOT_BUTTON_RIGHT - 1)),
|
||||
GODOT_BUTTON_MASK_MIDDLE = (1 << (GODOT_BUTTON_MIDDLE - 1)),
|
||||
|
||||
};
|
||||
|
||||
enum {
|
||||
|
||||
GODOT_JOY_BUTTON_0 = 0,
|
||||
GODOT_JOY_BUTTON_1 = 1,
|
||||
GODOT_JOY_BUTTON_2 = 2,
|
||||
GODOT_JOY_BUTTON_3 = 3,
|
||||
GODOT_JOY_BUTTON_4 = 4,
|
||||
GODOT_JOY_BUTTON_5 = 5,
|
||||
GODOT_JOY_BUTTON_6 = 6,
|
||||
GODOT_JOY_BUTTON_7 = 7,
|
||||
GODOT_JOY_BUTTON_8 = 8,
|
||||
GODOT_JOY_BUTTON_9 = 9,
|
||||
GODOT_JOY_BUTTON_10 = 10,
|
||||
GODOT_JOY_BUTTON_11 = 11,
|
||||
GODOT_JOY_BUTTON_12 = 12,
|
||||
GODOT_JOY_BUTTON_13 = 13,
|
||||
GODOT_JOY_BUTTON_14 = 14,
|
||||
GODOT_JOY_BUTTON_15 = 15,
|
||||
GODOT_JOY_BUTTON_MAX = 16,
|
||||
|
||||
GODOT_JOY_L = GODOT_JOY_BUTTON_4,
|
||||
GODOT_JOY_R = GODOT_JOY_BUTTON_5,
|
||||
GODOT_JOY_L2 = GODOT_JOY_BUTTON_6,
|
||||
GODOT_JOY_R2 = GODOT_JOY_BUTTON_7,
|
||||
GODOT_JOY_L3 = GODOT_JOY_BUTTON_8,
|
||||
GODOT_JOY_R3 = GODOT_JOY_BUTTON_9,
|
||||
GODOT_JOY_SELECT = GODOT_JOY_BUTTON_10,
|
||||
GODOT_JOY_START = GODOT_JOY_BUTTON_11,
|
||||
GODOT_JOY_DPAD_UP = GODOT_JOY_BUTTON_12,
|
||||
GODOT_JOY_DPAD_DOWN = GODOT_JOY_BUTTON_13,
|
||||
GODOT_JOY_DPAD_LEFT = GODOT_JOY_BUTTON_14,
|
||||
GODOT_JOY_DPAD_RIGHT = GODOT_JOY_BUTTON_15,
|
||||
|
||||
// a little history about game controllers (who copied who)
|
||||
|
||||
GODOT_JOY_SNES_B = GODOT_JOY_BUTTON_0,
|
||||
GODOT_JOY_SNES_A = GODOT_JOY_BUTTON_1,
|
||||
GODOT_JOY_SNES_Y = GODOT_JOY_BUTTON_2,
|
||||
GODOT_JOY_SNES_X = GODOT_JOY_BUTTON_3,
|
||||
|
||||
GODOT_JOY_SONY_CIRCLE = GODOT_JOY_SNES_A,
|
||||
GODOT_JOY_SONY_X = GODOT_JOY_SNES_B,
|
||||
GODOT_JOY_SONY_SQUARE = GODOT_JOY_SNES_Y,
|
||||
GODOT_JOY_SONY_TRIANGLE = GODOT_JOY_SNES_X,
|
||||
|
||||
GODOT_JOY_SEGA_B = GODOT_JOY_SNES_A,
|
||||
GODOT_JOY_SEGA_A = GODOT_JOY_SNES_B,
|
||||
GODOT_JOY_SEGA_X = GODOT_JOY_SNES_Y,
|
||||
GODOT_JOY_SEGA_Y = GODOT_JOY_SNES_X,
|
||||
|
||||
GODOT_JOY_XBOX_B = GODOT_JOY_SEGA_B,
|
||||
GODOT_JOY_XBOX_A = GODOT_JOY_SEGA_A,
|
||||
GODOT_JOY_XBOX_X = GODOT_JOY_SEGA_X,
|
||||
GODOT_JOY_XBOX_Y = GODOT_JOY_SEGA_Y,
|
||||
|
||||
GODOT_JOY_DS_A = GODOT_JOY_SNES_A,
|
||||
GODOT_JOY_DS_B = GODOT_JOY_SNES_B,
|
||||
GODOT_JOY_DS_X = GODOT_JOY_SNES_X,
|
||||
GODOT_JOY_DS_Y = GODOT_JOY_SNES_Y,
|
||||
|
||||
GODOT_JOY_WII_C = GODOT_JOY_BUTTON_5,
|
||||
GODOT_JOY_WII_Z = GODOT_JOY_BUTTON_6,
|
||||
|
||||
GODOT_JOY_WII_MINUS = GODOT_JOY_BUTTON_9,
|
||||
GODOT_JOY_WII_PLUS = GODOT_JOY_BUTTON_10,
|
||||
|
||||
// end of history
|
||||
|
||||
GODOT_JOY_AXIS_0 = 0,
|
||||
GODOT_JOY_AXIS_1 = 1,
|
||||
GODOT_JOY_AXIS_2 = 2,
|
||||
GODOT_JOY_AXIS_3 = 3,
|
||||
GODOT_JOY_AXIS_4 = 4,
|
||||
GODOT_JOY_AXIS_5 = 5,
|
||||
GODOT_JOY_AXIS_6 = 6,
|
||||
GODOT_JOY_AXIS_7 = 7,
|
||||
GODOT_JOY_AXIS_MAX = 8,
|
||||
|
||||
GODOT_JOY_ANALOG_0_X = GODOT_JOY_AXIS_0,
|
||||
GODOT_JOY_ANALOG_0_Y = GODOT_JOY_AXIS_1,
|
||||
|
||||
GODOT_JOY_ANALOG_1_X = GODOT_JOY_AXIS_2,
|
||||
GODOT_JOY_ANALOG_1_Y = GODOT_JOY_AXIS_3,
|
||||
|
||||
GODOT_JOY_ANALOG_2_X = GODOT_JOY_AXIS_4,
|
||||
GODOT_JOY_ANALOG_2_Y = GODOT_JOY_AXIS_5,
|
||||
|
||||
GODOT_JOY_ANALOG_L2 = GODOT_JOY_AXIS_6,
|
||||
GODOT_JOY_ANALOG_R2 = GODOT_JOY_AXIS_7,
|
||||
};
|
||||
|
||||
#include "../godot.h"
|
||||
|
||||
void GDAPI godot_input_event_new(godot_input_event *p_ie);
|
||||
|
||||
godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie);
|
||||
godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action);
|
||||
godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action);
|
||||
godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action);
|
||||
godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie);
|
||||
void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed);
|
||||
|
||||
godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie);
|
||||
|
||||
// Note:
|
||||
// We're returning pointers to the fields in the unions.
|
||||
// This is because I'm too lazy to write setter functions
|
||||
|
||||
uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie);
|
||||
godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie);
|
||||
godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie);
|
||||
|
||||
godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event);
|
||||
godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event);
|
||||
godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event);
|
||||
godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event);
|
||||
godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event);
|
||||
|
||||
uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event);
|
||||
uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event);
|
||||
godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event);
|
||||
godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event);
|
||||
|
||||
float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event);
|
||||
godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event);
|
||||
|
||||
godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event);
|
||||
godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event);
|
||||
godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event);
|
||||
|
||||
float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event);
|
||||
|
||||
godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event);
|
||||
|
||||
godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event);
|
||||
godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event);
|
||||
|
||||
godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event);
|
||||
godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event);
|
||||
|
||||
godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event);
|
||||
float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_INPUT_EVENT_H
|
|
@ -28,91 +28,81 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_node_path.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "path_db.h"
|
||||
#include "core/path_db.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _node_path_api_anchor() {
|
||||
void _node_path_api_anchor() {}
|
||||
|
||||
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
|
||||
NodePath *dest = (NodePath *)r_dest;
|
||||
const String *from = (const String *)p_from;
|
||||
memnew_placement(dest, NodePath(*from));
|
||||
}
|
||||
|
||||
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
|
||||
|
||||
// @Bug ?
|
||||
// Do I need to memnew_placement when returning strings?
|
||||
|
||||
void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from) {
|
||||
NodePath *np = (NodePath *)p_np;
|
||||
String *from = (String *)p_from;
|
||||
memnew_placement_custom(np, NodePath, NodePath(*from));
|
||||
void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
|
||||
NodePath *self = (NodePath *)p_self;
|
||||
self->~NodePath();
|
||||
}
|
||||
|
||||
void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from) {
|
||||
NodePath *np = (NodePath *)p_np;
|
||||
NodePath *from = (NodePath *)p_from;
|
||||
*np = *from;
|
||||
godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) {
|
||||
godot_string ret;
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx) {
|
||||
const NodePath *np = (const NodePath *)p_np;
|
||||
godot_string str;
|
||||
String *s = (String *)&str;
|
||||
memnew_placement(s, String);
|
||||
*s = np->get_name(p_idx);
|
||||
return str;
|
||||
godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) {
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
return self->is_absolute();
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np) {
|
||||
const NodePath *np = (const NodePath *)p_np;
|
||||
return np->get_name_count();
|
||||
godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) {
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
return self->get_name_count();
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np) {
|
||||
const NodePath *np = (const NodePath *)p_np;
|
||||
godot_string str;
|
||||
String *s = (String *)&str;
|
||||
memnew_placement(s, String);
|
||||
*s = np->get_property();
|
||||
return str;
|
||||
godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) {
|
||||
godot_string dest;
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
|
||||
memnew_placement(&dest, String(self->get_name(p_idx)));
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx) {
|
||||
const NodePath *np = (const NodePath *)p_np;
|
||||
godot_string str;
|
||||
String *s = (String *)&str;
|
||||
memnew_placement(s, String);
|
||||
*s = np->get_subname(p_idx);
|
||||
return str;
|
||||
godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) {
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
return self->get_subname_count();
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np) {
|
||||
const NodePath *np = (const NodePath *)p_np;
|
||||
return np->get_subname_count();
|
||||
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) {
|
||||
godot_string dest;
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
|
||||
memnew_placement(&dest, String(self->get_subname(p_idx)));
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np) {
|
||||
const NodePath *np = (const NodePath *)p_np;
|
||||
return np->is_absolute();
|
||||
godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self) {
|
||||
godot_string dest;
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
memnew_placement(&dest, String(self->get_property()));
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np) {
|
||||
const NodePath *np = (const NodePath *)p_np;
|
||||
return np->is_empty();
|
||||
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) {
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
return self->is_empty();
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np) {
|
||||
const NodePath *np = (const NodePath *)p_np;
|
||||
godot_string str;
|
||||
String *s = (String *)&str;
|
||||
memnew_placement(s, String);
|
||||
*s = *np;
|
||||
return str;
|
||||
}
|
||||
|
||||
void GDAPI godot_node_path_destroy(godot_node_path *p_np) {
|
||||
((NodePath *)p_np)->~NodePath();
|
||||
godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) {
|
||||
const NodePath *self = (const NodePath *)p_self;
|
||||
const NodePath *b = (const NodePath *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -37,29 +37,35 @@ extern "C" {
|
|||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
|
||||
typedef struct godot_node_path {
|
||||
uint8_t _dont_touch_that[8];
|
||||
} godot_node_path;
|
||||
#endif
|
||||
|
||||
#include "../godot.h"
|
||||
#include "godot_string.h"
|
||||
|
||||
void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from);
|
||||
void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from);
|
||||
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
|
||||
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
|
||||
|
||||
godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx);
|
||||
godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np);
|
||||
godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);
|
||||
|
||||
godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np);
|
||||
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx);
|
||||
godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np);
|
||||
godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);
|
||||
|
||||
godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np);
|
||||
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np);
|
||||
godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);
|
||||
|
||||
godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np);
|
||||
godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_node_path_destroy(godot_node_path *p_np);
|
||||
godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);
|
||||
|
||||
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
|
||||
|
||||
godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self);
|
||||
|
||||
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
|
||||
|
||||
godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -28,48 +28,149 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_plane.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "math/plane.h"
|
||||
#include "core/math/plane.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _plane_api_anchor() {
|
||||
void _plane_api_anchor() {}
|
||||
|
||||
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
|
||||
|
||||
Plane *dest = (Plane *)r_dest;
|
||||
*dest = Plane(p_a, p_b, p_c, p_d);
|
||||
}
|
||||
|
||||
void GDAPI godot_plane_new(godot_plane *p_pl) {
|
||||
Plane *pl = (Plane *)p_pl;
|
||||
*pl = Plane();
|
||||
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
|
||||
const Vector3 *v1 = (const Vector3 *)p_v1;
|
||||
const Vector3 *v2 = (const Vector3 *)p_v2;
|
||||
const Vector3 *v3 = (const Vector3 *)p_v3;
|
||||
Plane *dest = (Plane *)r_dest;
|
||||
*dest = Plane(*v1, *v2, *v3);
|
||||
}
|
||||
|
||||
void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) {
|
||||
Plane *pl = (Plane *)p_pl;
|
||||
void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) {
|
||||
const Vector3 *normal = (const Vector3 *)p_normal;
|
||||
*pl = Plane(*normal, p_d);
|
||||
Plane *dest = (Plane *)r_dest;
|
||||
*dest = Plane(*normal, p_d);
|
||||
}
|
||||
|
||||
void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) {
|
||||
Plane *pl = (Plane *)p_pl;
|
||||
godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) {
|
||||
godot_string ret;
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) {
|
||||
godot_plane dest;
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
*((Plane *)&dest) = self->normalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
*((Vector3 *)&dest) = self->center();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
*((Vector3 *)&dest) = self->get_any_point();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 *point = (const Vector3 *)p_point;
|
||||
return self->is_point_over(*point);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 *point = (const Vector3 *)p_point;
|
||||
return self->distance_to(*point);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 *point = (const Vector3 *)p_point;
|
||||
return self->has_point(*point, p_epsilon);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) {
|
||||
godot_vector3 dest;
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 *point = (const Vector3 *)p_point;
|
||||
*((Vector3 *)&dest) = self->project(*point);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Plane *b = (const Plane *)p_b;
|
||||
const Plane *c = (const Plane *)p_c;
|
||||
Vector3 *dest = (Vector3 *)r_dest;
|
||||
return self->intersect_3(*b, *c, dest);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 *from = (const Vector3 *)p_from;
|
||||
const Vector3 *dir = (const Vector3 *)p_dir;
|
||||
Vector3 *dest = (Vector3 *)r_dest;
|
||||
return self->intersects_ray(*from, *dir, dest);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 *begin = (const Vector3 *)p_begin;
|
||||
const Vector3 *end = (const Vector3 *)p_end;
|
||||
Vector3 *dest = (Vector3 *)r_dest;
|
||||
return self->intersects_segment(*begin, *end, dest);
|
||||
}
|
||||
|
||||
godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) {
|
||||
godot_plane raw_dest;
|
||||
Plane *dest = (Plane *)&raw_dest;
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
*dest = -(*self);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Plane *b = (const Plane *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) {
|
||||
Plane *self = (Plane *)p_self;
|
||||
const Vector3 *normal = (const Vector3 *)p_normal;
|
||||
pl->set_normal(*normal);
|
||||
self->set_normal(*normal);
|
||||
}
|
||||
|
||||
godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) {
|
||||
const Plane *pl = (const Plane *)p_pl;
|
||||
const Vector3 normal = pl->get_normal();
|
||||
godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
const Vector3 normal = self->get_normal();
|
||||
godot_vector3 *v3 = (godot_vector3 *)&normal;
|
||||
return *v3;
|
||||
}
|
||||
|
||||
void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) {
|
||||
Plane *pl = (Plane *)p_pl;
|
||||
pl->d = p_d;
|
||||
godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
|
||||
const Plane *self = (const Plane *)p_self;
|
||||
return self->d;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) {
|
||||
const Plane *pl = (const Plane *)p_pl;
|
||||
return pl->d;
|
||||
void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
|
||||
Plane *self = (Plane *)p_self;
|
||||
self->d = p_d;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -37,27 +37,52 @@ extern "C" {
|
|||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
|
||||
typedef struct godot_plane {
|
||||
uint8_t _dont_touch_that[16];
|
||||
} godot_plane;
|
||||
#endif
|
||||
|
||||
#include "../godot.h"
|
||||
#include "godot_vector3.h"
|
||||
|
||||
void GDAPI godot_plane_new(godot_plane *p_pl);
|
||||
void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d);
|
||||
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
|
||||
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
|
||||
void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
|
||||
|
||||
// @Incomplete
|
||||
// These are additional valid constructors
|
||||
// _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
|
||||
// _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal);
|
||||
// _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
|
||||
godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
|
||||
|
||||
void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal);
|
||||
godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl);
|
||||
godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
|
||||
|
||||
godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl);
|
||||
void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d);
|
||||
godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self);
|
||||
|
||||
godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
|
||||
|
||||
godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
|
||||
|
||||
godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
|
||||
|
||||
godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
|
||||
|
||||
godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
|
||||
|
||||
godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
|
||||
|
||||
void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
|
||||
|
||||
godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
|
||||
|
||||
godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
|
||||
|
||||
void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -101,13 +101,13 @@ void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_i
|
|||
pba->set(p_idx, p_data);
|
||||
}
|
||||
|
||||
uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx) {
|
||||
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
|
||||
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_pba, const godot_int p_idx) {
|
||||
const PoolVector<uint8_t> *pba = (const PoolVector<uint8_t> *)p_pba;
|
||||
return pba->get(p_idx);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba) {
|
||||
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
|
||||
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_pba) {
|
||||
const PoolVector<uint8_t> *pba = (const PoolVector<uint8_t> *)p_pba;
|
||||
return pba->size();
|
||||
}
|
||||
|
||||
|
@ -174,13 +174,13 @@ void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int
|
|||
pba->set(p_idx, p_data);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pba, const godot_int p_idx) {
|
||||
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
|
||||
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_pba, const godot_int p_idx) {
|
||||
const PoolVector<godot_int> *pba = (const PoolVector<godot_int> *)p_pba;
|
||||
return pba->get(p_idx);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pba) {
|
||||
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
|
||||
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_pba) {
|
||||
const PoolVector<godot_int> *pba = (const PoolVector<godot_int> *)p_pba;
|
||||
return pba->size();
|
||||
}
|
||||
|
||||
|
@ -247,13 +247,13 @@ void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_i
|
|||
pba->set(p_idx, p_data);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pba, const godot_int p_idx) {
|
||||
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
|
||||
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_pba, const godot_int p_idx) {
|
||||
const PoolVector<godot_real> *pba = (const PoolVector<godot_real> *)p_pba;
|
||||
return pba->get(p_idx);
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pba) {
|
||||
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
|
||||
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_pba) {
|
||||
const PoolVector<godot_real> *pba = (const PoolVector<godot_real> *)p_pba;
|
||||
return pba->size();
|
||||
}
|
||||
|
||||
|
@ -324,8 +324,8 @@ void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const god
|
|||
pba->set(p_idx, s);
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, const godot_int p_idx) {
|
||||
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
|
||||
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_pba, const godot_int p_idx) {
|
||||
const PoolVector<String> *pba = (const PoolVector<String> *)p_pba;
|
||||
godot_string str;
|
||||
String *s = (String *)&str;
|
||||
memnew_placement(s, String);
|
||||
|
@ -333,8 +333,8 @@ godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, c
|
|||
return str;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_pba) {
|
||||
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
|
||||
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_pba) {
|
||||
const PoolVector<String> *pba = (const PoolVector<String> *)p_pba;
|
||||
return pba->size();
|
||||
}
|
||||
|
||||
|
@ -405,16 +405,16 @@ void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const g
|
|||
pba->set(p_idx, s);
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
|
||||
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
|
||||
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_pba, const godot_int p_idx) {
|
||||
const PoolVector<Vector2> *pba = (const PoolVector<Vector2> *)p_pba;
|
||||
godot_vector2 v;
|
||||
Vector2 *s = (Vector2 *)&v;
|
||||
*s = pba->get(p_idx);
|
||||
return v;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pba) {
|
||||
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
|
||||
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_pba) {
|
||||
const PoolVector<Vector2> *pba = (const PoolVector<Vector2> *)p_pba;
|
||||
return pba->size();
|
||||
}
|
||||
|
||||
|
@ -485,16 +485,16 @@ void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const g
|
|||
pba->set(p_idx, s);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
|
||||
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
||||
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_pba, const godot_int p_idx) {
|
||||
const PoolVector<Vector3> *pba = (const PoolVector<Vector3> *)p_pba;
|
||||
godot_vector3 v;
|
||||
Vector3 *s = (Vector3 *)&v;
|
||||
*s = pba->get(p_idx);
|
||||
return v;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pba) {
|
||||
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
||||
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_pba) {
|
||||
const PoolVector<Vector3> *pba = (const PoolVector<Vector3> *)p_pba;
|
||||
return pba->size();
|
||||
}
|
||||
|
||||
|
@ -565,16 +565,16 @@ void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot
|
|||
pba->set(p_idx, s);
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pba, const godot_int p_idx) {
|
||||
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
||||
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_pba, const godot_int p_idx) {
|
||||
const PoolVector<Color> *pba = (const PoolVector<Color> *)p_pba;
|
||||
godot_color v;
|
||||
Color *s = (Color *)&v;
|
||||
*s = pba->get(p_idx);
|
||||
return v;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pba) {
|
||||
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
||||
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_pba) {
|
||||
const PoolVector<Color> *pba = (const PoolVector<Color> *)p_pba;
|
||||
return pba->size();
|
||||
}
|
||||
|
||||
|
|
|
@ -92,9 +92,12 @@ typedef struct godot_pool_color_array {
|
|||
} godot_pool_color_array;
|
||||
#endif
|
||||
|
||||
#include "../godot.h"
|
||||
|
||||
#include "godot_array.h"
|
||||
#include "godot_color.h"
|
||||
#include "godot_vector2.h"
|
||||
#include "godot_vector3.h"
|
||||
|
||||
#include "../godot.h"
|
||||
|
||||
// byte
|
||||
|
||||
|
@ -116,9 +119,9 @@ void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godo
|
|||
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
|
||||
uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx);
|
||||
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_pba, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba);
|
||||
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_pba);
|
||||
|
||||
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba);
|
||||
|
||||
|
@ -142,9 +145,9 @@ void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_
|
|||
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
|
||||
godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pia, const godot_int p_idx);
|
||||
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_pia, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pia);
|
||||
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_pia);
|
||||
|
||||
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia);
|
||||
|
||||
|
@ -168,9 +171,9 @@ void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godo
|
|||
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
|
||||
godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pra, const godot_int p_idx);
|
||||
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_pra, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pra);
|
||||
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_pra);
|
||||
|
||||
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra);
|
||||
|
||||
|
@ -194,9 +197,9 @@ void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const
|
|||
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
|
||||
godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_psa, const godot_int p_idx);
|
||||
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_psa, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_psa);
|
||||
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_psa);
|
||||
|
||||
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa);
|
||||
|
||||
|
@ -220,9 +223,9 @@ void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, con
|
|||
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
|
||||
godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
|
||||
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pv2a);
|
||||
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_pv2a);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a);
|
||||
|
||||
|
@ -246,9 +249,9 @@ void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, con
|
|||
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
|
||||
godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
|
||||
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pv3a);
|
||||
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_pv3a);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a);
|
||||
|
||||
|
@ -272,9 +275,9 @@ void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const go
|
|||
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
|
||||
godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pca, const godot_int p_idx);
|
||||
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_pca, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pca);
|
||||
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_pca);
|
||||
|
||||
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca);
|
||||
|
||||
|
|
|
@ -28,77 +28,150 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_quat.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "math/quat.h"
|
||||
#include "core/math/quat.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _quat_api_anchor() {
|
||||
void _quat_api_anchor() {}
|
||||
|
||||
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
|
||||
|
||||
Quat *dest = (Quat *)r_dest;
|
||||
*dest = Quat(p_x, p_y, p_z, p_w);
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_new(godot_quat *p_quat) {
|
||||
Quat *quat = (Quat *)p_quat;
|
||||
*quat = Quat();
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w) {
|
||||
Quat *quat = (Quat *)p_quat;
|
||||
*quat = Quat(x, y, z, w);
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle) {
|
||||
Quat *quat = (Quat *)p_quat;
|
||||
void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) {
|
||||
const Vector3 *axis = (const Vector3 *)p_axis;
|
||||
*quat = Quat(*axis, p_angle);
|
||||
Quat *dest = (Quat *)r_dest;
|
||||
*dest = Quat(*axis, p_angle);
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1) {
|
||||
Quat *quat = (Quat *)p_quat;
|
||||
const Vector3 *v0 = (const Vector3 *)p_v0;
|
||||
const Vector3 *v1 = (const Vector3 *)p_v1;
|
||||
*quat = Quat(*v0, *v1);
|
||||
godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) {
|
||||
godot_string ret;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat) {
|
||||
Quat *quat = (Quat *)p_quat;
|
||||
Vector3 euler = quat->get_euler();
|
||||
return *(godot_vector3 *)&euler;
|
||||
godot_real GDAPI godot_quat_length(const godot_quat *p_self) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
return self->length();
|
||||
}
|
||||
|
||||
void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler) {
|
||||
Quat *quat = (Quat *)p_quat;
|
||||
const Vector3 *euler = (const Vector3 *)p_euler;
|
||||
quat->set_euler(*euler);
|
||||
godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
return self->length_squared();
|
||||
}
|
||||
|
||||
godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx) {
|
||||
Quat *quat = (Quat *)p_quat;
|
||||
switch (p_idx) {
|
||||
case 0:
|
||||
return &quat->x;
|
||||
case 1:
|
||||
return &quat->y;
|
||||
case 2:
|
||||
return &quat->z;
|
||||
default:
|
||||
return &quat->y;
|
||||
}
|
||||
godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) {
|
||||
godot_quat dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
*((Quat *)&dest) = self->normalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx) {
|
||||
const Quat *quat = (const Quat *)p_quat;
|
||||
switch (p_idx) {
|
||||
case 0:
|
||||
return quat->x;
|
||||
case 1:
|
||||
return quat->y;
|
||||
case 2:
|
||||
return quat->z;
|
||||
default:
|
||||
return quat->y;
|
||||
}
|
||||
godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
return self->is_normalized();
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) {
|
||||
godot_quat dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
*((Quat *)&dest) = self->inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
return self->dot(*b);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) {
|
||||
godot_vector3 dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
*((Vector3 *)&dest) = self->xform(*v);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
|
||||
godot_quat dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
*((Quat *)&dest) = self->slerp(*b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
|
||||
godot_quat dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
*((Quat *)&dest) = self->slerpni(*b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) {
|
||||
godot_quat dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
const Quat *pre_a = (const Quat *)p_pre_a;
|
||||
const Quat *post_b = (const Quat *)p_post_b;
|
||||
*((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) {
|
||||
godot_quat raw_dest;
|
||||
Quat *dest = (Quat *)&raw_dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
*dest = *self * p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) {
|
||||
godot_quat raw_dest;
|
||||
Quat *dest = (Quat *)&raw_dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
*dest = *self + *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) {
|
||||
godot_quat raw_dest;
|
||||
Quat *dest = (Quat *)&raw_dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
*dest = *self - *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) {
|
||||
godot_quat raw_dest;
|
||||
Quat *dest = (Quat *)&raw_dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
*dest = *self / p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) {
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
const Quat *b = (const Quat *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) {
|
||||
godot_quat raw_dest;
|
||||
Quat *dest = (Quat *)&raw_dest;
|
||||
const Quat *self = (const Quat *)p_self;
|
||||
*dest = -(*self);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -37,23 +37,51 @@ extern "C" {
|
|||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
|
||||
typedef struct godot_quat {
|
||||
uint8_t _dont_touch_that[16];
|
||||
} godot_quat;
|
||||
#endif
|
||||
|
||||
#include "../godot.h"
|
||||
#include "godot_vector3.h"
|
||||
|
||||
void GDAPI godot_quat_new(godot_quat *p_quat);
|
||||
void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w);
|
||||
void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle);
|
||||
void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1);
|
||||
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
|
||||
void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
|
||||
|
||||
godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat);
|
||||
void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler);
|
||||
godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
|
||||
|
||||
godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx);
|
||||
godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx);
|
||||
godot_real GDAPI godot_quat_length(const godot_quat *p_self);
|
||||
|
||||
godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self);
|
||||
|
||||
godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self);
|
||||
|
||||
godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self);
|
||||
|
||||
godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self);
|
||||
|
||||
godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
|
||||
|
||||
godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
|
||||
|
||||
godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
|
||||
|
||||
godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -28,48 +28,128 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_rect2.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "math/math_2d.h"
|
||||
#include "core/math/math_2d.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _rect2_api_anchor() {
|
||||
}
|
||||
void _rect2_api_anchor() {}
|
||||
|
||||
void GDAPI godot_rect2_new(godot_rect2 *p_rect) {
|
||||
Rect2 *rect = (Rect2 *)p_rect;
|
||||
*rect = Rect2();
|
||||
}
|
||||
|
||||
void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
|
||||
Rect2 *rect = (Rect2 *)p_rect;
|
||||
void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
|
||||
const Vector2 *pos = (const Vector2 *)p_pos;
|
||||
const Vector2 *size = (const Vector2 *)p_size;
|
||||
*rect = Rect2(*pos, *size);
|
||||
Rect2 *dest = (Rect2 *)r_dest;
|
||||
*dest = Rect2(*pos, *size);
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect) {
|
||||
Rect2 *rect = (Rect2 *)p_rect;
|
||||
return (godot_vector2 *)&rect->pos;
|
||||
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
|
||||
|
||||
Rect2 *dest = (Rect2 *)r_dest;
|
||||
*dest = Rect2(p_x, p_y, p_width, p_height);
|
||||
}
|
||||
|
||||
void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos) {
|
||||
Rect2 *rect = (Rect2 *)p_rect;
|
||||
godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
|
||||
godot_string ret;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
return self->get_area();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Rect2 *b = (const Rect2 *)p_b;
|
||||
return self->intersects(*b);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Rect2 *b = (const Rect2 *)p_b;
|
||||
return self->encloses(*b);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
return self->has_no_area();
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
||||
godot_rect2 dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Rect2 *b = (const Rect2 *)p_b;
|
||||
*((Rect2 *)&dest) = self->clip(*b);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
||||
godot_rect2 dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Rect2 *b = (const Rect2 *)p_b;
|
||||
*((Rect2 *)&dest) = self->merge(*b);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Vector2 *point = (const Vector2 *)p_point;
|
||||
return self->has_point(*point);
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
|
||||
godot_rect2 dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
|
||||
*((Rect2 *)&dest) = self->grow(p_by);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
|
||||
godot_rect2 dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Vector2 *to = (const Vector2 *)p_to;
|
||||
*((Rect2 *)&dest) = self->expand(*to);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
const Rect2 *b = (const Rect2 *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_rect2_get_pos(const godot_rect2 *p_self) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
*d = self->get_pos();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Rect2 *self = (const Rect2 *)p_self;
|
||||
*d = self->get_size();
|
||||
return dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_rect2_set_pos(godot_rect2 *p_self, const godot_vector2 *p_pos) {
|
||||
Rect2 *self = (Rect2 *)p_self;
|
||||
const Vector2 *pos = (const Vector2 *)p_pos;
|
||||
rect->pos = *pos;
|
||||
self->set_pos(*pos);
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect) {
|
||||
Rect2 *rect = (Rect2 *)p_rect;
|
||||
return (godot_vector2 *)&rect->size;
|
||||
}
|
||||
|
||||
void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size) {
|
||||
Rect2 *rect = (Rect2 *)p_rect;
|
||||
void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
|
||||
Rect2 *self = (Rect2 *)p_self;
|
||||
const Vector2 *size = (const Vector2 *)p_size;
|
||||
rect->size = *size;
|
||||
self->set_size(*size);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -37,24 +37,50 @@ extern "C" {
|
|||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
|
||||
typedef struct godot_rect2 {
|
||||
uint8_t _dont_touch_that[16];
|
||||
} godot_rect2;
|
||||
#endif
|
||||
|
||||
#include "../godot.h"
|
||||
#include "godot_vector2.h"
|
||||
|
||||
void GDAPI godot_rect2_new(godot_rect2 *p_rect);
|
||||
void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size);
|
||||
void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
|
||||
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
|
||||
|
||||
godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect);
|
||||
void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos);
|
||||
godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect);
|
||||
void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size);
|
||||
godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_rect2_get_pos(const godot_rect2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
|
||||
|
||||
void GDAPI godot_rect2_set_pos(godot_rect2 *p_self, const godot_vector2 *p_pos);
|
||||
|
||||
void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_RECT3_H
|
||||
#endif // GODOT_RECT2_H
|
||||
|
|
|
@ -28,48 +28,162 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_rect3.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "math/rect3.h"
|
||||
#include "core/math/rect3.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _rect3_api_anchor() {
|
||||
}
|
||||
void _rect3_api_anchor() {}
|
||||
|
||||
void GDAPI godot_rect3_new(godot_rect3 *p_rect) {
|
||||
Rect3 *rect = (Rect3 *)p_rect;
|
||||
*rect = Rect3();
|
||||
}
|
||||
|
||||
void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
|
||||
Rect3 *rect = (Rect3 *)p_rect;
|
||||
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
|
||||
const Vector3 *pos = (const Vector3 *)p_pos;
|
||||
const Vector3 *size = (const Vector3 *)p_size;
|
||||
*rect = Rect3(*pos, *size);
|
||||
Rect3 *dest = (Rect3 *)r_dest;
|
||||
*dest = Rect3(*pos, *size);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) {
|
||||
Rect3 *rect = (Rect3 *)p_rect;
|
||||
return (godot_vector3 *)&rect->pos;
|
||||
godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
|
||||
godot_string ret;
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) {
|
||||
Rect3 *rect = (Rect3 *)p_rect;
|
||||
const Vector3 *pos = (const Vector3 *)p_pos;
|
||||
rect->pos = *pos;
|
||||
godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
return self->get_area();
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) {
|
||||
Rect3 *rect = (Rect3 *)p_rect;
|
||||
return (godot_vector3 *)&rect->size;
|
||||
godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
return self->has_no_area();
|
||||
}
|
||||
|
||||
void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) {
|
||||
Rect3 *rect = (Rect3 *)p_rect;
|
||||
const Vector3 *size = (const Vector3 *)p_size;
|
||||
rect->size = *size;
|
||||
godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
return self->has_no_surface();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
const Rect3 *with = (const Rect3 *)p_with;
|
||||
return self->intersects(*with);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
const Rect3 *with = (const Rect3 *)p_with;
|
||||
return self->encloses(*with);
|
||||
}
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) {
|
||||
godot_rect3 dest;
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
const Rect3 *with = (const Rect3 *)p_with;
|
||||
*((Rect3 *)&dest) = self->merge(*with);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) {
|
||||
godot_rect3 dest;
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
const Rect3 *with = (const Rect3 *)p_with;
|
||||
*((Rect3 *)&dest) = self->intersection(*with);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
const Plane *plane = (const Plane *)p_plane;
|
||||
return self->intersects_plane(*plane);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
const Vector3 *from = (const Vector3 *)p_from;
|
||||
const Vector3 *to = (const Vector3 *)p_to;
|
||||
return self->intersects_segment(*from, *to);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
const Vector3 *point = (const Vector3 *)p_point;
|
||||
return self->has_point(*point);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) {
|
||||
godot_vector3 dest;
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
const Vector3 *dir = (const Vector3 *)p_dir;
|
||||
*((Vector3 *)&dest) = self->get_support(*dir);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
*((Vector3 *)&dest) = self->get_longest_axis();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
return self->get_longest_axis_index();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
return self->get_longest_axis_size();
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) {
|
||||
godot_vector3 dest;
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
*((Vector3 *)&dest) = self->get_shortest_axis();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
return self->get_shortest_axis_index();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
return self->get_shortest_axis_size();
|
||||
}
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) {
|
||||
godot_rect3 dest;
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
const Vector3 *to_point = (const Vector3 *)p_to_point;
|
||||
*((Rect3 *)&dest) = self->expand(*to_point);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) {
|
||||
godot_rect3 dest;
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
|
||||
*((Rect3 *)&dest) = self->grow(p_by);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) {
|
||||
godot_vector3 dest;
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
|
||||
*((Vector3 *)&dest) = self->get_endpoint(p_idx);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) {
|
||||
const Rect3 *self = (const Rect3 *)p_self;
|
||||
const Rect3 *b = (const Rect3 *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -37,21 +37,61 @@ extern "C" {
|
|||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
|
||||
typedef struct godot_rect3 {
|
||||
uint8_t _dont_touch_that[24];
|
||||
} godot_rect3;
|
||||
#endif
|
||||
|
||||
#include "../godot.h"
|
||||
#include "godot_plane.h"
|
||||
#include "godot_vector3.h"
|
||||
|
||||
void GDAPI godot_rect3_new(godot_rect3 *p_rect);
|
||||
void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size);
|
||||
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
|
||||
|
||||
godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect);
|
||||
void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos);
|
||||
godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect);
|
||||
void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size);
|
||||
godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
||||
|
||||
godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
||||
|
||||
godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
|
||||
|
||||
godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
|
||||
|
||||
godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
|
||||
|
||||
godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
|
||||
|
||||
godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
|
||||
|
||||
godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -28,36 +28,46 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_rid.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "object.h"
|
||||
#include "resource.h"
|
||||
#include "core/resource.h"
|
||||
#include "core/rid.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _rid_api_anchor() {
|
||||
void _rid_api_anchor() {}
|
||||
|
||||
void GDAPI godot_rid_new(godot_rid *r_dest) {
|
||||
RID *dest = (RID *)r_dest;
|
||||
memnew_placement(dest, RID);
|
||||
}
|
||||
|
||||
void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) {
|
||||
|
||||
Resource *res_from = ((Object *)p_from)->cast_to<Resource>();
|
||||
|
||||
RID *rid = (RID *)p_rid;
|
||||
memnew_placement(rid, RID);
|
||||
godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) {
|
||||
const RID *self = (const RID *)p_self;
|
||||
return self->get_id();
|
||||
}
|
||||
|
||||
void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) {
|
||||
const Resource *res_from = ((const Object *)p_from)->cast_to<Resource>();
|
||||
godot_rid_new(r_dest);
|
||||
if (res_from) {
|
||||
*rid = RID(res_from->get_rid());
|
||||
RID *dest = (RID *)r_dest;
|
||||
*dest = RID(res_from->get_rid());
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) {
|
||||
RID *rid = (RID *)p_rid;
|
||||
return rid->get_id();
|
||||
godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) {
|
||||
const RID *self = (const RID *)p_self;
|
||||
const RID *b = (const RID *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
void GDAPI godot_rid_destroy(godot_rid *p_rid) {
|
||||
((RID *)p_rid)->~RID();
|
||||
godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) {
|
||||
const RID *self = (const RID *)p_self;
|
||||
const RID *b = (const RID *)p_b;
|
||||
return *self < *b;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -37,6 +37,7 @@ extern "C" {
|
|||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
|
||||
typedef struct godot_rid {
|
||||
uint8_t _dont_touch_that[8];
|
||||
} godot_rid;
|
||||
|
@ -44,11 +45,15 @@ typedef struct godot_rid {
|
|||
|
||||
#include "../godot.h"
|
||||
|
||||
void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from);
|
||||
void GDAPI godot_rid_new(godot_rid *r_dest);
|
||||
|
||||
uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid);
|
||||
godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
|
||||
|
||||
void GDAPI godot_rid_destroy(godot_rid *p_rid);
|
||||
void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from);
|
||||
|
||||
godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -53,6 +53,12 @@ void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, co
|
|||
*p = String::utf8(p_contents, p_size);
|
||||
}
|
||||
|
||||
void GDAPI godot_string_new_unicode_data(godot_string *p_str, const wchar_t *p_contents, const int p_size) {
|
||||
String *p = (String *)p_str;
|
||||
memnew_placement(p, String);
|
||||
*p = String(p_contents, p_size);
|
||||
}
|
||||
|
||||
void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size) {
|
||||
String *p = (String *)p_str;
|
||||
if (p_size != NULL) {
|
||||
|
|
|
@ -47,6 +47,7 @@ typedef struct godot_string {
|
|||
|
||||
void GDAPI godot_string_new(godot_string *p_str);
|
||||
void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size);
|
||||
void GDAPI godot_string_new_unicode_data(godot_string *p_str, const wchar_t *p_contents, const int p_size);
|
||||
|
||||
void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size);
|
||||
|
||||
|
|
|
@ -28,42 +28,168 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_transform.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "math/transform.h"
|
||||
#include "core/math/transform.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _transform_api_anchor() {
|
||||
void _transform_api_anchor() {}
|
||||
|
||||
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
|
||||
const Vector3 *x_axis = (const Vector3 *)p_x_axis;
|
||||
const Vector3 *y_axis = (const Vector3 *)p_y_axis;
|
||||
const Vector3 *z_axis = (const Vector3 *)p_z_axis;
|
||||
const Vector3 *origin = (const Vector3 *)p_origin;
|
||||
Transform *dest = (Transform *)r_dest;
|
||||
dest->basis.set_axis(0, *x_axis);
|
||||
dest->basis.set_axis(1, *y_axis);
|
||||
dest->basis.set_axis(2, *z_axis);
|
||||
dest->origin = *origin;
|
||||
}
|
||||
|
||||
void GDAPI godot_transform_new(godot_transform *p_trans) {
|
||||
Transform *trans = (Transform *)p_trans;
|
||||
*trans = Transform();
|
||||
}
|
||||
|
||||
void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) {
|
||||
Transform *trans = (Transform *)p_trans;
|
||||
const Basis *basis = (const Basis *)p_basis;
|
||||
*trans = Transform(*basis);
|
||||
}
|
||||
|
||||
void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) {
|
||||
Transform *trans = (Transform *)p_trans;
|
||||
void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) {
|
||||
const Basis *basis = (const Basis *)p_basis;
|
||||
const Vector3 *origin = (const Vector3 *)p_origin;
|
||||
*trans = Transform(*basis, *origin);
|
||||
Transform *dest = (Transform *)r_dest;
|
||||
*dest = Transform(*basis, *origin);
|
||||
}
|
||||
|
||||
godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) {
|
||||
Transform *trans = (Transform *)p_trans;
|
||||
return (godot_basis *)&trans->basis;
|
||||
godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) {
|
||||
godot_string ret;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) {
|
||||
Transform *trans = (Transform *)p_trans;
|
||||
return (godot_vector3 *)&trans->origin;
|
||||
godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
*((Transform *)&dest) = self->inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
*((Transform *)&dest) = self->affine_inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
*((Transform *)&dest) = self->orthonormalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Vector3 *axis = (const Vector3 *)p_axis;
|
||||
*((Transform *)&dest) = self->rotated(*axis, p_phi);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Vector3 *scale = (const Vector3 *)p_scale;
|
||||
*((Transform *)&dest) = self->scaled(*scale);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Vector3 *ofs = (const Vector3 *)p_ofs;
|
||||
*((Transform *)&dest) = self->translated(*ofs);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) {
|
||||
godot_transform dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Vector3 *target = (const Vector3 *)p_target;
|
||||
const Vector3 *up = (const Vector3 *)p_up;
|
||||
*((Transform *)&dest) = self->looking_at(*target, *up);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) {
|
||||
godot_plane raw_dest;
|
||||
Plane *dest = (Plane *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Plane *v = (const Plane *)p_v;
|
||||
*dest = self->xform(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) {
|
||||
godot_plane raw_dest;
|
||||
Plane *dest = (Plane *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Plane *v = (const Plane *)p_v;
|
||||
*dest = self->xform_inv(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_transform_new_identity(godot_transform *r_dest) {
|
||||
Transform *dest = (Transform *)r_dest;
|
||||
*dest = Transform();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) {
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Transform *b = (const Transform *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) {
|
||||
godot_transform raw_dest;
|
||||
Transform *dest = (Transform *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Transform *b = (const Transform *)p_b;
|
||||
*dest = *self * *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
*dest = self->xform(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Vector3 *v = (const Vector3 *)p_v;
|
||||
*dest = self->xform_inv(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
|
||||
godot_rect3 raw_dest;
|
||||
Rect3 *dest = (Rect3 *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Rect3 *v = (const Rect3 *)p_v;
|
||||
*dest = self->xform(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
|
||||
godot_rect3 raw_dest;
|
||||
Rect3 *dest = (Rect3 *)&raw_dest;
|
||||
const Transform *self = (const Transform *)p_self;
|
||||
const Rect3 *v = (const Rect3 *)p_v;
|
||||
*dest = self->xform_inv(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -37,19 +37,53 @@ extern "C" {
|
|||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
|
||||
typedef struct godot_transform {
|
||||
uint8_t _dont_touch_that[48];
|
||||
} godot_transform;
|
||||
#endif
|
||||
|
||||
#include "../godot.h"
|
||||
#include "godot_basis.h"
|
||||
#include "godot_variant.h"
|
||||
#include "godot_vector3.h"
|
||||
|
||||
void GDAPI godot_transform_new(godot_transform *p_trans);
|
||||
void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis);
|
||||
void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin);
|
||||
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
|
||||
void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
|
||||
|
||||
godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans);
|
||||
godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans);
|
||||
godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
|
||||
|
||||
godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
|
||||
|
||||
godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
|
||||
|
||||
godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
|
||||
|
||||
godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||
|
||||
godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
|
||||
|
||||
godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
|
||||
|
||||
godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
|
||||
|
||||
godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
|
||||
|
||||
godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
|
||||
|
||||
void GDAPI godot_transform_new_identity(godot_transform *r_dest);
|
||||
|
||||
godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
|
||||
|
||||
godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
|
||||
|
||||
godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -28,60 +28,182 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_transform2d.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "../godot.h"
|
||||
|
||||
#include "math/math_2d.h"
|
||||
#include "core/math/math_2d.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _transform2d_api_anchor() {
|
||||
void _transform2d_api_anchor() {}
|
||||
|
||||
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
|
||||
const Vector2 *pos = (const Vector2 *)p_pos;
|
||||
Transform2D *dest = (Transform2D *)r_dest;
|
||||
*dest = Transform2D(p_rot, *pos);
|
||||
}
|
||||
|
||||
void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t) {
|
||||
Transform2D *t = (Transform2D *)p_t;
|
||||
*t = Transform2D();
|
||||
void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) {
|
||||
const Vector2 *x_axis = (const Vector2 *)p_x_axis;
|
||||
const Vector2 *y_axis = (const Vector2 *)p_y_axis;
|
||||
const Vector2 *origin = (const Vector2 *)p_origin;
|
||||
Transform2D *dest = (Transform2D *)r_dest;
|
||||
*dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y);
|
||||
}
|
||||
|
||||
void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c) {
|
||||
Transform2D *t = (Transform2D *)p_t;
|
||||
Vector2 *a = (Vector2 *)p_a;
|
||||
Vector2 *b = (Vector2 *)p_b;
|
||||
Vector2 *c = (Vector2 *)p_c;
|
||||
*t = Transform2D(a->x, a->y, b->x, b->y, c->x, c->y);
|
||||
godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) {
|
||||
godot_string ret;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos) {
|
||||
Transform2D *t = (Transform2D *)p_t;
|
||||
Vector2 *pos = (Vector2 *)p_pos;
|
||||
*t = Transform2D(p_rot, *pos);
|
||||
godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
*((Transform2D *)&dest) = self->inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx) {
|
||||
const Transform2D *t = (const Transform2D *)p_t;
|
||||
const Vector2 *e = &t->operator[](p_idx);
|
||||
return (godot_vector2 const *)e;
|
||||
godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
*((Transform2D *)&dest) = self->affine_inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx) {
|
||||
Transform2D *t = (Transform2D *)p_t;
|
||||
Vector2 *e = &t->operator[](p_idx);
|
||||
return (godot_vector2 *)e;
|
||||
godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) {
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
return self->get_rotation();
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis) {
|
||||
return *godot_transform2d_const_index(p_t, p_axis);
|
||||
godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) {
|
||||
godot_vector2 dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
*((Vector2 *)&dest) = self->get_origin();
|
||||
return dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec) {
|
||||
godot_vector2 *origin_v = godot_transform2d_index(p_t, p_axis);
|
||||
*origin_v = *p_vec;
|
||||
godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) {
|
||||
godot_vector2 dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
*((Vector2 *)&dest) = self->get_scale();
|
||||
return dest;
|
||||
}
|
||||
|
||||
// @Incomplete
|
||||
// See header file
|
||||
godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
*((Transform2D *)&dest) = self->orthonormalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
|
||||
*((Transform2D *)&dest) = self->rotated(p_phi);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Vector2 *scale = (const Vector2 *)p_scale;
|
||||
*((Transform2D *)&dest) = self->scaled(*scale);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Vector2 *offset = (const Vector2 *)p_offset;
|
||||
*((Transform2D *)&dest) = self->translated(*offset);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Vector2 *v = (const Vector2 *)p_v;
|
||||
*dest = self->xform(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Vector2 *v = (const Vector2 *)p_v;
|
||||
*dest = self->xform_inv(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Vector2 *v = (const Vector2 *)p_v;
|
||||
*dest = self->basis_xform(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Vector2 *v = (const Vector2 *)p_v;
|
||||
*dest = self->basis_xform_inv(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) {
|
||||
godot_transform2d dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Transform2D *m = (const Transform2D *)p_m;
|
||||
*((Transform2D *)&dest) = self->interpolate_with(*m, p_c);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) {
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Transform2D *b = (const Transform2D *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) {
|
||||
godot_transform2d raw_dest;
|
||||
Transform2D *dest = (Transform2D *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Transform2D *b = (const Transform2D *)p_b;
|
||||
*dest = *self * *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) {
|
||||
Transform2D *dest = (Transform2D *)r_dest;
|
||||
*dest = Transform2D();
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
|
||||
godot_rect2 raw_dest;
|
||||
Rect2 *dest = (Rect2 *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Rect2 *v = (const Rect2 *)p_v;
|
||||
*dest = self->xform(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
|
||||
godot_rect2 raw_dest;
|
||||
Rect2 *dest = (Rect2 *)&raw_dest;
|
||||
const Transform2D *self = (const Transform2D *)p_self;
|
||||
const Rect2 *v = (const Rect2 *)p_v;
|
||||
*dest = self->xform_inv(*v);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -44,31 +44,51 @@ typedef struct godot_transform2d {
|
|||
#endif
|
||||
|
||||
#include "../godot.h"
|
||||
|
||||
#include "godot_variant.h"
|
||||
#include "godot_vector2.h"
|
||||
|
||||
void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t);
|
||||
void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c);
|
||||
void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos);
|
||||
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
|
||||
void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
|
||||
|
||||
/*
|
||||
godot_real GDAPI godot_transform2d_tdotx(const godot_transform2d *p_t, const godot_vector2 *p_v);
|
||||
godot_real GDAPI godot_transform2d_tdoty(const godot_transform2d *p_t, const godot_vector2 *p_v);
|
||||
*/
|
||||
godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
|
||||
|
||||
godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx);
|
||||
godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx);
|
||||
godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis);
|
||||
void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec);
|
||||
godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
|
||||
|
||||
/*
|
||||
void GDAPI godot_transform2d_invert(godot_transform2d *p_t);
|
||||
godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_t);
|
||||
*/
|
||||
godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
|
||||
|
||||
// @Incomplete
|
||||
// I feel like it should be enough to expose get and set, the whole logic can be done in the bindings.
|
||||
godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
|
||||
|
||||
godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
|
||||
|
||||
void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
|
||||
|
||||
godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
|
||||
|
||||
godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -28,23 +28,21 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_variant.h"
|
||||
|
||||
#include "../godot.h"
|
||||
|
||||
#include "variant.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _variant_api_anchor() {
|
||||
}
|
||||
void _variant_api_anchor() {}
|
||||
|
||||
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
|
||||
|
||||
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
return (godot_variant_type)v->get_type();
|
||||
// Constructors
|
||||
|
||||
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
return (godot_variant_type)self->get_type();
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src) {
|
||||
|
@ -53,461 +51,429 @@ void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src)
|
|||
*dest = *src;
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_nil(godot_variant *p_v) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
memnew_placement(v, Variant);
|
||||
void GDAPI godot_variant_new_nil(godot_variant *r_dest) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
memnew_placement(dest, Variant);
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
memnew_placement_custom(v, Variant, Variant(p_b));
|
||||
void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
memnew_placement_custom(dest, Variant, Variant(p_b));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
memnew_placement_custom(v, Variant, Variant(p_i));
|
||||
void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
memnew_placement_custom(dest, Variant, Variant(p_i));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
memnew_placement_custom(v, Variant, Variant(p_i));
|
||||
void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
memnew_placement_custom(dest, Variant, Variant(p_i));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
memnew_placement_custom(v, Variant, Variant(p_r));
|
||||
void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
memnew_placement_custom(dest, Variant, Variant(p_r));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
String *s = (String *)p_s;
|
||||
memnew_placement_custom(v, Variant, Variant(*s));
|
||||
memnew_placement_custom(dest, Variant, Variant(*s));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Vector2 *v2 = (Vector2 *)p_v2;
|
||||
memnew_placement_custom(v, Variant, Variant(*v2));
|
||||
memnew_placement_custom(dest, Variant, Variant(*v2));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Rect2 *rect2 = (Rect2 *)p_rect2;
|
||||
memnew_placement_custom(v, Variant, Variant(*rect2));
|
||||
memnew_placement_custom(dest, Variant, Variant(*rect2));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Vector3 *v3 = (Vector3 *)p_v3;
|
||||
memnew_placement_custom(v, Variant, Variant(*v3));
|
||||
memnew_placement_custom(dest, Variant, Variant(*v3));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Transform2D *t2d = (Transform2D *)p_t2d;
|
||||
memnew_placement_custom(v, Variant, Variant(*t2d));
|
||||
memnew_placement_custom(dest, Variant, Variant(*t2d));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Plane *plane = (Plane *)p_plane;
|
||||
memnew_placement_custom(v, Variant, Variant(*plane));
|
||||
memnew_placement_custom(dest, Variant, Variant(*plane));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Quat *quat = (Quat *)p_quat;
|
||||
memnew_placement_custom(v, Variant, Variant(*quat));
|
||||
memnew_placement_custom(dest, Variant, Variant(*quat));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Rect3 *rect3 = (Rect3 *)p_rect3;
|
||||
memnew_placement_custom(v, Variant, Variant(*rect3));
|
||||
memnew_placement_custom(dest, Variant, Variant(*rect3));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Basis *basis = (Basis *)p_basis;
|
||||
memnew_placement_custom(v, Variant, Variant(*basis));
|
||||
memnew_placement_custom(dest, Variant, Variant(*basis));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Transform *trans = (Transform *)p_trans;
|
||||
memnew_placement_custom(v, Variant, Variant(*trans));
|
||||
memnew_placement_custom(dest, Variant, Variant(*trans));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Color *color = (Color *)p_color;
|
||||
memnew_placement_custom(v, Variant, Variant(*color));
|
||||
memnew_placement_custom(dest, Variant, Variant(*color));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
Image *img = (Image *)p_img;
|
||||
memnew_placement_custom(v, Variant, Variant(*img));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
NodePath *np = (NodePath *)p_np;
|
||||
memnew_placement_custom(v, Variant, Variant(*np));
|
||||
memnew_placement_custom(dest, Variant, Variant(*np));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
RID *rid = (RID *)p_rid;
|
||||
memnew_placement_custom(v, Variant, Variant(*rid));
|
||||
memnew_placement_custom(dest, Variant, Variant(*rid));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Object *obj = (Object *)p_obj;
|
||||
memnew_placement_custom(v, Variant, Variant(obj));
|
||||
memnew_placement_custom(dest, Variant, Variant(obj));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
InputEvent *event = (InputEvent *)p_event;
|
||||
memnew_placement_custom(v, Variant, Variant(*event));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Dictionary *dict = (Dictionary *)p_dict;
|
||||
memnew_placement_custom(v, Variant, Variant(*dict));
|
||||
memnew_placement_custom(dest, Variant, Variant(*dict));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
Array *arr = (Array *)p_arr;
|
||||
memnew_placement_custom(v, Variant, Variant(*arr));
|
||||
memnew_placement_custom(dest, Variant, Variant(*arr));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolByteArray *pba = (PoolByteArray *)p_pba;
|
||||
memnew_placement_custom(v, Variant, Variant(*pba));
|
||||
memnew_placement_custom(dest, Variant, Variant(*pba));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolIntArray *pia = (PoolIntArray *)p_pia;
|
||||
memnew_placement_custom(v, Variant, Variant(*pia));
|
||||
memnew_placement_custom(dest, Variant, Variant(*pia));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolRealArray *pra = (PoolRealArray *)p_pra;
|
||||
memnew_placement_custom(v, Variant, Variant(*pra));
|
||||
memnew_placement_custom(dest, Variant, Variant(*pra));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolStringArray *psa = (PoolStringArray *)p_psa;
|
||||
memnew_placement_custom(v, Variant, Variant(*psa));
|
||||
memnew_placement_custom(dest, Variant, Variant(*psa));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a;
|
||||
memnew_placement_custom(v, Variant, Variant(*pv2a));
|
||||
memnew_placement_custom(dest, Variant, Variant(*pv2a));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a;
|
||||
memnew_placement_custom(v, Variant, Variant(*pv3a));
|
||||
memnew_placement_custom(dest, Variant, Variant(*pv3a));
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) {
|
||||
Variant *dest = (Variant *)r_dest;
|
||||
PoolColorArray *pca = (PoolColorArray *)p_pca;
|
||||
memnew_placement_custom(v, Variant, Variant(*pca));
|
||||
memnew_placement_custom(dest, Variant, Variant(*pca));
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
return v->operator bool();
|
||||
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
return self->operator bool();
|
||||
}
|
||||
|
||||
uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
return v->operator uint64_t();
|
||||
uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
return self->operator uint64_t();
|
||||
}
|
||||
|
||||
int64_t GDAPI godot_variant_as_int(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
return v->operator int64_t();
|
||||
int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
return self->operator int64_t();
|
||||
}
|
||||
|
||||
double GDAPI godot_variant_as_real(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
return v->operator double();
|
||||
double GDAPI godot_variant_as_real(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
return self->operator double();
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_variant_as_string(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_string s;
|
||||
godot_string_new(&s);
|
||||
String *str = (String *)&s;
|
||||
*str = v->operator String();
|
||||
return s;
|
||||
godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) {
|
||||
godot_string raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
String *dest = (String *)&raw_dest;
|
||||
memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_vector2 v2;
|
||||
Vector2 *vec2 = (Vector2 *)&v2;
|
||||
*vec2 = *v;
|
||||
return v2;
|
||||
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) {
|
||||
godot_vector2 raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_rect2 r2;
|
||||
Rect2 *rect2 = (Rect2 *)&r2;
|
||||
*rect2 = *v;
|
||||
return r2;
|
||||
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) {
|
||||
godot_rect2 raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Rect2 *dest = (Rect2 *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_vector3 v3;
|
||||
Vector3 *vec3 = (Vector3 *)&v3;
|
||||
*vec3 = *v;
|
||||
return v3;
|
||||
godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) {
|
||||
godot_vector3 raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_transform2d t2;
|
||||
Transform2D *t = (Transform2D *)&t2;
|
||||
*t = *v;
|
||||
return t2;
|
||||
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) {
|
||||
godot_transform2d raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Transform2D *dest = (Transform2D *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_plane p;
|
||||
Plane *pl = (Plane *)&p;
|
||||
*pl = *v;
|
||||
return p;
|
||||
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
|
||||
godot_plane raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Plane *dest = (Plane *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_quat q;
|
||||
Quat *qt = (Quat *)&q;
|
||||
*qt = *v;
|
||||
return q;
|
||||
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
|
||||
godot_quat raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Quat *dest = (Quat *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_rect3 r;
|
||||
Rect3 *r3 = (Rect3 *)&r;
|
||||
*r3 = *v;
|
||||
return r;
|
||||
godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) {
|
||||
godot_rect3 raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Rect3 *dest = (Rect3 *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_basis b;
|
||||
Basis *bs = (Basis *)&b;
|
||||
*bs = *v;
|
||||
return b;
|
||||
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
|
||||
godot_basis raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Basis *dest = (Basis *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_transform t;
|
||||
Transform *tr = (Transform *)&t;
|
||||
*tr = *v;
|
||||
return t;
|
||||
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) {
|
||||
godot_transform raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Transform *dest = (Transform *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_color GDAPI godot_variant_as_color(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_color c;
|
||||
Color *col = (Color *)&c;
|
||||
*col = *v;
|
||||
return c;
|
||||
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) {
|
||||
godot_color raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Color *dest = (Color *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_image GDAPI godot_variant_as_image(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_image img;
|
||||
godot_image_new(&img);
|
||||
Image *i = (Image *)&img;
|
||||
*i = *v;
|
||||
return img;
|
||||
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) {
|
||||
godot_node_path raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
NodePath *dest = (NodePath *)&raw_dest;
|
||||
memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_node_path np;
|
||||
memnew_placement_custom((NodePath *)&np, NodePath, NodePath((String)*v));
|
||||
return np;
|
||||
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) {
|
||||
godot_rid raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
RID *dest = (RID *)&raw_dest;
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_rid rid;
|
||||
memnew_placement_custom((RID *)&rid, RID, RID(*v));
|
||||
return rid;
|
||||
godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Object *dest;
|
||||
dest = *self;
|
||||
return (godot_object *)dest;
|
||||
}
|
||||
|
||||
godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_object *p = NULL;
|
||||
Object **op = (Object **)&p;
|
||||
*op = *v;
|
||||
return p;
|
||||
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) {
|
||||
godot_dictionary raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Dictionary *dest = (Dictionary *)&raw_dest;
|
||||
memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_input_event ev;
|
||||
InputEvent *event = (InputEvent *)&ev;
|
||||
*event = *v;
|
||||
return ev;
|
||||
godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) {
|
||||
godot_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
Array *dest = (Array *)&raw_dest;
|
||||
memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_dictionary dict;
|
||||
godot_dictionary_new(&dict);
|
||||
Dictionary *d = (Dictionary *)&dict;
|
||||
*d = *v;
|
||||
return dict;
|
||||
godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) {
|
||||
godot_pool_byte_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolByteArray *dest = (PoolByteArray *)&raw_dest;
|
||||
memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_array GDAPI godot_variant_as_array(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_array array;
|
||||
godot_array_new(&array);
|
||||
Array *a = (Array *)&array;
|
||||
*a = *v;
|
||||
return array;
|
||||
godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) {
|
||||
godot_pool_int_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolIntArray *dest = (PoolIntArray *)&raw_dest;
|
||||
memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_pool_byte_array pba;
|
||||
godot_pool_byte_array_new(&pba);
|
||||
PoolByteArray *p = (PoolByteArray *)&pba;
|
||||
*p = *v;
|
||||
return pba;
|
||||
godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) {
|
||||
godot_pool_real_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolRealArray *dest = (PoolRealArray *)&raw_dest;
|
||||
memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_pool_int_array pba;
|
||||
godot_pool_int_array_new(&pba);
|
||||
PoolIntArray *p = (PoolIntArray *)&pba;
|
||||
*p = *v;
|
||||
return pba;
|
||||
godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) {
|
||||
godot_pool_string_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolStringArray *dest = (PoolStringArray *)&raw_dest;
|
||||
memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_pool_real_array pba;
|
||||
godot_pool_real_array_new(&pba);
|
||||
PoolRealArray *p = (PoolRealArray *)&pba;
|
||||
*p = *v;
|
||||
return pba;
|
||||
godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) {
|
||||
godot_pool_vector2_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolVector2Array *dest = (PoolVector2Array *)&raw_dest;
|
||||
memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_pool_string_array pba;
|
||||
godot_pool_string_array_new(&pba);
|
||||
PoolStringArray *p = (PoolStringArray *)&pba;
|
||||
*p = *v;
|
||||
return pba;
|
||||
godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) {
|
||||
godot_pool_vector3_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolVector3Array *dest = (PoolVector3Array *)&raw_dest;
|
||||
memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_pool_vector2_array pba;
|
||||
godot_pool_vector2_array_new(&pba);
|
||||
PoolVector2Array *p = (PoolVector2Array *)&pba;
|
||||
*p = *v;
|
||||
return pba;
|
||||
godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) {
|
||||
godot_pool_color_array raw_dest;
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
PoolColorArray *dest = (PoolColorArray *)&raw_dest;
|
||||
memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray
|
||||
*dest = *self;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_pool_vector3_array pba;
|
||||
godot_pool_vector3_array_new(&pba);
|
||||
PoolVector3Array *p = (PoolVector3Array *)&pba;
|
||||
*p = *v;
|
||||
return pba;
|
||||
}
|
||||
|
||||
godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
godot_pool_color_array pba;
|
||||
godot_pool_color_array_new(&pba);
|
||||
PoolColorArray *p = (PoolColorArray *)&pba;
|
||||
*p = *v;
|
||||
return pba;
|
||||
}
|
||||
|
||||
godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) {
|
||||
Variant *self = (Variant *)p_self;
|
||||
String *method = (String *)p_method;
|
||||
const Variant **args = (const Variant **)p_args;
|
||||
godot_variant res;
|
||||
godot_variant_new_nil(&res);
|
||||
|
||||
Variant *ret_val = (Variant *)&res;
|
||||
|
||||
Variant::CallError r_error;
|
||||
*ret_val = v->call(StringName(*method), args, p_argcount, r_error);
|
||||
if (p_error) {
|
||||
p_error->error = (godot_variant_call_error_error)r_error.error;
|
||||
p_error->argument = r_error.argument;
|
||||
p_error->expected = (godot_variant_type)r_error.expected;
|
||||
godot_variant raw_dest;
|
||||
Variant *dest = (Variant *)&raw_dest;
|
||||
Variant::CallError error;
|
||||
memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error)));
|
||||
*dest = self->call(StringName(*method), args, p_argcount, r_error);
|
||||
if (r_error) {
|
||||
r_error->error = (godot_variant_call_error_error)error.error;
|
||||
r_error->argument = error.argument;
|
||||
r_error->expected = (godot_variant_type)error.expected;
|
||||
}
|
||||
return res;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method) {
|
||||
Variant *v = (Variant *)p_v;
|
||||
String *method = (String *)p_method;
|
||||
return v->has_method(*method);
|
||||
godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
const String *method = (const String *)p_method;
|
||||
return self->has_method(*method);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b) {
|
||||
const Variant *a = (const Variant *)p_a;
|
||||
const Variant *b = (const Variant *)p_b;
|
||||
return a->operator==(*b);
|
||||
godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
const Variant *other = (const Variant *)p_other;
|
||||
return self->operator==(*other);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b) {
|
||||
const Variant *a = (const Variant *)p_a;
|
||||
const Variant *b = (const Variant *)p_b;
|
||||
return a->operator<(*b);
|
||||
godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
const Variant *other = (const Variant *)p_other;
|
||||
return self->operator<(*other);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b) {
|
||||
const Variant *a = (const Variant *)p_a;
|
||||
const Variant *b = (const Variant *)p_b;
|
||||
return a->hash_compare(*b);
|
||||
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
const Variant *other = (const Variant *)p_other;
|
||||
return self->hash_compare(*other);
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid) {
|
||||
const Variant *v = (const Variant *)p_v;
|
||||
bool &valid = *p_valid;
|
||||
return v->booleanize(valid);
|
||||
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid) {
|
||||
const Variant *self = (const Variant *)p_self;
|
||||
bool &valid = *r_valid;
|
||||
return self->booleanize(valid);
|
||||
}
|
||||
|
||||
void GDAPI godot_variant_destroy(godot_variant *p_v) {
|
||||
((Variant *)p_v)->~Variant();
|
||||
void GDAPI godot_variant_destroy(godot_variant *p_self) {
|
||||
Variant *self = (Variant *)p_self;
|
||||
self->~Variant();
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -42,9 +42,6 @@ typedef struct godot_variant {
|
|||
} godot_variant;
|
||||
#endif
|
||||
|
||||
struct godot_transform2d;
|
||||
typedef struct godot_transform2d godot_transform2d;
|
||||
|
||||
typedef enum godot_variant_type {
|
||||
GODOT_VARIANT_TYPE_NIL,
|
||||
|
||||
|
@ -68,20 +65,19 @@ typedef enum godot_variant_type {
|
|||
|
||||
// misc types
|
||||
GODOT_VARIANT_TYPE_COLOR,
|
||||
GODOT_VARIANT_TYPE_IMAGE, // 15
|
||||
GODOT_VARIANT_TYPE_NODE_PATH,
|
||||
GODOT_VARIANT_TYPE_NODE_PATH, // 15
|
||||
GODOT_VARIANT_TYPE_RID,
|
||||
GODOT_VARIANT_TYPE_OBJECT,
|
||||
GODOT_VARIANT_TYPE_INPUT_EVENT,
|
||||
GODOT_VARIANT_TYPE_DICTIONARY, // 20
|
||||
GODOT_VARIANT_TYPE_ARRAY,
|
||||
GODOT_VARIANT_TYPE_INPUT_EVENT, // TODO: remove me once input_event is removed from main Godot codebase
|
||||
GODOT_VARIANT_TYPE_DICTIONARY,
|
||||
GODOT_VARIANT_TYPE_ARRAY, // 20
|
||||
|
||||
// arrays
|
||||
GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_INT_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, // 25
|
||||
GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_STRING_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25
|
||||
GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
|
||||
} godot_variant_type;
|
||||
|
@ -102,90 +98,99 @@ typedef struct godot_variant_call_error {
|
|||
} godot_variant_call_error;
|
||||
|
||||
#include "godot_array.h"
|
||||
#include "godot_basis.h"
|
||||
#include "godot_color.h"
|
||||
#include "godot_dictionary.h"
|
||||
#include "godot_input_event.h"
|
||||
#include "godot_node_path.h"
|
||||
#include "godot_plane.h"
|
||||
#include "godot_pool_arrays.h"
|
||||
#include "godot_quat.h"
|
||||
#include "godot_rect2.h"
|
||||
#include "godot_rect3.h"
|
||||
#include "godot_rid.h"
|
||||
#include "godot_string.h"
|
||||
#include "godot_transform.h"
|
||||
#include "godot_transform2d.h"
|
||||
#include "godot_variant.h"
|
||||
#include "godot_vector2.h"
|
||||
#include "godot_vector3.h"
|
||||
|
||||
#include "../godot.h"
|
||||
|
||||
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
|
||||
|
||||
void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src);
|
||||
void GDAPI godot_variant_copy(godot_variant *r_dest, const godot_variant *p_src);
|
||||
|
||||
void GDAPI godot_variant_new_nil(godot_variant *p_v);
|
||||
void GDAPI godot_variant_new_nil(godot_variant *r_dest);
|
||||
|
||||
void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
|
||||
void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i);
|
||||
void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i);
|
||||
void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r);
|
||||
void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s);
|
||||
void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2);
|
||||
void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2);
|
||||
void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3);
|
||||
void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d);
|
||||
void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane);
|
||||
void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat);
|
||||
void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3);
|
||||
void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis);
|
||||
void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans);
|
||||
void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color);
|
||||
void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img);
|
||||
void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np);
|
||||
void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid);
|
||||
void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj);
|
||||
void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event);
|
||||
void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict);
|
||||
void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr);
|
||||
void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba);
|
||||
void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia);
|
||||
void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra);
|
||||
void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa);
|
||||
void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a);
|
||||
void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a);
|
||||
void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca);
|
||||
void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
|
||||
void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
|
||||
void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
|
||||
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
|
||||
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
|
||||
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
|
||||
void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3);
|
||||
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
|
||||
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
|
||||
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
|
||||
void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
|
||||
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
|
||||
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
|
||||
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
|
||||
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
|
||||
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
|
||||
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
|
||||
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
|
||||
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
|
||||
void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
|
||||
void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia);
|
||||
void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra);
|
||||
void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa);
|
||||
void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
|
||||
void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
|
||||
void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca);
|
||||
|
||||
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v);
|
||||
uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v);
|
||||
int64_t GDAPI godot_variant_as_int(const godot_variant *p_v);
|
||||
double GDAPI godot_variant_as_real(const godot_variant *p_v);
|
||||
godot_string GDAPI godot_variant_as_string(const godot_variant *p_v);
|
||||
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v);
|
||||
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v);
|
||||
godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v);
|
||||
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v);
|
||||
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v);
|
||||
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v);
|
||||
godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v);
|
||||
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v);
|
||||
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v);
|
||||
godot_color GDAPI godot_variant_as_color(const godot_variant *p_v);
|
||||
godot_image GDAPI godot_variant_as_image(const godot_variant *p_v);
|
||||
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v);
|
||||
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v);
|
||||
godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v);
|
||||
godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v);
|
||||
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v);
|
||||
godot_array GDAPI godot_variant_as_array(const godot_variant *p_v);
|
||||
godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v);
|
||||
godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v);
|
||||
godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v);
|
||||
godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v);
|
||||
godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v);
|
||||
godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v);
|
||||
godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v);
|
||||
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
|
||||
uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
|
||||
int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
|
||||
double GDAPI godot_variant_as_real(const godot_variant *p_self);
|
||||
godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
|
||||
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
|
||||
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
|
||||
godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
|
||||
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
|
||||
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
|
||||
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
|
||||
godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
|
||||
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
|
||||
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
|
||||
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
|
||||
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
|
||||
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
|
||||
godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
|
||||
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
|
||||
godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
|
||||
godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self);
|
||||
godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self);
|
||||
godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self);
|
||||
godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self);
|
||||
godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self);
|
||||
godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self);
|
||||
godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self);
|
||||
|
||||
godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error);
|
||||
godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
|
||||
|
||||
godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method);
|
||||
godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
|
||||
|
||||
godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b);
|
||||
godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b);
|
||||
godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
|
||||
godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
|
||||
|
||||
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b);
|
||||
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
|
||||
|
||||
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid);
|
||||
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid);
|
||||
|
||||
void GDAPI godot_variant_destroy(godot_variant *p_v);
|
||||
void GDAPI godot_variant_destroy(godot_variant *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -28,8 +28,9 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_vector2.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "math/math_2d.h"
|
||||
#include "core/math/math_2d.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -37,258 +38,258 @@ extern "C" {
|
|||
|
||||
void _vector2_api_anchor() {}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_new(const godot_real p_x, const godot_real p_y) {
|
||||
godot_vector2 value;
|
||||
Vector2 *v = (Vector2 *)&value;
|
||||
v->x = p_x;
|
||||
v->y = p_y;
|
||||
return value;
|
||||
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
|
||||
|
||||
Vector2 *dest = (Vector2 *)r_dest;
|
||||
*dest = Vector2(p_x, p_y);
|
||||
}
|
||||
|
||||
void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x) {
|
||||
Vector2 *v = (Vector2 *)p_v;
|
||||
v->x = p_x;
|
||||
godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
|
||||
godot_string ret;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y) {
|
||||
Vector2 *v = (Vector2 *)p_v;
|
||||
v->y = p_y;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
return v->x;
|
||||
}
|
||||
godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
return v->y;
|
||||
}
|
||||
|
||||
void GDAPI godot_vector2_normalize(godot_vector2 *p_v) {
|
||||
Vector2 *v = (Vector2 *)p_v;
|
||||
v->normalize();
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_v) {
|
||||
godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) {
|
||||
godot_vector2 dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
*d = v->normalized();
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*((Vector2 *)&dest) = self->normalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
return v->length();
|
||||
godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->length();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
return v->length_squared();
|
||||
godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->angle();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_v, const godot_vector2 p_b) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *b = (Vector2 *)&p_b;
|
||||
return v->distance_to(*b);
|
||||
godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->length_squared();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_v, const godot_vector2 p_b) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *b = (Vector2 *)&p_b;
|
||||
return v->distance_squared_to(*b);
|
||||
godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->is_normalized();
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_v, const godot_vector2 p_b) {
|
||||
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *to = (const Vector2 *)p_to;
|
||||
return self->distance_to(*to);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *to = (const Vector2 *)p_to;
|
||||
return self->distance_squared_to(*to);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *to = (const Vector2 *)p_to;
|
||||
return self->angle_to(*to);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *to = (const Vector2 *)p_to;
|
||||
return self->angle_to_point(*to);
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *b = (Vector2 *)&p_b;
|
||||
*d = *v + *b;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
*((Vector2 *)&dest) = self->linear_interpolate(*b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_v, const godot_vector2 p_b) {
|
||||
godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *b = (Vector2 *)&p_b;
|
||||
*d = *v - *b;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
const Vector2 *pre_a = (const Vector2 *)p_pre_a;
|
||||
const Vector2 *post_b = (const Vector2 *)p_post_b;
|
||||
*((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_v, const godot_vector2 p_b) {
|
||||
godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *b = (Vector2 *)&p_b;
|
||||
*d = *v * *b;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
|
||||
*((Vector2 *)&dest) = self->rotated(p_phi);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_v, const godot_real p_b) {
|
||||
godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
*d = *v * p_b;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*((Vector2 *)&dest) = self->tangent();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_v, const godot_vector2 p_b) {
|
||||
godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *b = (Vector2 *)&p_b;
|
||||
*d = *v / *b;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*((Vector2 *)&dest) = self->floor();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_v, const godot_real p_b) {
|
||||
godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
*d = *v / p_b;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *by = (const Vector2 *)p_by;
|
||||
*((Vector2 *)&dest) = self->snapped(*by);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_v, const godot_vector2 p_b) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *b = (Vector2 *)&p_b;
|
||||
return *v == *b;
|
||||
godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->aspect();
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_v, const godot_vector2 p_b) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *b = (Vector2 *)&p_b;
|
||||
return *v < *b;
|
||||
godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *with = (const Vector2 *)p_with;
|
||||
return self->dot(*with);
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_v) {
|
||||
godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
*d = v->abs();
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *n = (const Vector2 *)p_n;
|
||||
*((Vector2 *)&dest) = self->slide(*n);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_v) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
return v->angle();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_v, const godot_vector2 p_to) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *to = (Vector2 *)&p_to;
|
||||
return v->angle_to(*to);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_v, const godot_vector2 p_to) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *to = (Vector2 *)&p_to;
|
||||
return v->angle_to_point(*to);
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_v, const godot_real length) {
|
||||
godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
*d = v->clamped(length);
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *n = (const Vector2 *)p_n;
|
||||
*((Vector2 *)&dest) = self->bounce(*n);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_cubic_interpolate(
|
||||
const godot_vector2 *p_v, const godot_vector2 p_b, const godot_vector2 p_pre_a,
|
||||
const godot_vector2 p_post_b, godot_real t) {
|
||||
godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *b = (Vector2 *)&p_b;
|
||||
const Vector2 *pre_a = (Vector2 *)&p_pre_a;
|
||||
const Vector2 *post_b = (Vector2 *)&p_post_b;
|
||||
*d = v->cubic_interpolate(*b, *pre_a, *post_b, t);
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *n = (const Vector2 *)p_n;
|
||||
*((Vector2 *)&dest) = self->reflect(*n);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_v, const godot_vector2 p_with) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *with = (Vector2 *)&p_with;
|
||||
return v->dot(*with);
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_v) {
|
||||
godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
*d = v->floor();
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*((Vector2 *)&dest) = self->abs();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_v) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
return v->aspect();
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_linear_interpolate(
|
||||
const godot_vector2 *p_v,
|
||||
const godot_vector2 p_b,
|
||||
godot_real t) {
|
||||
godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *b = (Vector2 *)&p_b;
|
||||
*d = v->linear_interpolate(*b, t);
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
|
||||
*((Vector2 *)&dest) = self->clamped(p_length);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_v, const godot_vector2 p_vec) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *vec = (Vector2 *)&p_vec;
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
*d = v->reflect(*vec);
|
||||
return dest;
|
||||
godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
*dest = *self + *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_v, godot_real phi) {
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
*d = v->rotated(phi);
|
||||
return dest;
|
||||
godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
*dest = *self - *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_v, godot_vector2 p_vec) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *vec = (Vector2 *)&p_vec;
|
||||
*d = v->slide(*vec);
|
||||
return dest;
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
*dest = *self * *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_v, godot_vector2 p_by) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
const Vector2 *by = (Vector2 *)&p_by;
|
||||
*d = v->snapped(*by);
|
||||
return dest;
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*dest = *self * p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_v) {
|
||||
godot_vector2 dest;
|
||||
Vector2 *d = (Vector2 *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
*d = v->tangent();
|
||||
return dest;
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
*dest = *self / *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_vector2_to_string(const godot_vector2 *p_v) {
|
||||
godot_string dest;
|
||||
String *d = (String *)&dest;
|
||||
const Vector2 *v = (Vector2 *)p_v;
|
||||
*d = "(" + *v + ")";
|
||||
return dest;
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*dest = *self / p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
const Vector2 *b = (const Vector2 *)p_b;
|
||||
return *self < *b;
|
||||
}
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) {
|
||||
godot_vector2 raw_dest;
|
||||
Vector2 *dest = (Vector2 *)&raw_dest;
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
*dest = -(*self);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) {
|
||||
Vector2 *self = (Vector2 *)p_self;
|
||||
self->x = p_x;
|
||||
}
|
||||
|
||||
void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) {
|
||||
Vector2 *self = (Vector2 *)p_self;
|
||||
self->y = p_y;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->x;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
|
||||
const Vector2 *self = (const Vector2 *)p_self;
|
||||
return self->y;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -45,51 +45,79 @@ typedef struct godot_vector2 {
|
|||
|
||||
#include "../godot.h"
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_new(const godot_real p_x, const godot_real p_y);
|
||||
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
|
||||
|
||||
void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x);
|
||||
void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y);
|
||||
godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v);
|
||||
godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v);
|
||||
godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
|
||||
|
||||
void GDAPI godot_vector2_normalize(godot_vector2 *p_v);
|
||||
godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_v);
|
||||
godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v);
|
||||
godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v);
|
||||
godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_v, const godot_vector2 p_b);
|
||||
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_v, const godot_vector2 p_b);
|
||||
godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_v);
|
||||
godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_v);
|
||||
godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_v, const godot_vector2 p_to);
|
||||
godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_v, const godot_vector2 p_to);
|
||||
godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_v, godot_real length);
|
||||
godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_v,
|
||||
const godot_vector2 p_b, const godot_vector2 p_pre_a,
|
||||
const godot_vector2 p_post_b, godot_real t);
|
||||
godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_v, const godot_vector2 p_with);
|
||||
godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_v);
|
||||
godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_v);
|
||||
godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_v,
|
||||
const godot_vector2 p_b, godot_real t);
|
||||
godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_v, const godot_vector2 p_vec);
|
||||
godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_v, godot_real phi);
|
||||
godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_v, godot_vector2 p_vec);
|
||||
godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_v, godot_vector2 p_by);
|
||||
godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_v);
|
||||
godot_string GDAPI godot_vector2_to_string(const godot_vector2 *p_v);
|
||||
godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_v, const godot_vector2 p_b);
|
||||
godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_v, const godot_vector2 p_b);
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_v, const godot_vector2 p_b);
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_v, const godot_real p_b);
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_v, const godot_vector2 p_b);
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_v, const godot_real p_b);
|
||||
godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_v, const godot_vector2 p_b);
|
||||
godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_v, const godot_vector2 p_b);
|
||||
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
|
||||
|
||||
godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
|
||||
|
||||
void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
|
||||
|
||||
void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
|
||||
|
||||
godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -28,313 +28,274 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "godot_vector3.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "math/vector3.h"
|
||||
#include "core/vector.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void _vector3_api_anchor() {
|
||||
void _vector3_api_anchor() {}
|
||||
|
||||
void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
|
||||
|
||||
Vector3 *dest = (Vector3 *)r_dest;
|
||||
*dest = Vector3(p_x, p_y, p_z);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_new(const godot_real p_x, const godot_real p_y, const godot_real p_z) {
|
||||
godot_vector3 value;
|
||||
Vector3 *v = (Vector3 *)&value;
|
||||
*v = Vector3(p_x, p_y, p_z);
|
||||
return value;
|
||||
godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) {
|
||||
godot_string ret;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
memnew_placement(&ret, String(*self));
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
v->set_axis(p_axis, p_val);
|
||||
godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
return self->min_axis();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
return v->get_axis(p_axis);
|
||||
godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
return self->max_axis();
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
return v->min_axis();
|
||||
godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
return self->length();
|
||||
}
|
||||
|
||||
godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
return v->max_axis();
|
||||
godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
return self->length_squared();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
return v->length();
|
||||
godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
return self->is_normalized();
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
return v->length_squared();
|
||||
}
|
||||
|
||||
void GDAPI godot_vector3_normalize(godot_vector3 *p_v) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
v->normalize();
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_v) {
|
||||
godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
*d = v->normalized();
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*((Vector3 *)&dest) = self->normalized();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_inverse(const godot_vector3 *p_v) {
|
||||
godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
*d = v->inverse();
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*((Vector3 *)&dest) = self->inverse();
|
||||
return dest;
|
||||
}
|
||||
|
||||
void godot_vector3_zero(godot_vector3 *p_v) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
v->zero();
|
||||
}
|
||||
|
||||
void godot_vector3_snap(godot_vector3 *p_v, const godot_real val) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
v->snap(val);
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_snapped(const godot_vector3 *p_v, const godot_real val) {
|
||||
godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
*d = v->snapped(val);
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
|
||||
*((Vector3 *)&dest) = self->snapped(p_by);
|
||||
return dest;
|
||||
}
|
||||
|
||||
void godot_vector3_rotate(godot_vector3 *p_v, const godot_vector3 p_axis, const godot_real phi) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
const Vector3 *axis = (Vector3 *)&p_axis;
|
||||
v->rotate(*axis, phi);
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_rotated(const godot_vector3 *p_v, const godot_vector3 p_axis, const godot_real phi) {
|
||||
godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
const Vector3 *axis = (Vector3 *)&p_axis;
|
||||
*d = v->rotated(*axis, phi);
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *axis = (const Vector3 *)p_axis;
|
||||
*((Vector3 *)&dest) = self->rotated(*axis, p_phi);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_linear_interpolate(const godot_vector3 *p_v, const godot_vector3 p_b, const godot_real t) {
|
||||
godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
const Vector3 *b = (Vector3 *)&p_b;
|
||||
*d = v->linear_interpolate(*b, t);
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*((Vector3 *)&dest) = self->linear_interpolate(*b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_cubic_interpolate(const godot_vector3 *p_v,
|
||||
const godot_vector3 p_b, const godot_vector3 p_pre_a,
|
||||
const godot_vector3 p_post_b, const godot_real t) {
|
||||
godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
const Vector3 *b = (Vector3 *)&p_b;
|
||||
const Vector3 *pre_a = (Vector3 *)&p_pre_a;
|
||||
const Vector3 *post_b = (Vector3 *)&p_post_b;
|
||||
*d = v->cubic_interpolate(*b, *pre_a, *post_b, t);
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
const Vector3 *pre_a = (const Vector3 *)p_pre_a;
|
||||
const Vector3 *post_b = (const Vector3 *)p_post_b;
|
||||
*((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_cubic_interpolaten(const godot_vector3 *p_v,
|
||||
const godot_vector3 p_b, const godot_vector3 p_pre_a,
|
||||
const godot_vector3 p_post_b, const godot_real t) {
|
||||
godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
return self->dot(*b);
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
const Vector3 *b = (Vector3 *)&p_b;
|
||||
const Vector3 *pre_a = (Vector3 *)&p_pre_a;
|
||||
const Vector3 *post_b = (Vector3 *)&p_post_b;
|
||||
*d = v->cubic_interpolaten(*b, *pre_a, *post_b, t);
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*((Vector3 *)&dest) = self->cross(*b);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_cross(const godot_vector3 *p_v, const godot_vector3 p_b) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
const Vector3 *b = (Vector3 *)&p_b;
|
||||
*d = v->cross(*b);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real godot_vector3_dot(const godot_vector3 *p_v, const godot_vector3 p_b) {
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
const Vector3 *b = (Vector3 *)&p_b;
|
||||
return v->dot(*b);
|
||||
}
|
||||
|
||||
godot_basis godot_vector3_outer(const godot_vector3 *p_v, const godot_vector3 p_b) {
|
||||
godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
godot_basis dest;
|
||||
Basis *d = (Basis *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
const Vector3 *b = (Vector3 *)&p_b;
|
||||
*d = v->outer(*b);
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*((Basis *)&dest) = self->outer(*b);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_basis godot_vector3_to_diagonal_matrix(const godot_vector3 *p_v) {
|
||||
godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) {
|
||||
godot_basis dest;
|
||||
Basis *d = (Basis *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
*d = v->to_diagonal_matrix();
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*((Basis *)&dest) = self->to_diagonal_matrix();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_abs(const godot_vector3 *p_v) {
|
||||
godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
*d = v->abs();
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*((Vector3 *)&dest) = self->abs();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_floor(const godot_vector3 *p_v) {
|
||||
godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
*d = v->floor();
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*((Vector3 *)&dest) = self->floor();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_ceil(const godot_vector3 *p_v) {
|
||||
godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
*d = v->ceil();
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*((Vector3 *)&dest) = self->ceil();
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_v, const godot_vector3 p_b) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
Vector3 *b = (Vector3 *)&p_b;
|
||||
return v->distance_to(*b);
|
||||
godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
return self->distance_to(*b);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_v, const godot_vector3 p_b) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
Vector3 *b = (Vector3 *)&p_b;
|
||||
return v->distance_squared_to(*b);
|
||||
godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
return self->distance_squared_to(*b);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_v, const godot_vector3 p_b) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
Vector3 *b = (Vector3 *)&p_b;
|
||||
return v->angle_to(*b);
|
||||
godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *to = (const Vector3 *)p_to;
|
||||
return self->angle_to(*to);
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_slide(const godot_vector3 *p_v, const godot_vector3 p_vec) {
|
||||
godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
const Vector3 *vec = (Vector3 *)&p_vec;
|
||||
*d = v->slide(*vec);
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *n = (const Vector3 *)p_n;
|
||||
*((Vector3 *)&dest) = self->slide(*n);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_bounce(const godot_vector3 *p_v, const godot_vector3 p_vec) {
|
||||
godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
const Vector3 *vec = (Vector3 *)&p_vec;
|
||||
*d = v->bounce(*vec);
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *n = (const Vector3 *)p_n;
|
||||
*((Vector3 *)&dest) = self->bounce(*n);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 godot_vector3_reflect(const godot_vector3 *p_v, const godot_vector3 p_vec) {
|
||||
godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
const Vector3 *vec = (Vector3 *)&p_vec;
|
||||
*d = v->reflect(*vec);
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
const Vector3 *n = (const Vector3 *)p_n;
|
||||
*((Vector3 *)&dest) = self->reflect(*n);
|
||||
return dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_v, const godot_vector3 p_b) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
Vector3 *b = (Vector3 *)&p_b;
|
||||
*d = *v + *b;
|
||||
return dest;
|
||||
godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*dest = *self + *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_v, const godot_vector3 p_b) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
Vector3 *b = (Vector3 *)&p_b;
|
||||
*d = *v - *b;
|
||||
return dest;
|
||||
godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*dest = *self - *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_v, const godot_vector3 p_b) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
Vector3 *b = (Vector3 *)&p_b;
|
||||
*d = *v * *b;
|
||||
return dest;
|
||||
godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*dest = *self * *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_v, const godot_real p_b) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
*d = *v * p_b;
|
||||
return dest;
|
||||
godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
*dest = *self * p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_v, const godot_vector3 p_b) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
Vector3 *b = (Vector3 *)&p_b;
|
||||
*d = *v / *b;
|
||||
return dest;
|
||||
godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
*dest = *self / *b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_v, const godot_real p_b) {
|
||||
godot_vector3 dest;
|
||||
Vector3 *d = (Vector3 *)&dest;
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
*d = *v / p_b;
|
||||
return dest;
|
||||
godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
*dest = *self / p_b;
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_v, const godot_vector3 p_b) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
Vector3 *b = (Vector3 *)&p_b;
|
||||
return *v == *b;
|
||||
godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
return *self == *b;
|
||||
}
|
||||
|
||||
godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_v, const godot_vector3 p_b) {
|
||||
Vector3 *v = (Vector3 *)p_v;
|
||||
Vector3 *b = (Vector3 *)&p_b;
|
||||
return *v < *b;
|
||||
godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) {
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
const Vector3 *b = (const Vector3 *)p_b;
|
||||
return *self < *b;
|
||||
}
|
||||
|
||||
godot_string GDAPI godot_vector3_to_string(const godot_vector3 *p_v) {
|
||||
godot_string dest;
|
||||
String *d = (String *)&dest;
|
||||
const Vector3 *v = (Vector3 *)p_v;
|
||||
*d = "(" + *v + ")";
|
||||
return dest;
|
||||
godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) {
|
||||
godot_vector3 raw_dest;
|
||||
Vector3 *dest = (Vector3 *)&raw_dest;
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
*dest = -(*self);
|
||||
return raw_dest;
|
||||
}
|
||||
|
||||
void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) {
|
||||
Vector3 *self = (Vector3 *)p_self;
|
||||
self->set_axis(p_axis, p_val);
|
||||
}
|
||||
|
||||
godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) {
|
||||
const Vector3 *self = (const Vector3 *)p_self;
|
||||
return self->get_axis(p_axis);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -37,74 +37,94 @@ extern "C" {
|
|||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
|
||||
typedef struct godot_vector3 {
|
||||
uint8_t _dont_touch_that[12];
|
||||
} godot_vector3;
|
||||
#endif
|
||||
|
||||
#define GODOT_VECTOR3_AXIX_X 0
|
||||
#define GODOT_VECTOR3_AXIX_Y 1
|
||||
#define GODOT_VECTOR3_AXIX_Z 2
|
||||
|
||||
#include "../godot.h"
|
||||
#include "godot_basis.h"
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_new(const godot_real p_x, const godot_real p_y, const godot_real p_z);
|
||||
typedef enum {
|
||||
GODOT_VECTOR3_AXIS_X,
|
||||
GODOT_VECTOR3_AXIS_Y,
|
||||
GODOT_VECTOR3_AXIS_Z,
|
||||
} godot_vector3_axis;
|
||||
|
||||
void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val);
|
||||
godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis);
|
||||
void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
|
||||
|
||||
godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v);
|
||||
godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v);
|
||||
godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v);
|
||||
godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v);
|
||||
godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
|
||||
|
||||
void GDAPI godot_vector3_normalize(godot_vector3 *p_v);
|
||||
godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_v);
|
||||
godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_v);
|
||||
void GDAPI godot_vector3_zero(godot_vector3 *p_v);
|
||||
void GDAPI godot_vector3_snap(godot_vector3 *p_v, const godot_real val);
|
||||
godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_v, const godot_real val);
|
||||
void GDAPI godot_vector3_rotate(godot_vector3 *p_v, const godot_vector3 p_axis, const godot_real phi);
|
||||
godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_v,
|
||||
const godot_vector3 p_axis, const godot_real phi);
|
||||
godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_v,
|
||||
const godot_vector3 p_b, const godot_real t);
|
||||
godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_v,
|
||||
const godot_vector3 p_b, const godot_vector3 p_pre_a,
|
||||
const godot_vector3 p_post_b, const godot_real t);
|
||||
godot_vector3 GDAPI godot_vector3_cubic_interpolaten(const godot_vector3 *p_v,
|
||||
const godot_vector3 p_b, const godot_vector3 p_pre_a,
|
||||
const godot_vector3 p_post_b, const godot_real t);
|
||||
godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_v, const godot_vector3 p_b);
|
||||
godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_v, const godot_vector3 p_b);
|
||||
godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_v, const godot_vector3 p_b);
|
||||
godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_v);
|
||||
godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_v);
|
||||
godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_v);
|
||||
godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_v);
|
||||
godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_v, const godot_vector3 p_b);
|
||||
godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_v, const godot_vector3 p_b);
|
||||
godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_v, const godot_vector3 p_b);
|
||||
godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_v, const godot_vector3 p_vec);
|
||||
godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_v, const godot_vector3 p_vec);
|
||||
godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_v, const godot_vector3 p_vec);
|
||||
godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_v, const godot_vector3 p_b);
|
||||
godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_v, const godot_vector3 p_b);
|
||||
godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_v, const godot_vector3 p_b);
|
||||
godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_v, const godot_real p_b);
|
||||
godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_v, const godot_vector3 p_b);
|
||||
godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_v, const godot_real p_b);
|
||||
godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_v, const godot_vector3 p_b);
|
||||
godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_v, const godot_vector3 p_b);
|
||||
godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
|
||||
|
||||
godot_string GDAPI godot_vector3_to_string(const godot_vector3 *p_v);
|
||||
godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
|
||||
|
||||
godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
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godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
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godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
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godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
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godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to);
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godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n);
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godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n);
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godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n);
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godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b);
|
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godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
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|
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godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b);
|
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|
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godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
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|
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godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self);
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void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
|
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godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
|
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|
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#ifdef __cplusplus
|
||||
}
|
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|
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Loading…
Reference in a new issue