Make internal unique scene resource ID deterministic
Changes the Resource::generate_scene_unique_id() to be deterministic and seedable. Fixes #97110
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d5aadc38b4
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4 changed files with 27 additions and 11 deletions
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@ -99,9 +99,16 @@ void Resource::set_path_cache(const String &p_path) {
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GDVIRTUAL_CALL(_set_path_cache, p_path);
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}
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static thread_local RandomPCG unique_id_gen(0, RandomPCG::DEFAULT_INC);
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void Resource::seed_scene_unique_id(uint32_t p_seed) {
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unique_id_gen.seed(p_seed);
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}
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String Resource::generate_scene_unique_id() {
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// Generate a unique enough hash, but still user-readable.
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// If it's not unique it does not matter because the saver will try again.
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if (unique_id_gen.get_seed() == 0) {
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OS::DateTime dt = OS::get_singleton()->get_datetime();
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uint32_t hash = hash_murmur3_one_32(OS::get_singleton()->get_ticks_usec());
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hash = hash_murmur3_one_32(dt.year, hash);
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@ -111,19 +118,23 @@ String Resource::generate_scene_unique_id() {
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hash = hash_murmur3_one_32(dt.minute, hash);
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hash = hash_murmur3_one_32(dt.second, hash);
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hash = hash_murmur3_one_32(Math::rand(), hash);
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unique_id_gen.seed(hash);
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}
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uint32_t random_num = unique_id_gen.rand();
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static constexpr uint32_t characters = 5;
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static constexpr uint32_t char_count = ('z' - 'a');
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static constexpr uint32_t base = char_count + ('9' - '0');
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String id;
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for (uint32_t i = 0; i < characters; i++) {
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uint32_t c = hash % base;
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uint32_t c = random_num % base;
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if (c < char_count) {
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id += String::chr('a' + c);
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} else {
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id += String::chr('0' + (c - char_count));
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}
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hash /= base;
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random_num /= base;
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}
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return id;
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@ -114,6 +114,7 @@ public:
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virtual void set_path_cache(const String &p_path); // Set raw path without involving resource cache.
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_FORCE_INLINE_ bool is_built_in() const { return path_cache.is_empty() || path_cache.contains("::") || path_cache.begins_with("local://"); }
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static void seed_scene_unique_id(uint32_t p_seed);
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static String generate_scene_unique_id();
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void set_scene_unique_id(const String &p_id);
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String get_scene_unique_id() const;
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@ -2136,6 +2136,8 @@ static String _resource_get_class(Ref<Resource> p_resource) {
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}
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Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
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Resource::seed_scene_unique_id(p_path.hash());
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Error err;
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Ref<FileAccess> f;
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if (p_flags & ResourceSaver::FLAG_COMPRESS) {
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@ -1708,6 +1708,8 @@ static String _resource_get_class(Ref<Resource> p_resource) {
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}
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Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
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Resource::seed_scene_unique_id(p_path.hash()); // Seeding for save path should make it deterministic for importers.
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if (p_path.ends_with(".tscn")) {
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packed_scene = p_resource;
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}
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