Fix regression of 2D light height

This commit is contained in:
JFonS 2018-07-04 23:18:59 +02:00
parent f8daa080f2
commit ac18444c7e

View file

@ -520,7 +520,11 @@ FRAGMENT_SHADER_CODE
#ifdef USE_LIGHTING #ifdef USE_LIGHTING
vec2 light_vec = (inverse(light_matrix)*vec4(normalize(light_uv_interp.zw),0.0,0.0)).xy; //for normal mapping mat3 inverse_light_matrix = mat3(inverse(light_matrix));
inverse_light_matrix[0] = normalize(inverse_light_matrix[0]);
inverse_light_matrix[1] = normalize(inverse_light_matrix[1]);
inverse_light_matrix[2] = normalize(inverse_light_matrix[2]);
vec2 light_vec = (inverse_light_matrix * vec3(light_uv_interp.zw,0.0)).xy; //for normal mapping
if (normal_used) { if (normal_used) {
normal.xy = mat2(local_rot.xy,local_rot.zw) * normal.xy; normal.xy = mat2(local_rot.xy,local_rot.zw) * normal.xy;