Improve GDScript range() description
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For the list of the global functions and constants see [@GlobalScope].
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</description>
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<tutorials>
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<link title="GDScript basics">$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html</link>
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<link title="GDScript exports">$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html</link>
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</tutorials>
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<methods>
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[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], increases/decreases by steps of [code]s[/code], and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is [code]0[/code], an error message is printed.
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[method range] converts all arguments to [int] before processing.
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[b]Note:[/b] Returns an empty array if no value meets the value constraint (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).
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[b]Note:[/b] If [method range] is used in a [code]for[/code] loop, the array is not allocated.
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[b]Examples:[/b]
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[codeblock]
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print(range(4)) # Prints [0, 1, 2, 3]
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