diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index a80bbca56a4..6d8039bbd63 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -38,9 +38,9 @@ - Constructs a color from a 32-bit integer (each byte represents a component of the RGBA profile). + Constructs a color from a 32-bit integer in RGBA format (each byte represents a color channel). [codeblock] - var c = Color(274) # Equivalent to RGBA(0, 0, 1, 18) + var c = Color(274) # Similar to Color(0.0, 0.0, 0.004, 0.07) [/codeblock] @@ -54,9 +54,9 @@ - Constructs a color from an RGB profile using values between 0 and 1. Alpha will always be 1. + Constructs a color from RGB values, typically between 0 and 1. Alpha will be 1. [codeblock] - var c = Color(0.2, 1.0, 0.7) # Equivalent to RGBA(51, 255, 178, 255) + var color = Color(0.2, 1.0, 0.7) # Similar to Color8(51, 255, 178, 255) [/codeblock] @@ -72,9 +72,9 @@ - Constructs a color from an RGBA profile using values between 0 and 1. + Constructs a color from RGBA values, typically between 0 and 1. [codeblock] - var c = Color(0.2, 1.0, 0.7, 0.8) # Equivalent to RGBA(51, 255, 178, 204) + var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to Color8(51, 255, 178, 204) [/codeblock] @@ -152,8 +152,8 @@ Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code]. [codeblock] - var c = Color(0.3, 0.4, 0.9) - var inverted_color = c.inverted() # A color of an RGBA(178, 153, 26, 255) + var color = Color(0.3, 0.4, 0.9) + var inverted_color = color.inverted() # Equivalent to Color(0.7, 0.6, 0.1) [/codeblock] @@ -191,7 +191,7 @@ [codeblock] var c1 = Color(1.0, 0.0, 0.0) var c2 = Color(0.0, 1.0, 0.0) - var li_c = c1.linear_interpolate(c2, 0.5) # A color of an RGBA(128, 128, 0, 255) + var li_c = c1.linear_interpolate(c2, 0.5) # Equivalent to Color(0.5, 0.5, 0.0) [/codeblock] @@ -199,10 +199,10 @@ - Returns the color's 32-bit integer in ABGR format (each byte represents a component of the ABGR profile). ABGR is the reversed version of the default format. + Returns the color converted to a 32-bit integer in ABGR format (each byte represents a color channel). ABGR is the reversed version of the default format. [codeblock] - var c = Color(1, 0.5, 0.2) - print(c.to_abgr32()) # Prints 4281565439 + var color = Color(1, 0.5, 0.2) + print(color.to_abgr32()) # Prints 4281565439 [/codeblock] @@ -210,10 +210,10 @@ - Returns the color's 64-bit integer in ABGR format (each word represents a component of the ABGR profile). ABGR is the reversed version of the default format. + Returns the color converted to a 64-bit integer in ABGR format (each word represents a color channel). ABGR is the reversed version of the default format. [codeblock] - var c = Color(1, 0.5, 0.2) - print(c.to_abgr64()) # Prints -225178692812801 + var color = Color(1, 0.5, 0.2) + print(color.to_abgr64()) # Prints -225178692812801 [/codeblock] @@ -221,10 +221,10 @@ - Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). ARGB is more compatible with DirectX. + Returns the color converted to a 32-bit integer in ARGB format (each byte represents a color channel). ARGB is more compatible with DirectX. [codeblock] - var c = Color(1, 0.5, 0.2) - print(c.to_argb32()) # Prints 4294934323 + var color = Color(1, 0.5, 0.2) + print(color.to_argb32()) # Prints 4294934323 [/codeblock] @@ -232,10 +232,10 @@ - Returns the color's 64-bit integer in ARGB format (each word represents a component of the ARGB profile). ARGB is more compatible with DirectX. + Returns the color converted to a 64-bit integer in ARGB format (each word represents a color channel). ARGB is more compatible with DirectX. [codeblock] - var c = Color(1, 0.5, 0.2) - print(c.to_argb64()) # Prints -2147470541 + var color = Color(1, 0.5, 0.2) + print(color.to_argb64()) # Prints -2147470541 [/codeblock] @@ -258,10 +258,10 @@ - Returns the color's 32-bit integer in RGBA format (each byte represents a component of the RGBA profile). RGBA is Godot's default format. + Returns the color converted to a 32-bit integer in RGBA format (each byte represents a color channel). RGBA is Godot's default format. [codeblock] - var c = Color(1, 0.5, 0.2) - print(c.to_rgba32()) # Prints 4286526463 + var color = Color(1, 0.5, 0.2) + print(color.to_rgba32()) # Prints 4286526463 [/codeblock] @@ -269,10 +269,10 @@ - Returns the color's 64-bit integer in RGBA format (each word represents a component of the RGBA profile). RGBA is Godot's default format. + Returns the color converted to a 64-bit integer in RGBA format (each word represents a color channel). RGBA is Godot's default format. [codeblock] - var c = Color(1, 0.5, 0.2) - print(c.to_rgba64()) # Prints -140736629309441 + var color = Color(1, 0.5, 0.2) + print(color.to_rgba64()) # Prints -140736629309441 [/codeblock] diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 59b67e3315d..662146c25e3 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -462,8 +462,8 @@ namespace Godot } /// - /// Returns the color's 32-bit integer in ABGR format - /// (each byte represents a component of the ABGR profile). + /// Returns the color converted to a 32-bit integer in ABGR + /// format (each byte represents a color channel). /// ABGR is the reversed version of the default format. /// /// An int representing this color in ABGR32 format. @@ -481,8 +481,8 @@ namespace Godot } /// - /// Returns the color's 64-bit integer in ABGR format - /// (each byte represents a component of the ABGR profile). + /// Returns the color converted to a 64-bit integer in ABGR + /// format (each word represents a color channel). /// ABGR is the reversed version of the default format. /// /// An int representing this color in ABGR64 format. @@ -500,8 +500,8 @@ namespace Godot } /// - /// Returns the color's 32-bit integer in ARGB format - /// (each byte represents a component of the ARGB profile). + /// Returns the color converted to a 32-bit integer in ARGB + /// format (each byte represents a color channel). /// ARGB is more compatible with DirectX, but not used much in Godot. /// /// An int representing this color in ARGB32 format. @@ -519,8 +519,8 @@ namespace Godot } /// - /// Returns the color's 64-bit integer in ARGB format - /// (each word represents a component of the ARGB profile). + /// Returns the color converted to a 64-bit integer in ARGB + /// format (each word represents a color channel). /// ARGB is more compatible with DirectX, but not used much in Godot. /// /// A long representing this color in ARGB64 format. @@ -538,8 +538,8 @@ namespace Godot } /// - /// Returns the color's 32-bit integer in RGBA format - /// (each byte represents a component of the RGBA profile). + /// Returns the color converted to a 32-bit integer in RGBA + /// format (each byte represents a color channel). /// RGBA is Godot's default and recommended format. /// /// An int representing this color in RGBA32 format. @@ -557,8 +557,8 @@ namespace Godot } /// - /// Returns the color's 64-bit integer in RGBA format - /// (each word represents a component of the RGBA profile). + /// Returns the color converted to a 64-bit integer in RGBA + /// format (each word represents a color channel). /// RGBA is Godot's default and recommended format. /// /// A long representing this color in RGBA64 format. @@ -595,7 +595,7 @@ namespace Godot } /// - /// Constructs a color from RGBA values on the range of 0 to 1. + /// Constructs a color from RGBA values, typically on the range of 0 to 1. /// /// The color's red component, typically on the range of 0 to 1. /// The color's green component, typically on the range of 0 to 1. @@ -623,8 +623,8 @@ namespace Godot } /// - /// Constructs a color from a 32-bit integer - /// (each byte represents a component of the RGBA profile). + /// Constructs a color from a 32-bit integer in RGBA format + /// (each byte represents a color channel). /// /// The int representing the color. public Color(int rgba) @@ -639,8 +639,8 @@ namespace Godot } /// - /// Constructs a color from a 64-bit integer - /// (each word represents a component of the RGBA profile). + /// Constructs a color from a 64-bit integer in RGBA format + /// (each word represents a color channel). /// /// The long representing the color. public Color(long rgba)