From 433be4aa3e5a2dff8708646864c5cdd986cd87a6 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Mon, 12 Dec 2022 11:38:08 +0800 Subject: [PATCH] Add open scene button in Inspector for PackedScene resource --- editor/editor_node.cpp | 2 + editor/plugins/packed_scene_editor_plugin.cpp | 85 +++++++++++++++++++ editor/plugins/packed_scene_editor_plugin.h | 69 +++++++++++++++ 3 files changed, 156 insertions(+) create mode 100644 editor/plugins/packed_scene_editor_plugin.cpp create mode 100644 editor/plugins/packed_scene_editor_plugin.h diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index c7811bf50dc..4ba7024a88a 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -140,6 +140,7 @@ #include "editor/plugins/mesh_library_editor_plugin.h" #include "editor/plugins/multimesh_editor_plugin.h" #include "editor/plugins/navigation_polygon_editor_plugin.h" +#include "editor/plugins/packed_scene_editor_plugin.h" #include "editor/plugins/particles_2d_editor_plugin.h" #include "editor/plugins/particles_editor_plugin.h" #include "editor/plugins/path_2d_editor_plugin.h" @@ -7035,6 +7036,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(RoomEditorPlugin(this))); add_editor_plugin(memnew(OccluderEditorPlugin(this))); add_editor_plugin(memnew(PortalEditorPlugin(this))); + add_editor_plugin(memnew(PackedSceneEditorPlugin(this))); add_editor_plugin(memnew(Path2DEditorPlugin(this))); add_editor_plugin(memnew(PathEditorPlugin(this))); add_editor_plugin(memnew(Line2DEditorPlugin(this))); diff --git a/editor/plugins/packed_scene_editor_plugin.cpp b/editor/plugins/packed_scene_editor_plugin.cpp new file mode 100644 index 00000000000..824c9ed1197 --- /dev/null +++ b/editor/plugins/packed_scene_editor_plugin.cpp @@ -0,0 +1,85 @@ +/*************************************************************************/ +/* packed_scene_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "packed_scene_editor_plugin.h" + +#include "editor/editor_node.h" +#include "scene/gui/button.h" +#include "scene/resources/packed_scene.h" +#include "scene/scene_string_names.h" + +void PackedSceneEditor::_on_open_scene_pressed() { + // Using deferred call because changing scene updates the Inspector and thus destroys this plugin. + EditorNode::get_singleton()->call_deferred("open_request", packed_scene->get_path()); +} + +void PackedSceneEditor::_bind_methods() { + ClassDB::bind_method("_on_open_scene_pressed", &PackedSceneEditor::_on_open_scene_pressed); +} + +void PackedSceneEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + open_scene_button->set_icon(get_icon("PackedScene", "EditorIcons")); + } break; + } +} + +PackedSceneEditor::PackedSceneEditor(Ref &p_packed_scene) { + packed_scene = p_packed_scene; + + open_scene_button = memnew(Button(TTR("Open Scene"))); + open_scene_button->connect("pressed", this, "_on_open_scene_pressed"); + open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename()); + add_child(open_scene_button); + + add_child(memnew(Control)); // Add padding before the regular properties. +} + +/////////////////////// + +bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) { + return Object::cast_to(p_object) != nullptr; +} + +void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) { + Ref packed_scene(p_object); + PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene)); + add_custom_control(editor); +} + +/////////////////////// + +PackedSceneEditorPlugin::PackedSceneEditorPlugin(EditorNode *p_editor) { + Ref plugin; + plugin.instance(); + add_inspector_plugin(plugin); +} diff --git a/editor/plugins/packed_scene_editor_plugin.h b/editor/plugins/packed_scene_editor_plugin.h new file mode 100644 index 00000000000..6b7ff2e1520 --- /dev/null +++ b/editor/plugins/packed_scene_editor_plugin.h @@ -0,0 +1,69 @@ +/*************************************************************************/ +/* packed_scene_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PACKED_SCENE_EDITOR_PLUGIN_H +#define PACKED_SCENE_EDITOR_PLUGIN_H + +#include "editor/editor_inspector.h" +#include "editor/editor_plugin.h" +#include "scene/gui/box_container.h" + +class PackedSceneEditor : public VBoxContainer { + GDCLASS(PackedSceneEditor, VBoxContainer); + + Ref packed_scene; + Button *open_scene_button; + + void _on_open_scene_pressed(); + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + PackedSceneEditor(Ref &p_packed_scene); +}; + +class EditorInspectorPluginPackedScene : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginPackedScene, EditorInspectorPlugin); + +public: + virtual bool can_handle(Object *p_object); + virtual void parse_begin(Object *p_object); +}; + +class PackedSceneEditorPlugin : public EditorPlugin { + GDCLASS(PackedSceneEditorPlugin, EditorPlugin); + +public: + PackedSceneEditorPlugin(EditorNode *p_editor); +}; + +#endif // PACKED_SCENE_EDITOR_PLUGIN_H