Use Array.Empty instead of allocating a every time
Use `System.Array.Empty<T>` to get an empty array instead of allocating a new one every time. Since arrays are immutable there is no need to allocate them every time.
This commit is contained in:
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8932b55011
commit
accd05f4ad
4 changed files with 31 additions and 21 deletions
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@ -76,9 +76,9 @@ namespace GodotTools.Export
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GlobalDef("mono/export/aot/use_interpreter", true);
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GlobalDef("mono/export/aot/use_interpreter", true);
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// --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options)
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// --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options)
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GlobalDef("mono/export/aot/extra_aot_options", new string[] { });
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GlobalDef("mono/export/aot/extra_aot_options", Array.Empty<string>());
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// --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options)
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// --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options)
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GlobalDef("mono/export/aot/extra_optimizer_options", new string[] { });
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GlobalDef("mono/export/aot/extra_optimizer_options", Array.Empty<string>());
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GlobalDef("mono/export/aot/android_toolchain_path", "");
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GlobalDef("mono/export/aot/android_toolchain_path", "");
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}
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}
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@ -188,7 +188,7 @@ namespace GodotTools.Export
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// However, at least in the case of 'WebAssembly.Net.Http' for some reason the BCL assemblies
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// However, at least in the case of 'WebAssembly.Net.Http' for some reason the BCL assemblies
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// reference a different version even though the assembly is the same, for some weird reason.
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// reference a different version even though the assembly is the same, for some weird reason.
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var wasmFrameworkAssemblies = new[] {"WebAssembly.Bindings", "WebAssembly.Net.WebSockets"};
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var wasmFrameworkAssemblies = new[] { "WebAssembly.Bindings", "WebAssembly.Net.WebSockets" };
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foreach (string thisWasmFrameworkAssemblyName in wasmFrameworkAssemblies)
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foreach (string thisWasmFrameworkAssemblyName in wasmFrameworkAssemblies)
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{
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{
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@ -298,8 +298,8 @@ namespace GodotTools.Export
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LLVMOutputPath = "",
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LLVMOutputPath = "",
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FullAot = platform == OS.Platforms.iOS || (bool)(ProjectSettings.GetSetting("mono/export/aot/full_aot") ?? false),
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FullAot = platform == OS.Platforms.iOS || (bool)(ProjectSettings.GetSetting("mono/export/aot/full_aot") ?? false),
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UseInterpreter = (bool)ProjectSettings.GetSetting("mono/export/aot/use_interpreter"),
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UseInterpreter = (bool)ProjectSettings.GetSetting("mono/export/aot/use_interpreter"),
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ExtraAotOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_aot_options") ?? new string[] { },
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ExtraAotOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_aot_options") ?? Array.Empty<string>(),
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ExtraOptimizerOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_optimizer_options") ?? new string[] { },
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ExtraOptimizerOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_optimizer_options") ?? Array.Empty<string>(),
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ToolchainPath = aotToolchainPath
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ToolchainPath = aotToolchainPath
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};
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};
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@ -381,7 +381,7 @@ namespace GodotTools.Export
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private static bool PlatformHasTemplateDir(string platform)
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private static bool PlatformHasTemplateDir(string platform)
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{
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{
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// OSX export templates are contained in a zip, so we place our custom template inside it and let Godot do the rest.
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// OSX export templates are contained in a zip, so we place our custom template inside it and let Godot do the rest.
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return !new[] {OS.Platforms.MacOS, OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5}.Contains(platform);
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return !new[] { OS.Platforms.MacOS, OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5 }.Contains(platform);
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}
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}
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private static bool DeterminePlatformFromFeatures(IEnumerable<string> features, out string platform)
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private static bool DeterminePlatformFromFeatures(IEnumerable<string> features, out string platform)
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@ -430,7 +430,7 @@ namespace GodotTools.Export
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/// </summary>
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/// </summary>
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private static bool PlatformRequiresCustomBcl(string platform)
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private static bool PlatformRequiresCustomBcl(string platform)
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{
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{
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if (new[] {OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5}.Contains(platform))
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if (new[] { OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5 }.Contains(platform))
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return true;
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return true;
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// The 'net_4_x' BCL is not compatible between Windows and the other platforms.
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// The 'net_4_x' BCL is not compatible between Windows and the other platforms.
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@ -47,7 +47,7 @@ namespace GodotTools.Ides.Rider
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GD.PushWarning(e.Message);
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GD.PushWarning(e.Message);
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}
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}
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return new RiderInfo[0];
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return Array.Empty<RiderInfo>();
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}
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}
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private static RiderInfo[] CollectAllRiderPathsLinux()
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private static RiderInfo[] CollectAllRiderPathsLinux()
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@ -249,7 +249,7 @@ namespace GodotTools.Ides.Rider
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bool isMac)
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bool isMac)
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{
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{
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if (!Directory.Exists(toolboxRiderRootPath))
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if (!Directory.Exists(toolboxRiderRootPath))
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return new string[0];
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return Array.Empty<string>();
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var channelDirs = Directory.GetDirectories(toolboxRiderRootPath);
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var channelDirs = Directory.GetDirectories(toolboxRiderRootPath);
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var paths = channelDirs.SelectMany(channelDir =>
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var paths = channelDirs.SelectMany(channelDir =>
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@ -295,7 +295,7 @@ namespace GodotTools.Ides.Rider
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Logger.Warn($"Failed to get RiderPath from {channelDir}", e);
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Logger.Warn($"Failed to get RiderPath from {channelDir}", e);
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}
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}
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return new string[0];
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return Array.Empty<string>();
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})
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})
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.Where(c => !string.IsNullOrEmpty(c))
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.Where(c => !string.IsNullOrEmpty(c))
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.ToArray();
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.ToArray();
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@ -306,7 +306,7 @@ namespace GodotTools.Ides.Rider
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{
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{
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var folder = new DirectoryInfo(Path.Combine(buildDir, dirName));
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var folder = new DirectoryInfo(Path.Combine(buildDir, dirName));
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if (!folder.Exists)
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if (!folder.Exists)
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return new string[0];
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return Array.Empty<string>();
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if (!isMac)
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if (!isMac)
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return new[] { Path.Combine(folder.FullName, searchPattern) }.Where(File.Exists).ToArray();
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return new[] { Path.Combine(folder.FullName, searchPattern) }.Where(File.Exists).ToArray();
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@ -74,10 +74,10 @@ namespace GodotTools.Utils
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}
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}
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private static readonly IEnumerable<string> LinuxBSDPlatforms =
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private static readonly IEnumerable<string> LinuxBSDPlatforms =
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new[] {Names.Linux, Names.FreeBSD, Names.NetBSD, Names.BSD};
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new[] { Names.Linux, Names.FreeBSD, Names.NetBSD, Names.BSD };
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private static readonly IEnumerable<string> UnixLikePlatforms =
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private static readonly IEnumerable<string> UnixLikePlatforms =
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new[] {Names.MacOS, Names.Server, Names.Haiku, Names.Android, Names.iOS}
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new[] { Names.MacOS, Names.Server, Names.Haiku, Names.Android, Names.iOS }
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.Concat(LinuxBSDPlatforms).ToArray();
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.Concat(LinuxBSDPlatforms).ToArray();
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private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows));
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private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows));
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@ -111,7 +111,7 @@ namespace GodotTools.Utils
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private static string PathWhichWindows([NotNull] string name)
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private static string PathWhichWindows([NotNull] string name)
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{
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{
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string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? new string[] { };
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string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? Array.Empty<string>();
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string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
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string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
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var searchDirs = new List<string>();
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var searchDirs = new List<string>();
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@ -196,7 +196,7 @@ namespace GodotTools.Utils
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startInfo.UseShellExecute = false;
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startInfo.UseShellExecute = false;
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using (var process = new Process {StartInfo = startInfo})
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using (var process = new Process { StartInfo = startInfo })
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{
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{
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process.Start();
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process.Start();
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process.WaitForExit();
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process.WaitForExit();
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@ -1737,7 +1737,12 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
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cs_in_statements += " : ";
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cs_in_statements += " : ";
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}
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}
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String def_arg = sformat(iarg.default_argument, arg_type->cs_type);
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String cs_type = arg_type->cs_type;
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if (cs_type.ends_with("[]")) {
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cs_type = cs_type.substr(0, cs_type.length() - 2);
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}
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String def_arg = sformat(iarg.default_argument, cs_type);
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cs_in_statements += def_arg;
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cs_in_statements += def_arg;
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cs_in_statements += ";\n" INDENT3;
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cs_in_statements += ";\n" INDENT3;
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@ -1746,8 +1751,10 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
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// Apparently the name attribute must not include the @
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// Apparently the name attribute must not include the @
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String param_tag_name = iarg.name.begins_with("@") ? iarg.name.substr(1, iarg.name.length()) : iarg.name;
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String param_tag_name = iarg.name.begins_with("@") ? iarg.name.substr(1, iarg.name.length()) : iarg.name;
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// Escape < and > in the attribute default value
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String param_def_arg = def_arg.replacen("<", "<").replacen(">", ">");
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default_args_doc.append(MEMBER_BEGIN "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is " + def_arg + "</param>");
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default_args_doc.append(MEMBER_BEGIN "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is " + param_def_arg + "</param>");
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} else {
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} else {
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icall_params += arg_type->cs_in.is_empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name);
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icall_params += arg_type->cs_in.is_empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name);
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}
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}
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@ -3072,6 +3079,9 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
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r_iarg.default_argument = "null";
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r_iarg.default_argument = "null";
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break;
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break;
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case Variant::ARRAY:
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case Variant::ARRAY:
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r_iarg.default_argument = "new %s { }";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
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break;
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case Variant::PACKED_BYTE_ARRAY:
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case Variant::PACKED_BYTE_ARRAY:
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case Variant::PACKED_INT32_ARRAY:
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case Variant::PACKED_INT32_ARRAY:
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case Variant::PACKED_INT64_ARRAY:
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case Variant::PACKED_INT64_ARRAY:
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@ -3081,7 +3091,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
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case Variant::PACKED_VECTOR2_ARRAY:
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case Variant::PACKED_VECTOR2_ARRAY:
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case Variant::PACKED_VECTOR3_ARRAY:
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case Variant::PACKED_VECTOR3_ARRAY:
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case Variant::PACKED_COLOR_ARRAY:
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case Variant::PACKED_COLOR_ARRAY:
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r_iarg.default_argument = "new %s {}";
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r_iarg.default_argument = "Array.Empty<%s>()";
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
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r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
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break;
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break;
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case Variant::TRANSFORM2D: {
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case Variant::TRANSFORM2D: {
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