Merge pull request #88265 from Calinou/tree-fix-recursive-expand-collapse-shortcuts
Fix recursive Tree expand/collapse shortcuts not working
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commit
ace0aeaf4f
2 changed files with 13 additions and 23 deletions
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@ -353,7 +353,7 @@
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This controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position.
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</member>
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<member name="enable_recursive_folding" type="bool" setter="set_enable_recursive_folding" getter="is_recursive_folding_enabled" default="true">
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If [code]true[/code], recursive folding is enabled for this [Tree]. Holding down Shift while clicking the fold arrow collapses or uncollapses the [TreeItem] and all its descendants.
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If [code]true[/code], recursive folding is enabled for this [Tree]. Holding down [kbd]Shift[/kbd] while clicking the fold arrow or using [code]ui_right[/code]/[code]ui_left[/code] shortcuts collapses or uncollapses the [TreeItem] and all its descendants.
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</member>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
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<member name="hide_folding" type="bool" setter="set_hide_folding" getter="is_folding_hidden" default="false">
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@ -3394,7 +3394,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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bool is_command = k.is_valid() && k->is_command_or_control_pressed();
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if (p_event->is_action("ui_right", true) && p_event->is_pressed()) {
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if (p_event->is_action("ui_right") && p_event->is_pressed()) {
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if (!cursor_can_exit_tree) {
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accept_event();
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}
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@ -3402,17 +3402,12 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
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if (!selected_item || select_mode == SELECT_ROW || selected_col > (columns.size() - 1)) {
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return;
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}
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if (k.is_valid() && k->is_alt_pressed()) {
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selected_item->set_collapsed(false);
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TreeItem *next = selected_item->get_first_child();
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while (next && next != selected_item->next) {
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next->set_collapsed(false);
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next = next->get_next_visible();
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}
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if (k.is_valid() && k->is_shift_pressed()) {
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selected_item->set_collapsed_recursive(false);
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} else {
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_go_right();
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}
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} else if (p_event->is_action("ui_left", true) && p_event->is_pressed()) {
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} else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
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if (!cursor_can_exit_tree) {
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accept_event();
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}
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@ -3421,32 +3416,27 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
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return;
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}
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if (k.is_valid() && k->is_alt_pressed()) {
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selected_item->set_collapsed(true);
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TreeItem *next = selected_item->get_first_child();
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while (next && next != selected_item->next) {
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next->set_collapsed(true);
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next = next->get_next_visible();
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}
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if (k.is_valid() && k->is_shift_pressed()) {
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selected_item->set_collapsed_recursive(true);
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} else {
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_go_left();
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}
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} else if (p_event->is_action("ui_up", true) && p_event->is_pressed() && !is_command) {
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} else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) {
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if (!cursor_can_exit_tree) {
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accept_event();
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}
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_go_up();
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} else if (p_event->is_action("ui_down", true) && p_event->is_pressed() && !is_command) {
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} else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) {
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if (!cursor_can_exit_tree) {
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accept_event();
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}
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_go_down();
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} else if (p_event->is_action("ui_page_down", true) && p_event->is_pressed()) {
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} else if (p_event->is_action("ui_page_down") && p_event->is_pressed()) {
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if (!cursor_can_exit_tree) {
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accept_event();
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}
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@ -3484,7 +3474,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
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}
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ensure_cursor_is_visible();
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} else if (p_event->is_action("ui_page_up", true) && p_event->is_pressed()) {
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} else if (p_event->is_action("ui_page_up") && p_event->is_pressed()) {
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if (!cursor_can_exit_tree) {
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accept_event();
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}
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@ -3521,7 +3511,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
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prev->select(selected_col);
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}
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ensure_cursor_is_visible();
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} else if (p_event->is_action("ui_accept", true) && p_event->is_pressed()) {
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} else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
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if (selected_item) {
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//bring up editor if possible
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if (!edit_selected()) {
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@ -3530,7 +3520,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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accept_event();
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} else if (p_event->is_action("ui_select", true) && p_event->is_pressed()) {
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} else if (p_event->is_action("ui_select") && p_event->is_pressed()) {
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if (select_mode == SELECT_MULTI) {
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if (!selected_item) {
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return;
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