[Buildsystem] Improve cache handling
Prevents cache issues by not purging cache before starting a build. Splits cache purge related code from progress code and delays the purge until after final build is done.
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d0dc3896ad
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2 changed files with 64 additions and 39 deletions
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@ -1092,7 +1092,6 @@ if "check_c_headers" in env:
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env.AppendUnique(CPPDEFINES=[headers[header]])
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env.AppendUnique(CPPDEFINES=[headers[header]])
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# FIXME: This method mixes both cosmetic progress stuff and cache handling...
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methods.show_progress(env)
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methods.show_progress(env)
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# TODO: replace this with `env.Dump(format="json")`
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# TODO: replace this with `env.Dump(format="json")`
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# once we start requiring SCons 4.0 as min version.
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# once we start requiring SCons 4.0 as min version.
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@ -1124,3 +1123,5 @@ def purge_flaky_files():
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atexit.register(purge_flaky_files)
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atexit.register(purge_flaky_files)
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methods.clean_cache(env)
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100
methods.py
100
methods.py
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@ -906,21 +906,18 @@ def show_progress(env):
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node_count_fname = str(env.Dir("#")) + "/.scons_node_count"
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node_count_fname = str(env.Dir("#")) + "/.scons_node_count"
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import math
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import math
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import time
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class cache_progress:
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class cache_progress:
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# The default is 1 GB cache and 12 hours half life
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# The default is 1 GB cache
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def __init__(self, path=None, limit=1073741824, half_life=43200):
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def __init__(self, path=None, limit=pow(1024, 3)):
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self.path = path
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self.path = path
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self.limit = limit
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self.limit = limit
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self.exponent_scale = math.log(2) / half_life
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if env["verbose"] and path is not None:
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if env["verbose"] and path is not None:
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screen.write(
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screen.write(
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"Current cache limit is {} (used: {})\n".format(
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"Current cache limit is {} (used: {})\n".format(
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self.convert_size(limit), self.convert_size(self.get_size(path))
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self.convert_size(limit), self.convert_size(self.get_size(path))
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)
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)
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)
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)
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self.delete(self.file_list())
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def __call__(self, node, *args, **kw):
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def __call__(self, node, *args, **kw):
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nonlocal node_count, node_count_max, node_count_interval, node_count_fname, show_progress
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nonlocal node_count, node_count_max, node_count_interval, node_count_fname, show_progress
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@ -937,12 +934,66 @@ def show_progress(env):
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screen.write("\r[Initial build] ")
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screen.write("\r[Initial build] ")
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screen.flush()
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screen.flush()
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def convert_size(self, size_bytes):
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if size_bytes == 0:
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return "0 bytes"
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size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
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i = int(math.floor(math.log(size_bytes, 1024)))
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p = math.pow(1024, i)
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s = round(size_bytes / p, 2)
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return "%s %s" % (int(s) if i == 0 else s, size_name[i])
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def get_size(self, start_path="."):
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total_size = 0
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for dirpath, dirnames, filenames in os.walk(start_path):
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for f in filenames:
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fp = os.path.join(dirpath, f)
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total_size += os.path.getsize(fp)
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return total_size
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def progress_finish(target, source, env):
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nonlocal node_count, progressor
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try:
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with open(node_count_fname, "w", encoding="utf-8", newline="\n") as f:
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f.write("%d\n" % node_count)
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except Exception:
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pass
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try:
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with open(node_count_fname, "r", encoding="utf-8") as f:
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node_count_max = int(f.readline())
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except Exception:
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pass
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cache_directory = os.environ.get("SCONS_CACHE")
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# Simple cache pruning, attached to SCons' progress callback. Trim the
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# cache directory to a size not larger than cache_limit.
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cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
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progressor = cache_progress(cache_directory, cache_limit)
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Progress(progressor, interval=node_count_interval)
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progress_finish_command = Command("progress_finish", [], progress_finish)
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AlwaysBuild(progress_finish_command)
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def clean_cache(env):
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import atexit
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import time
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class cache_clean:
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def __init__(self, path=None, limit=pow(1024, 3)):
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self.path = path
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self.limit = limit
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def clean(self):
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self.delete(self.file_list())
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def delete(self, files):
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def delete(self, files):
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if len(files) == 0:
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if len(files) == 0:
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return
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return
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if env["verbose"]:
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if env["verbose"]:
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# Utter something
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# Utter something
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screen.write("\rPurging %d %s from cache...\n" % (len(files), len(files) > 1 and "files" or "file"))
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print("Purging %d %s from cache..." % (len(files), "files" if len(files) > 1 else "file"))
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[os.remove(f) for f in files]
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[os.remove(f) for f in files]
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def file_list(self):
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def file_list(self):
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@ -976,35 +1027,10 @@ def show_progress(env):
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else:
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else:
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return [x[0] for x in file_stat[mark:]]
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return [x[0] for x in file_stat[mark:]]
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def convert_size(self, size_bytes):
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def cache_finally():
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if size_bytes == 0:
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nonlocal cleaner
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return "0 bytes"
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size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
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i = int(math.floor(math.log(size_bytes, 1024)))
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p = math.pow(1024, i)
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s = round(size_bytes / p, 2)
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return "%s %s" % (int(s) if i == 0 else s, size_name[i])
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def get_size(self, start_path="."):
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total_size = 0
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for dirpath, dirnames, filenames in os.walk(start_path):
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for f in filenames:
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fp = os.path.join(dirpath, f)
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total_size += os.path.getsize(fp)
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return total_size
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def progress_finish(target, source, env):
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nonlocal node_count, progressor
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try:
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try:
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with open(node_count_fname, "w", encoding="utf-8", newline="\n") as f:
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cleaner.clean()
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f.write("%d\n" % node_count)
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progressor.delete(progressor.file_list())
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except Exception:
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pass
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try:
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with open(node_count_fname, "r", encoding="utf-8") as f:
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node_count_max = int(f.readline())
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except Exception:
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except Exception:
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pass
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pass
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@ -1012,11 +1038,9 @@ def show_progress(env):
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# Simple cache pruning, attached to SCons' progress callback. Trim the
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# Simple cache pruning, attached to SCons' progress callback. Trim the
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# cache directory to a size not larger than cache_limit.
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# cache directory to a size not larger than cache_limit.
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cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
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cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
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progressor = cache_progress(cache_directory, cache_limit)
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cleaner = cache_clean(cache_directory, cache_limit)
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Progress(progressor, interval=node_count_interval)
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progress_finish_command = Command("progress_finish", [], progress_finish)
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atexit.register(cache_finally)
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AlwaysBuild(progress_finish_command)
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def dump(env):
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def dump(env):
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