diff --git a/modules/openxr/doc_classes/OpenXRCompositionLayer.xml b/modules/openxr/doc_classes/OpenXRCompositionLayer.xml
index 66baaf096d6..168e0bf077f 100644
--- a/modules/openxr/doc_classes/OpenXRCompositionLayer.xml
+++ b/modules/openxr/doc_classes/OpenXRCompositionLayer.xml
@@ -10,6 +10,15 @@
+
+
+
+
+
+ Returns UV coordinates where the given ray intersects with the composition layer. [param origin] and [param direction] must be in global space.
+ Returns [code]Vector2(-1.0, -1.0)[/code] if the ray doesn't intersect.
+
+
diff --git a/modules/openxr/scene/openxr_composition_layer.cpp b/modules/openxr/scene/openxr_composition_layer.cpp
index e0d0ddc77fb..ce883b79b33 100644
--- a/modules/openxr/scene/openxr_composition_layer.cpp
+++ b/modules/openxr/scene/openxr_composition_layer.cpp
@@ -88,6 +88,8 @@ void OpenXRCompositionLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_natively_supported"), &OpenXRCompositionLayer::is_natively_supported);
+ ClassDB::bind_method(D_METHOD("intersects_ray", "origin", "direction"), &OpenXRCompositionLayer::intersects_ray);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "layer_viewport", PROPERTY_HINT_NODE_TYPE, "SubViewport"), "set_layer_viewport", "get_layer_viewport");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sort_order", PROPERTY_HINT_NONE, ""), "set_sort_order", "get_sort_order");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alpha_blend", PROPERTY_HINT_NONE, ""), "set_alpha_blend", "get_alpha_blend");
@@ -199,6 +201,10 @@ bool OpenXRCompositionLayer::is_natively_supported() const {
return false;
}
+Vector2 OpenXRCompositionLayer::intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const {
+ return Vector2(-1.0, -1.0);
+}
+
void OpenXRCompositionLayer::_reset_fallback_material() {
ERR_FAIL_NULL(fallback);
diff --git a/modules/openxr/scene/openxr_composition_layer.h b/modules/openxr/scene/openxr_composition_layer.h
index dbc09d19b10..9f064379d39 100644
--- a/modules/openxr/scene/openxr_composition_layer.h
+++ b/modules/openxr/scene/openxr_composition_layer.h
@@ -89,6 +89,8 @@ public:
virtual PackedStringArray get_configuration_warnings() const override;
+ virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const;
+
OpenXRCompositionLayer();
~OpenXRCompositionLayer();
};
diff --git a/modules/openxr/scene/openxr_composition_layer_cylinder.cpp b/modules/openxr/scene/openxr_composition_layer_cylinder.cpp
index dcc9971ec96..ae5a8da5f31 100644
--- a/modules/openxr/scene/openxr_composition_layer_cylinder.cpp
+++ b/modules/openxr/scene/openxr_composition_layer_cylinder.cpp
@@ -188,3 +188,48 @@ void OpenXRCompositionLayerCylinder::set_fallback_segments(uint32_t p_fallback_s
uint32_t OpenXRCompositionLayerCylinder::get_fallback_segments() const {
return fallback_segments;
}
+
+Vector2 OpenXRCompositionLayerCylinder::intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const {
+ Transform3D cylinder_transform = get_global_transform();
+ Vector3 cylinder_axis = cylinder_transform.basis.get_column(1);
+
+ Vector3 offset = p_origin - cylinder_transform.origin;
+ float a = p_direction.dot(p_direction - cylinder_axis * p_direction.dot(cylinder_axis));
+ float b = 2.0 * (p_direction.dot(offset - cylinder_axis * offset.dot(cylinder_axis)));
+ float c = offset.dot(offset - cylinder_axis * offset.dot(cylinder_axis)) - (radius * radius);
+
+ float discriminant = b * b - 4.0 * a * c;
+ if (discriminant < 0.0) {
+ return Vector2(-1.0, -1.0);
+ }
+
+ float t0 = (-b - Math::sqrt(discriminant)) / (2.0 * a);
+ float t1 = (-b + Math::sqrt(discriminant)) / (2.0 * a);
+ float t = MAX(t0, t1);
+
+ if (t < 0.0) {
+ return Vector2(-1.0, -1.0);
+ }
+ Vector3 intersection = p_origin + p_direction * t;
+
+ Basis correction = cylinder_transform.basis.inverse();
+ correction.rotate(Vector3(0.0, 1.0, 0.0), -Math_PI / 2.0);
+ Vector3 relative_point = correction.xform(intersection - cylinder_transform.origin);
+
+ Vector2 projected_point = Vector2(relative_point.x, relative_point.z);
+ float intersection_angle = Math::atan2(projected_point.y, projected_point.x);
+ if (Math::abs(intersection_angle) > central_angle / 2.0) {
+ return Vector2(-1.0, -1.0);
+ }
+
+ float arc_length = radius * central_angle;
+ float height = aspect_ratio * arc_length;
+ if (Math::abs(relative_point.y) > height / 2.0) {
+ return Vector2(-1.0, -1.0);
+ }
+
+ float u = 0.5 + (intersection_angle / central_angle);
+ float v = 1.0 - (0.5 + (relative_point.y / height));
+
+ return Vector2(u, v);
+}
diff --git a/modules/openxr/scene/openxr_composition_layer_cylinder.h b/modules/openxr/scene/openxr_composition_layer_cylinder.h
index dec7dac529c..aed0fabd783 100644
--- a/modules/openxr/scene/openxr_composition_layer_cylinder.h
+++ b/modules/openxr/scene/openxr_composition_layer_cylinder.h
@@ -66,6 +66,8 @@ public:
void set_fallback_segments(uint32_t p_fallback_segments);
uint32_t get_fallback_segments() const;
+ virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override;
+
OpenXRCompositionLayerCylinder();
~OpenXRCompositionLayerCylinder();
};
diff --git a/modules/openxr/scene/openxr_composition_layer_equirect.cpp b/modules/openxr/scene/openxr_composition_layer_equirect.cpp
index c911dbf6aee..d67e71443c9 100644
--- a/modules/openxr/scene/openxr_composition_layer_equirect.cpp
+++ b/modules/openxr/scene/openxr_composition_layer_equirect.cpp
@@ -207,3 +207,54 @@ void OpenXRCompositionLayerEquirect::set_fallback_segments(uint32_t p_fallback_s
uint32_t OpenXRCompositionLayerEquirect::get_fallback_segments() const {
return fallback_segments;
}
+
+Vector2 OpenXRCompositionLayerEquirect::intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const {
+ Transform3D equirect_transform = get_global_transform();
+
+ Vector3 offset = p_origin - equirect_transform.origin;
+ float a = p_direction.dot(p_direction);
+ float b = 2.0 * offset.dot(p_direction);
+ float c = offset.dot(offset) - (radius * radius);
+
+ float discriminant = b * b - 4.0 * a * c;
+ if (discriminant < 0.0) {
+ return Vector2(-1.0, -1.0);
+ }
+
+ float t0 = (-b - Math::sqrt(discriminant)) / (2.0 * a);
+ float t1 = (-b + Math::sqrt(discriminant)) / (2.0 * a);
+ float t = MAX(t0, t1);
+
+ if (t < 0.0) {
+ return Vector2(-1.0, -1.0);
+ }
+ Vector3 intersection = p_origin + p_direction * t;
+
+ Basis correction = equirect_transform.basis.inverse();
+ correction.rotate(Vector3(0.0, 1.0, 0.0), -Math_PI / 2.0);
+ Vector3 relative_point = correction.xform(intersection - equirect_transform.origin);
+
+ float horizontal_intersection_angle = Math::atan2(relative_point.z, relative_point.x);
+ if (Math::abs(horizontal_intersection_angle) > central_horizontal_angle / 2.0) {
+ return Vector2(-1.0, -1.0);
+ }
+
+ float vertical_intersection_angle = Math::acos(relative_point.y / radius) - (Math_PI / 2.0);
+ if (vertical_intersection_angle < 0) {
+ if (Math::abs(vertical_intersection_angle) > upper_vertical_angle) {
+ return Vector2(-1.0, -1.0);
+ }
+ } else if (vertical_intersection_angle > lower_vertical_angle) {
+ return Vector2(-1.0, -1.0);
+ }
+
+ // Re-center the intersection angle if the vertical angle is uneven between upper and lower.
+ if (upper_vertical_angle != lower_vertical_angle) {
+ vertical_intersection_angle -= (-upper_vertical_angle + lower_vertical_angle) / 2.0;
+ }
+
+ float u = 0.5 + (horizontal_intersection_angle / central_horizontal_angle);
+ float v = 0.5 + (vertical_intersection_angle / (upper_vertical_angle + lower_vertical_angle));
+
+ return Vector2(u, v);
+}
diff --git a/modules/openxr/scene/openxr_composition_layer_equirect.h b/modules/openxr/scene/openxr_composition_layer_equirect.h
index b74e131f35d..7a002a48dc2 100644
--- a/modules/openxr/scene/openxr_composition_layer_equirect.h
+++ b/modules/openxr/scene/openxr_composition_layer_equirect.h
@@ -70,6 +70,8 @@ public:
void set_fallback_segments(uint32_t p_fallback_segments);
uint32_t get_fallback_segments() const;
+ virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override;
+
OpenXRCompositionLayerEquirect();
~OpenXRCompositionLayerEquirect();
};
diff --git a/modules/openxr/scene/openxr_composition_layer_quad.cpp b/modules/openxr/scene/openxr_composition_layer_quad.cpp
index 342df058082..17d57851e44 100644
--- a/modules/openxr/scene/openxr_composition_layer_quad.cpp
+++ b/modules/openxr/scene/openxr_composition_layer_quad.cpp
@@ -96,3 +96,36 @@ void OpenXRCompositionLayerQuad::set_quad_size(const Size2 &p_size) {
Size2 OpenXRCompositionLayerQuad::get_quad_size() const {
return quad_size;
}
+
+Vector2 OpenXRCompositionLayerQuad::intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const {
+ Transform3D quad_transform = get_global_transform();
+ Vector3 quad_normal = quad_transform.basis.get_column(2);
+
+ float denom = quad_normal.dot(p_direction);
+ if (Math::abs(denom) > 0.0001) {
+ Vector3 vector = quad_transform.origin - p_origin;
+ float t = vector.dot(quad_normal) / denom;
+ if (t < 0.0) {
+ return Vector2(-1.0, -1.0);
+ }
+ Vector3 intersection = p_origin + p_direction * t;
+
+ Vector3 relative_point = intersection - quad_transform.origin;
+ Vector2 projected_point = Vector2(
+ relative_point.dot(quad_transform.basis.get_column(0)),
+ relative_point.dot(quad_transform.basis.get_column(1)));
+ if (Math::abs(projected_point.x) > quad_size.x / 2.0) {
+ return Vector2(-1.0, -1.0);
+ }
+ if (Math::abs(projected_point.y) > quad_size.y / 2.0) {
+ return Vector2(-1.0, -1.0);
+ }
+
+ float u = 0.5 + (projected_point.x / quad_size.x);
+ float v = 1.0 - (0.5 + (projected_point.y / quad_size.y));
+
+ return Vector2(u, v);
+ }
+
+ return Vector2(-1.0, -1.0);
+}
diff --git a/modules/openxr/scene/openxr_composition_layer_quad.h b/modules/openxr/scene/openxr_composition_layer_quad.h
index e1141586c13..d88b596984b 100644
--- a/modules/openxr/scene/openxr_composition_layer_quad.h
+++ b/modules/openxr/scene/openxr_composition_layer_quad.h
@@ -54,6 +54,8 @@ public:
void set_quad_size(const Size2 &p_size);
Size2 get_quad_size() const;
+ virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override;
+
OpenXRCompositionLayerQuad();
~OpenXRCompositionLayerQuad();
};