Merge pull request #4046 from bdero/bdero/blender-export-light-size
Correct spot light size conversion in Blender exporter.
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1 changed files with 1 additions and 1 deletions
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@ -1087,7 +1087,7 @@ class DaeExporter:
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self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>')
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att_by_distance = 2.0 / light.distance # convert to linear attenuation
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self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>')
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self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size))+'</falloff_angle>')
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self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size/2))+'</falloff_angle>')
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self.writel(S_LAMPS,4,'</spot>')
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