WIP visual scripting, not working yet but you can check out stuff

This commit is contained in:
Juan Linietsky 2016-08-02 19:11:05 -03:00
parent 221cb58382
commit ad313097eb
79 changed files with 10473 additions and 1164 deletions

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@ -232,6 +232,20 @@ Error Dictionary::parse_json(const String& p_json) {
return OK;
}
Dictionary Dictionary::copy() const {
Dictionary n(is_shared());
List<Variant> keys;
get_key_list(&keys);
for(List<Variant>::Element *E=keys.front();E;E=E->next()) {
n[E->get()]=operator[](E->get());
}
return n;
}
String Dictionary::to_json() const {
return JSON::print(*this);

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@ -83,6 +83,8 @@ public:
Array keys() const;
Array values() const;
Dictionary copy() const;
Dictionary(const Dictionary& p_from);
Dictionary(bool p_shared=false);
~Dictionary();

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@ -0,0 +1,29 @@
#include "networked_multiplayer_peer.h"
void NetworkedMultiplayerPeer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_transfer_mode","mode"), &NetworkedMultiplayerPeer::set_transfer_mode );
ObjectTypeDB::bind_method(_MD("set_target_peer","id"), &NetworkedMultiplayerPeer::set_target_peer );
ObjectTypeDB::bind_method(_MD("set_channel","id"), &NetworkedMultiplayerPeer::set_channel );
ObjectTypeDB::bind_method(_MD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer );
ObjectTypeDB::bind_method(_MD("get_packet_channel"), &NetworkedMultiplayerPeer::get_packet_channel );
ObjectTypeDB::bind_method(_MD("poll"), &NetworkedMultiplayerPeer::poll );
BIND_CONSTANT( TARGET_ALL_PEERS );
BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE );
BIND_CONSTANT( TRANSFER_MODE_RELIABLE );
BIND_CONSTANT( TRANSFER_MODE_ORDERED );
ADD_SIGNAL( MethodInfo("peer_connected",PropertyInfo(Variant::INT,"id")));
ADD_SIGNAL( MethodInfo("peer_disconnected",PropertyInfo(Variant::INT,"id")));
}
NetworkedMultiplayerPeer::NetworkedMultiplayerPeer() {
}

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@ -0,0 +1,40 @@
#ifndef NETWORKED_MULTIPLAYER_PEER_H
#define NETWORKED_MULTIPLAYER_PEER_H
#include "io/packet_peer.h"
class NetworkedMultiplayerPeer : public PacketPeer {
OBJ_TYPE(NetworkedMultiplayerPeer,PacketPeer);
protected:
static void _bind_methods();
public:
enum {
TARGET_ALL_PEERS=0xFFFFFF // send to this for all peers
};
enum TransferMode {
TRANSFER_MODE_UNRELIABLE,
TRANSFER_MODE_RELIABLE,
TRANSFER_MODE_ORDERED
};
virtual void set_transfer_mode(TransferMode p_mode)=0;
virtual void set_target_peer(int p_peer)=0;
virtual void set_channel(int p_channel)=0;
virtual int get_packet_peer() const=0;
virtual int get_packet_channel() const=0;
virtual void poll()=0;
NetworkedMultiplayerPeer();
};
VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::TransferMode )
#endif // NetworkedMultiplayerPeer_H

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@ -62,6 +62,8 @@ public:
#else
set_argument_count($argc$);
#endif
$ifret _set_returns(true); $
};
};
@ -140,6 +142,9 @@ public:
#else
set_argument_count($argc$);
#endif
$ifret _set_returns(true); $
};
};

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@ -64,6 +64,12 @@ void MethodBind::_set_const(bool p_const) {
_const=p_const;
}
void MethodBind::_set_returns(bool p_returns) {
_returns=p_returns;
}
StringName MethodBind::get_name() const {
return name;
}
@ -118,6 +124,7 @@ MethodBind::MethodBind() {
argument_types=NULL;
#endif
_const=false;
_returns=false;
}
MethodBind::~MethodBind() {

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@ -154,6 +154,8 @@ VARIANT_ENUM_CAST( wchar_t );
VARIANT_ENUM_CAST( Margin );
VARIANT_ENUM_CAST( Orientation );
VARIANT_ENUM_CAST( HAlign );
VARIANT_ENUM_CAST( Variant::Type );
VARIANT_ENUM_CAST( Variant::Operator );
class MethodBind {
@ -170,11 +172,13 @@ class MethodBind {
StringName ret_type;
#endif
bool _const;
bool _returns;
protected:
void _set_const(bool p_const);
void _set_returns(bool p_returns);
#ifdef DEBUG_METHODS_ENABLED
virtual Variant::Type _gen_argument_type(int p_arg) const=0;
void _generate_argument_types(int p_count);
@ -261,6 +265,7 @@ public:
void set_name(const StringName& p_name);
_FORCE_INLINE_ int get_method_id() const { return method_id; }
_FORCE_INLINE_ bool is_const() const { return _const; }
_FORCE_INLINE_ bool has_return() const { return _returns; }
void set_default_arguments(const Vector<Variant>& p_defargs);
@ -321,7 +326,7 @@ public:
virtual bool is_const() const { return false; }
virtual String get_instance_type() const { return T::get_type_static(); }
MethodBindNative() { call_method=NULL; }
MethodBindNative() { call_method=NULL; _set_returns(true);}
};

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@ -68,6 +68,8 @@ enum PropertyHint {
PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
PROPERTY_HINT_OBJECT_ID,
PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
PROPERTY_HINT_MAX,
};

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@ -110,6 +110,7 @@ public:
virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const=0;
virtual void update_exports() {} //editor tool
virtual void get_method_list(List<MethodInfo> *p_list) const=0;
Script() {}

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@ -249,6 +249,23 @@ void GDScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
}*/
#endif
void GDScript::get_method_list(List<MethodInfo> *p_list) const {
for (const Map<StringName,GDFunction*>::Element *E=member_functions.front();E;E=E->next()) {
MethodInfo mi;
mi.name=E->key();
for(int i=0;i<E->get()->get_argument_count();i++) {
PropertyInfo arg;
arg.type=Variant::NIL; //variant
arg.name=E->get()->get_argument_name(i);
mi.arguments.push_back(arg);
}
mi.return_val.name="var";
p_list->push_back(mi);
}
}
bool GDScript::get_property_default_value(const StringName& p_property, Variant &r_value) const {
#ifdef TOOLS_ENABLED

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@ -181,6 +181,8 @@ public:
bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual ScriptLanguage *get_language() const;
GDScript();

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@ -0,0 +1,5 @@
Import('env')
env.add_source_files(env.modules_sources,"*.cpp")
Export('env')

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@ -0,0 +1,11 @@
def can_build(platform):
return True
def configure(env):
pass

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@ -0,0 +1,96 @@
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "visual_script.h"
#include "visual_script_editor.h"
#include "io/resource_loader.h"
#include "visual_script_nodes.h"
#include "visual_script_func_nodes.h"
#include "visual_script_builtin_funcs.h"
#include "visual_script_flow_control.h"
VisualScriptLanguage *visual_script_language=NULL;
void register_visual_script_types() {
ObjectTypeDB::register_type<VisualScript>();
ObjectTypeDB::register_virtual_type<VisualScriptNode>();
ObjectTypeDB::register_type<VisualScriptFunction>();
ObjectTypeDB::register_type<VisualScriptOperator>();
ObjectTypeDB::register_type<VisualScriptVariable>();
ObjectTypeDB::register_type<VisualScriptConstant>();
ObjectTypeDB::register_type<VisualScriptIndexGet>();
ObjectTypeDB::register_type<VisualScriptIndexSet>();
ObjectTypeDB::register_type<VisualScriptGlobalConstant>();
ObjectTypeDB::register_type<VisualScriptMathConstant>();
ObjectTypeDB::register_type<VisualScriptSingleton>();
ObjectTypeDB::register_type<VisualScriptSceneNode>();
ObjectTypeDB::register_type<VisualScriptFunctionCall>();
ObjectTypeDB::register_type<VisualScriptPropertySet>();
ObjectTypeDB::register_type<VisualScriptPropertyGet>();
ObjectTypeDB::register_type<VisualScriptScriptCall>();
ObjectTypeDB::register_type<VisualScriptEmitSignal>();
ObjectTypeDB::register_type<VisualScriptReturn>();
ObjectTypeDB::register_type<VisualScriptCondition>();
ObjectTypeDB::register_type<VisualScriptWhile>();
ObjectTypeDB::register_type<VisualScriptIterator>();
ObjectTypeDB::register_type<VisualScriptSequence>();
ObjectTypeDB::register_type<VisualScriptBuiltinFunc>();
visual_script_language=memnew( VisualScriptLanguage );
//script_language_gd->init();
ScriptServer::register_language(visual_script_language);
register_visual_script_nodes();
register_visual_script_func_nodes();
register_visual_script_builtin_func_node();
register_visual_script_flow_control_nodes();
#ifdef TOOLS_ENABLED
VisualScriptEditor::register_editor();
#endif
}
void unregister_visual_script_types() {
ScriptServer::unregister_language(visual_script_language);
if (visual_script_language)
memdelete( visual_script_language );
}

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@ -0,0 +1,30 @@
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_visual_script_types();
void unregister_visual_script_types();

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@ -0,0 +1,318 @@
#ifndef VSCRIPT_H
#define VSCRIPT_H
#include "script_language.h"
class VScriptInstance;
class VisualScriptNodeInstance;
class VisualScript;
class VisualScriptNode : public Resource {
OBJ_TYPE(VisualScriptNode,Resource)
friend class VisualScript;
Set<VisualScript*> scripts_used;
protected:
static void _bind_methods();
public:
Ref<VisualScript> get_visual_script() const;
virtual int get_output_sequence_port_count() const=0;
virtual bool has_input_sequence_port() const=0;
virtual String get_output_sequence_port_text(int p_port) const=0;
virtual int get_input_value_port_count() const=0;
virtual int get_output_value_port_count() const=0;
virtual PropertyInfo get_input_value_port_info(int p_idx) const=0;
virtual PropertyInfo get_output_value_port_info(int p_idx) const=0;
virtual String get_caption() const=0;
virtual String get_text() const=0;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance)=0;
};
class VisualScriptNodeInstance {
public:
virtual int step()=0; //do a step, return which sequence port to go out
virtual Variant get_input_value(int p_idx)=0;
virtual Variant get_output_value(int p_idx)=0;
virtual VisualScriptNode* get_node()=0;
virtual ~VisualScriptNodeInstance();
};
class VisualScript : public Script {
OBJ_TYPE( VisualScript, Script )
RES_BASE_EXTENSION("vs");
public:
struct SequenceConnection {
union {
struct {
uint64_t from_node : 24;
uint64_t from_output : 16;
uint64_t to_node : 24;
};
uint64_t id;
};
bool operator<(const SequenceConnection& p_connection) const {
return id<p_connection.id;
}
};
struct DataConnection {
union {
struct {
uint64_t from_node : 24;
uint64_t from_port : 8;
uint64_t to_node : 24;
uint64_t to_port : 8;
};
uint64_t id;
};
bool operator<(const DataConnection& p_connection) const {
return id<p_connection.id;
}
};
private:
StringName base_type;
struct Argument {
String name;
Variant::Type type;
};
struct Function {
struct NodeData {
Point2 pos;
Ref<VisualScriptNode> node;
};
Map<int,NodeData> nodes;
Set<SequenceConnection> sequence_connections;
Set<DataConnection> data_connections;
int function_id;
Function() { function_id=-1; }
};
struct Variable {
PropertyInfo info;
Variant default_value;
};
Map<StringName,Function> functions;
Map<StringName,Variable> variables;
Map<StringName,Vector<Argument> > custom_signals;
void _set_variable_info(const StringName& p_name,const Dictionary& p_info);
Dictionary _get_variable_info(const StringName& p_name) const;
void _set_data(const Dictionary& p_data);
Dictionary _get_data() const;
protected:
void _node_ports_changed(int p_id);
static void _bind_methods();
public:
void add_function(const StringName& p_name);
bool has_function(const StringName& p_name) const;
void remove_function(const StringName& p_name);
void rename_function(const StringName& p_name,const StringName& p_new_name);
void get_function_list(List<StringName> *r_functions) const;
int get_function_node_id(const StringName& p_name) const;
void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2());
void remove_node(const StringName& p_func,int p_id);
Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const;
void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos);
Point2 get_node_pos(const StringName& p_func,int p_id) const;
void get_node_list(const StringName& p_func,List<int> *r_nodes) const;
void sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
void sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
bool has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const;
void get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const;
void data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
void data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
bool has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const;
void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const;
void add_variable(const StringName& p_name,const Variant& p_default_value=Variant());
bool has_variable(const StringName& p_name) const;
void remove_variable(const StringName& p_name);
void set_variable_default_value(const StringName& p_name,const Variant& p_value);
Variant get_variable_default_value(const StringName& p_name) const;
void set_variable_info(const StringName& p_name,const PropertyInfo& p_info);
PropertyInfo get_variable_info(const StringName& p_name) const;
void get_variable_list(List<StringName> *r_variables);
void rename_variable(const StringName& p_name,const StringName& p_new_name);
void add_custom_signal(const StringName& p_name);
bool has_custom_signal(const StringName& p_name) const;
void custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index=-1);
void custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type);
Variant::Type custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const;
void custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name);
String custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const;
void custom_signal_remove_argument(const StringName& p_func,int p_argidx);
int custom_signal_get_argument_count(const StringName& p_func) const;
void custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx);
void remove_custom_signal(const StringName& p_name);
void rename_custom_signal(const StringName& p_name,const StringName& p_new_name);
void get_custom_signal_list(List<StringName> *r_custom_signals) const;
int get_available_id() const;
void set_instance_base_type(const StringName& p_type);
virtual bool can_instance() const;
virtual StringName get_instance_base_type() const;
virtual ScriptInstance* instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;
virtual bool has_source_code() const;
virtual String get_source_code() const;
virtual void set_source_code(const String& p_code);
virtual Error reload(bool p_keep_state=false);
virtual bool is_tool() const;
virtual String get_node_type() const;
virtual ScriptLanguage *get_language() const;
virtual bool has_script_signal(const StringName& p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
virtual void get_method_list(List<MethodInfo> *p_list) const;
VisualScript();
~VisualScript();
};
typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type);
class VisualScriptLanguage : public ScriptLanguage {
Map<String,VisualScriptNodeRegisterFunc> register_funcs;
public:
static VisualScriptLanguage* singleton;
virtual String get_name() const;
/* LANGUAGE FUNCTIONS */
virtual void init();
virtual String get_type() const;
virtual String get_extension() const;
virtual Error execute_file(const String& p_path) ;
virtual void finish();
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual String get_template(const String& p_class_name, const String& p_base_class_name) const;
virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual int find_function(const String& p_function,const String& p_code) const;
virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
virtual void add_global_constant(const StringName& p_variable,const Variant& p_value);
/* DEBUGGER FUNCTIONS */
virtual String debug_get_error() const;
virtual int debug_get_stack_level_count() const;
virtual int debug_get_stack_level_line(int p_level) const;
virtual String debug_get_stack_level_function(int p_level) const;
virtual String debug_get_stack_level_source(int p_level) const;
virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
virtual void reload_all_scripts();
virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload);
/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
virtual void profiling_start();
virtual void profiling_stop();
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max);
void add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func);
Ref<VisualScriptNode> create_node_from_name(const String& p_name);
void get_registered_node_names(List<String> *r_names);
VisualScriptLanguage();
};
//aid for registering
template<class T>
static Ref<VisualScriptNode> create_node_generic(const String& p_name) {
Ref<T> node;
node.instance();
return node;
}
#endif // VSCRIPT_H

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@ -0,0 +1,641 @@
#include "visual_script_builtin_funcs.h"
const char* VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX]={
"sin",
"cos",
"tan",
"sinh",
"cosh",
"tanh",
"asin",
"acos",
"atan",
"atan2",
"sqrt",
"fmod",
"fposmod",
"floor",
"ceil",
"round",
"abs",
"sign",
"pow",
"log",
"exp",
"is_nan",
"is_inf",
"ease",
"decimals",
"stepify",
"lerp",
"dectime",
"randomize",
"randi",
"randf",
"rand_range",
"seed",
"rand_seed",
"deg2rad",
"rad2deg",
"linear2db",
"db2linear",
"max",
"min",
"clamp",
"nearest_po2",
"weakref",
"funcref",
"convert",
"typeof",
"type_exists",
"str",
"print",
"printerr",
"printraw",
"var2str",
"str2var",
"var2bytes",
"bytes2var",
};
int VisualScriptBuiltinFunc::get_output_sequence_port_count() const {
return 1;
}
bool VisualScriptBuiltinFunc::has_input_sequence_port() const{
return true;
}
int VisualScriptBuiltinFunc::get_input_value_port_count() const{
switch(func) {
case MATH_RANDOMIZE:
case MATH_RAND:
case MATH_RANDF:
return 0;
case MATH_SIN:
case MATH_COS:
case MATH_TAN:
case MATH_SINH:
case MATH_COSH:
case MATH_TANH:
case MATH_ASIN:
case MATH_ACOS:
case MATH_ATAN:
case MATH_SQRT:
case MATH_FLOOR:
case MATH_CEIL:
case MATH_ROUND:
case MATH_ABS:
case MATH_SIGN:
case MATH_LOG:
case MATH_EXP:
case MATH_ISNAN:
case MATH_ISINF:
case MATH_DECIMALS:
case MATH_SEED:
case MATH_RANDSEED:
case MATH_DEG2RAD:
case MATH_RAD2DEG:
case MATH_LINEAR2DB:
case MATH_DB2LINEAR:
case LOGIC_NEAREST_PO2:
case OBJ_WEAKREF:
case TYPE_OF:
case TEXT_STR:
case TEXT_PRINT:
case TEXT_PRINTERR:
case TEXT_PRINTRAW:
case VAR_TO_STR:
case STR_TO_VAR:
case VAR_TO_BYTES:
case BYTES_TO_VAR:
case TYPE_EXISTS:
return 1;
case MATH_ATAN2:
case MATH_FMOD:
case MATH_FPOSMOD:
case MATH_POW:
case MATH_EASE:
case MATH_STEPIFY:
case MATH_RANDOM:
case LOGIC_MAX:
case LOGIC_MIN:
case FUNC_FUNCREF:
case TYPE_CONVERT:
return 2;
case MATH_LERP:
case MATH_DECTIME:
case LOGIC_CLAMP:
return 3;
case FUNC_MAX:{}
}
return 0;
}
int VisualScriptBuiltinFunc::get_output_value_port_count() const{
switch(func) {
case MATH_RANDOMIZE:
case TEXT_PRINT:
case TEXT_PRINTERR:
case TEXT_PRINTRAW:
case MATH_SEED:
return 0;
case MATH_RANDSEED:
return 2;
default:
return 1;
}
return 1;
}
String VisualScriptBuiltinFunc::get_output_sequence_port_text(int p_port) const {
return String();
}
PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const{
switch(func) {
case MATH_SIN:
case MATH_COS:
case MATH_TAN:
case MATH_SINH:
case MATH_COSH:
case MATH_TANH:
case MATH_ASIN:
case MATH_ACOS:
case MATH_ATAN:
case MATH_ATAN2:
case MATH_SQRT: {
return PropertyInfo(Variant::REAL,"num");
} break;
case MATH_FMOD:
case MATH_FPOSMOD: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"x");
else
return PropertyInfo(Variant::REAL,"y");
} break;
case MATH_FLOOR:
case MATH_CEIL:
case MATH_ROUND:
case MATH_ABS:
case MATH_SIGN: {
return PropertyInfo(Variant::REAL,"num");
} break;
case MATH_POW: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"x");
else
return PropertyInfo(Variant::REAL,"y");
} break;
case MATH_LOG:
case MATH_EXP:
case MATH_ISNAN:
case MATH_ISINF: {
return PropertyInfo(Variant::REAL,"num");
} break;
case MATH_EASE: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"s");
else
return PropertyInfo(Variant::REAL,"curve");
} break;
case MATH_DECIMALS: {
return PropertyInfo(Variant::REAL,"step");
} break;
case MATH_STEPIFY: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"s");
else
return PropertyInfo(Variant::REAL,"steps");
} break;
case MATH_LERP: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"from");
else if (p_idx==1)
return PropertyInfo(Variant::REAL,"to");
else
return PropertyInfo(Variant::REAL,"weight");
} break;
case MATH_DECTIME: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"value");
else if (p_idx==1)
return PropertyInfo(Variant::REAL,"amount");
else
return PropertyInfo(Variant::REAL,"step");
} break;
case MATH_RANDOMIZE: {
} break;
case MATH_RAND: {
} break;
case MATH_RANDF: {
} break;
case MATH_RANDOM: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"from");
else
return PropertyInfo(Variant::REAL,"to");
} break;
case MATH_SEED: {
return PropertyInfo(Variant::INT,"seed");
} break;
case MATH_RANDSEED: {
return PropertyInfo(Variant::INT,"seed");
} break;
case MATH_DEG2RAD: {
return PropertyInfo(Variant::REAL,"deg");
} break;
case MATH_RAD2DEG: {
return PropertyInfo(Variant::REAL,"rad");
} break;
case MATH_LINEAR2DB: {
return PropertyInfo(Variant::REAL,"nrg");
} break;
case MATH_DB2LINEAR: {
return PropertyInfo(Variant::REAL,"db");
} break;
case LOGIC_MAX: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"a");
else
return PropertyInfo(Variant::REAL,"b");
} break;
case LOGIC_MIN: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"a");
else
return PropertyInfo(Variant::REAL,"b");
} break;
case LOGIC_CLAMP: {
if (p_idx==0)
return PropertyInfo(Variant::REAL,"a");
else if (p_idx==0)
return PropertyInfo(Variant::REAL,"min");
else
return PropertyInfo(Variant::REAL,"max");
} break;
case LOGIC_NEAREST_PO2: {
return PropertyInfo(Variant::INT,"num");
} break;
case OBJ_WEAKREF: {
return PropertyInfo(Variant::OBJECT,"source");
} break;
case FUNC_FUNCREF: {
if (p_idx==0)
return PropertyInfo(Variant::OBJECT,"instance");
else
return PropertyInfo(Variant::STRING,"funcname");
} break;
case TYPE_CONVERT: {
if (p_idx==0)
return PropertyInfo(Variant::NIL,"what");
else
return PropertyInfo(Variant::STRING,"type");
} break;
case TYPE_OF: {
return PropertyInfo(Variant::NIL,"what");
} break;
case TYPE_EXISTS: {
return PropertyInfo(Variant::STRING,"type");
} break;
case TEXT_STR: {
return PropertyInfo(Variant::NIL,"value");
} break;
case TEXT_PRINT: {
return PropertyInfo(Variant::NIL,"value");
} break;
case TEXT_PRINTERR: {
return PropertyInfo(Variant::NIL,"value");
} break;
case TEXT_PRINTRAW: {
return PropertyInfo(Variant::NIL,"value");
} break;
case VAR_TO_STR: {
return PropertyInfo(Variant::NIL,"var");
} break;
case STR_TO_VAR: {
return PropertyInfo(Variant::STRING,"string");
} break;
case VAR_TO_BYTES: {
return PropertyInfo(Variant::NIL,"var");
} break;
case BYTES_TO_VAR: {
return PropertyInfo(Variant::RAW_ARRAY,"bytes");
} break;
case FUNC_MAX:{}
}
return PropertyInfo();
}
PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) const{
Variant::Type t=Variant::NIL;
switch(func) {
case MATH_SIN:
case MATH_COS:
case MATH_TAN:
case MATH_SINH:
case MATH_COSH:
case MATH_TANH:
case MATH_ASIN:
case MATH_ACOS:
case MATH_ATAN:
case MATH_ATAN2:
case MATH_SQRT:
case MATH_FMOD:
case MATH_FPOSMOD:
case MATH_FLOOR:
case MATH_CEIL:
t=Variant::REAL;
case MATH_ROUND: {
t=Variant::INT;
} break;
case MATH_ABS: {
t=Variant::NIL;
} break;
case MATH_SIGN: {
t=Variant::NIL;
} break;
case MATH_POW:
case MATH_LOG:
case MATH_EXP: {
t=Variant::REAL;
} break;
case MATH_ISNAN:
case MATH_ISINF: {
t=Variant::BOOL;
} break;
case MATH_EASE: {
t=Variant::REAL;
} break;
case MATH_DECIMALS: {
t=Variant::INT;
} break;
case MATH_STEPIFY:
case MATH_LERP:
case MATH_DECTIME: {
t=Variant::REAL;
} break;
case MATH_RANDOMIZE: {
} break;
case MATH_RAND: {
t=Variant::INT;
} break;
case MATH_RANDF:
case MATH_RANDOM: {
t=Variant::REAL;
} break;
case MATH_SEED: {
} break;
case MATH_RANDSEED: {
if (p_idx==0)
return PropertyInfo(Variant::INT,"rnd");
else
return PropertyInfo(Variant::INT,"seed");
} break;
case MATH_DEG2RAD:
case MATH_RAD2DEG:
case MATH_LINEAR2DB:
case MATH_DB2LINEAR: {
t=Variant::REAL;
} break;
case LOGIC_MAX:
case LOGIC_MIN:
case LOGIC_CLAMP: {
} break;
case LOGIC_NEAREST_PO2: {
t=Variant::NIL;
} break;
case OBJ_WEAKREF: {
t=Variant::OBJECT;
} break;
case FUNC_FUNCREF: {
t=Variant::OBJECT;
} break;
case TYPE_CONVERT: {
} break;
case TYPE_OF: {
t=Variant::INT;
} break;
case TYPE_EXISTS: {
t=Variant::BOOL;
} break;
case TEXT_STR: {
t=Variant::STRING;
} break;
case TEXT_PRINT: {
} break;
case TEXT_PRINTERR: {
} break;
case TEXT_PRINTRAW: {
} break;
case VAR_TO_STR: {
t=Variant::STRING;
} break;
case STR_TO_VAR: {
} break;
case VAR_TO_BYTES: {
t=Variant::RAW_ARRAY;
} break;
case BYTES_TO_VAR: {
} break;
case FUNC_MAX:{}
}
return PropertyInfo(t,"");
}
String VisualScriptBuiltinFunc::get_caption() const {
return "BuiltinFunc";
}
String VisualScriptBuiltinFunc::get_text() const {
return func_name[func];
}
void VisualScriptBuiltinFunc::set_func(BuiltinFunc p_which) {
ERR_FAIL_INDEX(p_which,FUNC_MAX);
func=p_which;
_change_notify();
emit_signal("ports_changed");
}
VisualScriptBuiltinFunc::BuiltinFunc VisualScriptBuiltinFunc::get_func() {
return func;
}
VisualScriptNodeInstance* VisualScriptBuiltinFunc::instance(VScriptInstance* p_instance) {
return NULL;
}
void VisualScriptBuiltinFunc::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_func","which"),&VisualScriptBuiltinFunc::set_func);
ObjectTypeDB::bind_method(_MD("get_func"),&VisualScriptBuiltinFunc::get_func);
String cc;
for(int i=0;i<FUNC_MAX;i++) {
if (i>0)
cc+=",";
cc+=func_name[i];
}
ADD_PROPERTY(PropertyInfo(Variant::INT,"function",PROPERTY_HINT_ENUM,cc),_SCS("set_func"),_SCS("get_func"));
}
VisualScriptBuiltinFunc::VisualScriptBuiltinFunc() {
func=MATH_SIN;
}
template<VisualScriptBuiltinFunc::BuiltinFunc func>
static Ref<VisualScriptNode> create_builtin_func_node(const String& p_name) {
Ref<VisualScriptBuiltinFunc> node;
node.instance();
node->set_func(func);
return node;
}
void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/builtin/sin",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SIN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/cos",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_COS>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/tan",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_TAN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/sinh",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SINH>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/cosh",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_COSH>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/tanh",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_TANH>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/asin",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ASIN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/acos",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ACOS>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/atan",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ATAN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/atan2",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ATAN2>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/sqrt",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SQRT>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/fmod",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_FMOD>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/fposmod",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_FPOSMOD>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/floor",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_FLOOR>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/ceil",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_CEIL>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/round",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ROUND>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/abs",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ABS>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/sign",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SIGN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/pow",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_POW>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/log",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LOG>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/exp",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_EXP>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/isnan",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ISNAN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/isinf",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_ISINF>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/ease",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_EASE>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/decimals",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECIMALS>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/stepify",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEPIFY>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/lerp",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/dectime",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/randomize",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/rand",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/randf",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/random",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOM>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/seed",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SEED>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/randseed",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDSEED>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/deg2rad",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DEG2RAD>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/rad2deg",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAD2DEG>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/linear2db",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LINEAR2DB>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/db2linear",create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DB2LINEAR>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/max",create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MAX>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/min",create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MIN>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/clamp",create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_CLAMP>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/nearest_po2",create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_NEAREST_PO2>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/weakref",create_builtin_func_node<VisualScriptBuiltinFunc::OBJ_WEAKREF>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/funcref",create_builtin_func_node<VisualScriptBuiltinFunc::FUNC_FUNCREF>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/convert",create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_CONVERT>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/typeof",create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_OF>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/type_exists",create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_EXISTS>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/str",create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_STR>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/print",create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINT>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/printerr",create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINTERR>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/printraw",create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINTRAW>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/var2str",create_builtin_func_node<VisualScriptBuiltinFunc::VAR_TO_STR>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/str2var",create_builtin_func_node<VisualScriptBuiltinFunc::STR_TO_VAR>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/var2bytes",create_builtin_func_node<VisualScriptBuiltinFunc::VAR_TO_BYTES>);
VisualScriptLanguage::singleton->add_register_func("functions/builtin/bytes2var",create_builtin_func_node<VisualScriptBuiltinFunc::BYTES_TO_VAR>);
}

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#ifndef VISUAL_SCRIPT_BUILTIN_FUNCS_H
#define VISUAL_SCRIPT_BUILTIN_FUNCS_H
#include "visual_script.h"
class VisualScriptBuiltinFunc : public VisualScriptNode {
OBJ_TYPE(VisualScriptBuiltinFunc,VisualScriptNode)
public:
enum BuiltinFunc {
MATH_SIN,
MATH_COS,
MATH_TAN,
MATH_SINH,
MATH_COSH,
MATH_TANH,
MATH_ASIN,
MATH_ACOS,
MATH_ATAN,
MATH_ATAN2,
MATH_SQRT,
MATH_FMOD,
MATH_FPOSMOD,
MATH_FLOOR,
MATH_CEIL,
MATH_ROUND,
MATH_ABS,
MATH_SIGN,
MATH_POW,
MATH_LOG,
MATH_EXP,
MATH_ISNAN,
MATH_ISINF,
MATH_EASE,
MATH_DECIMALS,
MATH_STEPIFY,
MATH_LERP,
MATH_DECTIME,
MATH_RANDOMIZE,
MATH_RAND,
MATH_RANDF,
MATH_RANDOM,
MATH_SEED,
MATH_RANDSEED,
MATH_DEG2RAD,
MATH_RAD2DEG,
MATH_LINEAR2DB,
MATH_DB2LINEAR,
LOGIC_MAX,
LOGIC_MIN,
LOGIC_CLAMP,
LOGIC_NEAREST_PO2,
OBJ_WEAKREF,
FUNC_FUNCREF,
TYPE_CONVERT,
TYPE_OF,
TYPE_EXISTS,
TEXT_STR,
TEXT_PRINT,
TEXT_PRINTERR,
TEXT_PRINTRAW,
VAR_TO_STR,
STR_TO_VAR,
VAR_TO_BYTES,
BYTES_TO_VAR,
FUNC_MAX
};
private:
static const char* func_name[FUNC_MAX];
BuiltinFunc func;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_func(BuiltinFunc p_which);
BuiltinFunc get_func();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptBuiltinFunc();
};
VARIANT_ENUM_CAST(VisualScriptBuiltinFunc::BuiltinFunc)
void register_visual_script_builtin_func_node();
#endif // VISUAL_SCRIPT_BUILTIN_FUNCS_H

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#ifndef VisualSCRIPT_EDITOR_H
#define VisualSCRIPT_EDITOR_H
#include "tools/editor/plugins/script_editor_plugin.h"
#include "visual_script.h"
#include "tools/editor/property_editor.h"
#include "scene/gui/graph_edit.h"
#include "tools/editor/create_dialog.h"
class VisualScriptEditorSignalEdit;
class VisualScriptEditorVariableEdit;
class VisualScriptEditor : public ScriptEditorBase {
OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
enum {
TYPE_SEQUENCE=1000,
INDEX_BASE_SEQUENCE=1024
};
Ref<VisualScript> script;
Button *base_type_select;
HSplitContainer *main_hsplit;
VSplitContainer *left_vsplit;
GraphEdit *graph;
VisualScriptEditorSignalEdit *signal_editor;
AcceptDialog *edit_signal_dialog;
PropertyEditor *edit_signal_edit;
VisualScriptEditorVariableEdit *variable_editor;
AcceptDialog *edit_variable_dialog;
PropertyEditor *edit_variable_edit;
UndoRedo *undo_redo;
Tree *members;
Tree *nodes;
CreateDialog *select_base_type;
struct VirtualInMenu {
String name;
Variant::Type ret;
bool ret_variant;
Vector< Pair<Variant::Type,String> > args;
};
Map<int,VirtualInMenu> virtuals_in_menu;
PopupMenu *new_function_menu;
StringName edited_func;
void _update_graph_connections();
void _update_graph(int p_only_id=-1);
bool updating_members;
void _update_members();
StringName selected;
String _validate_name(const String& p_name) const;
void _node_selected(Node* p_node);
void _change_base_type_callback();
void _change_base_type();
void _member_selected();
void _member_edited();
void _override_pressed(int p_id);
void _begin_node_move();
void _end_node_move();
void _move_node(String func,int p_id,const Vector2& p_to);
void _node_moved(Vector2 p_from,Vector2 p_to, int p_id);
void _remove_node(int p_id);
void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
void _node_ports_changed(const String& p_func,int p_id);
void _available_node_doubleclicked();
void _update_available_nodes();
void _member_button(Object *p_item, int p_column, int p_button);
String revert_on_drag;
void _input(const InputEvent& p_event);
void _on_nodes_delete();
void _on_nodes_duplicate();
Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
protected:
static void _bind_methods();
public:
virtual void apply_code();
virtual Ref<Script> get_edited_script() const;
virtual Vector<String> get_functions();
virtual void set_edited_script(const Ref<Script>& p_script);
virtual void reload_text();
virtual String get_name();
virtual Ref<Texture> get_icon();
virtual bool is_unsaved();
virtual Variant get_edit_state();
virtual void set_edit_state(const Variant& p_state);
virtual void goto_line(int p_line);
virtual void trim_trailing_whitespace();
virtual void ensure_focus();
virtual void tag_saved_version();
virtual void reload(bool p_soft);
virtual void get_breakpoints(List<int> *p_breakpoints);
virtual bool goto_method(const String& p_method);
virtual void add_callback(const String& p_function,StringArray p_args);
virtual void update_settings();
virtual void set_tooltip_request_func(String p_method,Object* p_obj);
virtual Control *get_edit_menu();
static void register_editor();
VisualScriptEditor();
~VisualScriptEditor();
};
#endif // VisualSCRIPT_EDITOR_H

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#include "visual_script_flow_control.h"
//////////////////////////////////////////
////////////////RETURN////////////////////
//////////////////////////////////////////
int VisualScriptReturn::get_output_sequence_port_count() const {
return 0;
}
bool VisualScriptReturn::has_input_sequence_port() const{
return true;
}
int VisualScriptReturn::get_input_value_port_count() const{
return with_value?1:0;
}
int VisualScriptReturn::get_output_value_port_count() const{
return 0;
}
String VisualScriptReturn::get_output_sequence_port_text(int p_port) const {
return String();
}
PropertyInfo VisualScriptReturn::get_input_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="result";
pinfo.type=type;
return pinfo;
}
PropertyInfo VisualScriptReturn::get_output_value_port_info(int p_idx) const{
return PropertyInfo();
}
String VisualScriptReturn::get_caption() const {
return "Return";
}
String VisualScriptReturn::get_text() const {
return get_name();
}
void VisualScriptReturn::set_return_type(Variant::Type p_type) {
if (type==p_type)
return;
type=p_type;
emit_signal("ports_changed");
}
Variant::Type VisualScriptReturn::get_return_type() const{
return type;
}
void VisualScriptReturn::set_enable_return_value(bool p_enable) {
if (with_value==p_enable)
return;
with_value=p_enable;
emit_signal("ports_changed");
}
bool VisualScriptReturn::is_return_value_enabled() const {
return with_value;
}
void VisualScriptReturn::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_return_type","type"),&VisualScriptReturn::set_return_type);
ObjectTypeDB::bind_method(_MD("get_return_type"),&VisualScriptReturn::get_return_type);
ObjectTypeDB::bind_method(_MD("set_enable_return_value","enable"),&VisualScriptReturn::set_enable_return_value);
ObjectTypeDB::bind_method(_MD("is_return_value_enabled"),&VisualScriptReturn::is_return_value_enabled);
String argt="Variant";
for(int i=1;i<Variant::VARIANT_MAX;i++) {
argt+=","+Variant::get_type_name(Variant::Type(i));
}
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"return_value/enabled"),_SCS("set_enable_return_value"),_SCS("is_return_value_enabled"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"return_value/type",PROPERTY_HINT_ENUM,argt),_SCS("set_return_type"),_SCS("get_return_type"));
}
VisualScriptNodeInstance* VisualScriptReturn::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptReturn::VisualScriptReturn() {
with_value=false;
type=Variant::NIL;
}
template<bool with_value>
static Ref<VisualScriptNode> create_return_node(const String& p_name) {
Ref<VisualScriptReturn> node;
node.instance();
node->set_enable_return_value(with_value);
return node;
}
//////////////////////////////////////////
////////////////CONDITION/////////////////
//////////////////////////////////////////
int VisualScriptCondition::get_output_sequence_port_count() const {
return 2;
}
bool VisualScriptCondition::has_input_sequence_port() const{
return true;
}
int VisualScriptCondition::get_input_value_port_count() const{
return 1;
}
int VisualScriptCondition::get_output_value_port_count() const{
return 0;
}
String VisualScriptCondition::get_output_sequence_port_text(int p_port) const {
if (p_port==0)
return "true";
else
return "false";
}
PropertyInfo VisualScriptCondition::get_input_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="cond";
pinfo.type=Variant::BOOL;
return pinfo;
}
PropertyInfo VisualScriptCondition::get_output_value_port_info(int p_idx) const{
return PropertyInfo();
}
String VisualScriptCondition::get_caption() const {
return "Condition";
}
String VisualScriptCondition::get_text() const {
return "if (cond) is: ";
}
void VisualScriptCondition::_bind_methods() {
}
VisualScriptNodeInstance* VisualScriptCondition::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptCondition::VisualScriptCondition() {
}
//////////////////////////////////////////
////////////////WHILE/////////////////
//////////////////////////////////////////
int VisualScriptWhile::get_output_sequence_port_count() const {
return 2;
}
bool VisualScriptWhile::has_input_sequence_port() const{
return true;
}
int VisualScriptWhile::get_input_value_port_count() const{
return 1;
}
int VisualScriptWhile::get_output_value_port_count() const{
return 0;
}
String VisualScriptWhile::get_output_sequence_port_text(int p_port) const {
if (p_port==0)
return "repeat";
else
return "exit";
}
PropertyInfo VisualScriptWhile::get_input_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="cond";
pinfo.type=Variant::BOOL;
return pinfo;
}
PropertyInfo VisualScriptWhile::get_output_value_port_info(int p_idx) const{
return PropertyInfo();
}
String VisualScriptWhile::get_caption() const {
return "While";
}
String VisualScriptWhile::get_text() const {
return "while (cond): ";
}
void VisualScriptWhile::_bind_methods() {
}
VisualScriptNodeInstance* VisualScriptWhile::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptWhile::VisualScriptWhile() {
}
//////////////////////////////////////////
////////////////ITERATOR/////////////////
//////////////////////////////////////////
int VisualScriptIterator::get_output_sequence_port_count() const {
return 2;
}
bool VisualScriptIterator::has_input_sequence_port() const{
return true;
}
int VisualScriptIterator::get_input_value_port_count() const{
return 1;
}
int VisualScriptIterator::get_output_value_port_count() const{
return 1;
}
String VisualScriptIterator::get_output_sequence_port_text(int p_port) const {
if (p_port==0)
return "each";
else
return "exit";
}
PropertyInfo VisualScriptIterator::get_input_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="input";
pinfo.type=Variant::NIL;
return pinfo;
}
PropertyInfo VisualScriptIterator::get_output_value_port_info(int p_idx) const{
PropertyInfo pinfo;
pinfo.name="elem";
pinfo.type=Variant::NIL;
return pinfo;
}
String VisualScriptIterator::get_caption() const {
return "Iterator";
}
String VisualScriptIterator::get_text() const {
return "for (elem) in (input): ";
}
void VisualScriptIterator::_bind_methods() {
}
VisualScriptNodeInstance* VisualScriptIterator::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptIterator::VisualScriptIterator() {
}
//////////////////////////////////////////
////////////////SEQUENCE/////////////////
//////////////////////////////////////////
int VisualScriptSequence::get_output_sequence_port_count() const {
return steps;
}
bool VisualScriptSequence::has_input_sequence_port() const{
return true;
}
int VisualScriptSequence::get_input_value_port_count() const{
return 0;
}
int VisualScriptSequence::get_output_value_port_count() const{
return 1;
}
String VisualScriptSequence::get_output_sequence_port_text(int p_port) const {
return itos(p_port+1);
}
PropertyInfo VisualScriptSequence::get_input_value_port_info(int p_idx) const{
return PropertyInfo();
}
PropertyInfo VisualScriptSequence::get_output_value_port_info(int p_idx) const{
return PropertyInfo(Variant::INT,"current");
}
String VisualScriptSequence::get_caption() const {
return "Sequence";
}
String VisualScriptSequence::get_text() const {
return "in order: ";
}
void VisualScriptSequence::set_steps(int p_steps) {
ERR_FAIL_COND(p_steps<1);
if (steps==p_steps)
return;
steps=p_steps;
emit_signal("ports_changed");
}
int VisualScriptSequence::get_steps() const {
return steps;
}
void VisualScriptSequence::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_steps","steps"),&VisualScriptSequence::set_steps);
ObjectTypeDB::bind_method(_MD("get_steps"),&VisualScriptSequence::get_steps);
ADD_PROPERTY(PropertyInfo(Variant::INT,"steps",PROPERTY_HINT_RANGE,"1,64,1"),_SCS("set_steps"),_SCS("get_steps"));
}
VisualScriptNodeInstance* VisualScriptSequence::instance(VScriptInstance* p_instance) {
return NULL;
}
VisualScriptSequence::VisualScriptSequence() {
steps=1;
}
void register_visual_script_flow_control_nodes() {
VisualScriptLanguage::singleton->add_register_func("flow_control/return",create_return_node<false>);
VisualScriptLanguage::singleton->add_register_func("flow_control/return_with_value",create_return_node<true>);
VisualScriptLanguage::singleton->add_register_func("flow_control/condition",create_node_generic<VisualScriptCondition>);
VisualScriptLanguage::singleton->add_register_func("flow_control/while",create_node_generic<VisualScriptWhile>);
VisualScriptLanguage::singleton->add_register_func("flow_control/iterator",create_node_generic<VisualScriptIterator>);
VisualScriptLanguage::singleton->add_register_func("flow_control/sequence",create_node_generic<VisualScriptSequence>);
}

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#ifndef VISUAL_SCRIPT_FLOW_CONTROL_H
#define VISUAL_SCRIPT_FLOW_CONTROL_H
#include "visual_script.h"
class VisualScriptReturn : public VisualScriptNode {
OBJ_TYPE(VisualScriptReturn,VisualScriptNode)
Variant::Type type;
bool with_value;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_return_type(Variant::Type);
Variant::Type get_return_type() const;
void set_enable_return_value(bool p_enable);
bool is_return_value_enabled() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptReturn();
};
class VisualScriptCondition : public VisualScriptNode {
OBJ_TYPE(VisualScriptCondition,VisualScriptNode)
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptCondition();
};
class VisualScriptWhile : public VisualScriptNode {
OBJ_TYPE(VisualScriptWhile,VisualScriptNode)
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptWhile();
};
class VisualScriptIterator : public VisualScriptNode {
OBJ_TYPE(VisualScriptIterator,VisualScriptNode)
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptIterator();
};
class VisualScriptSequence : public VisualScriptNode {
OBJ_TYPE(VisualScriptSequence,VisualScriptNode)
int steps;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_steps(int p_steps);
int get_steps() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptSequence();
};
void register_visual_script_flow_control_nodes();
#endif // VISUAL_SCRIPT_FLOW_CONTROL_H

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#ifndef VISUAL_SCRIPT_FUNC_NODES_H
#define VISUAL_SCRIPT_FUNC_NODES_H
#include "visual_script.h"
class VisualScriptFunctionCall : public VisualScriptNode {
OBJ_TYPE(VisualScriptFunctionCall,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
CALL_MODE_INSTANCE,
};
private:
CallMode call_mode;
StringName base_type;
NodePath base_path;
StringName function;
int use_default_args;
Node *_get_base_node() const;
StringName _get_base_type() const;
void _update_defargs();
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_function(const StringName& p_type);
StringName get_function() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
void set_use_default_args(int p_amount);
int get_use_default_args() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptFunctionCall();
};
VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode );
class VisualScriptPropertySet : public VisualScriptNode {
OBJ_TYPE(VisualScriptPropertySet,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
CALL_MODE_INSTANCE,
};
private:
CallMode call_mode;
StringName base_type;
NodePath base_path;
StringName property;
bool use_builtin_value;
Variant builtin_value;
Node *_get_base_node() const;
StringName _get_base_type() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_property(const StringName& p_type);
StringName get_property() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
void set_use_builtin_value(bool p_use);
bool is_using_builtin_value() const;
void set_builtin_value(const Variant &p_value);
Variant get_builtin_value() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptPropertySet();
};
VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode );
class VisualScriptPropertyGet : public VisualScriptNode {
OBJ_TYPE(VisualScriptPropertyGet,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
CALL_MODE_INSTANCE,
};
private:
CallMode call_mode;
StringName base_type;
NodePath base_path;
StringName property;
Node *_get_base_node() const;
StringName _get_base_type() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_base_type(const StringName& p_type);
StringName get_base_type() const;
void set_property(const StringName& p_type);
StringName get_property() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptPropertyGet();
};
VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode );
class VisualScriptScriptCall : public VisualScriptNode {
OBJ_TYPE(VisualScriptScriptCall,VisualScriptNode)
public:
enum CallMode {
CALL_MODE_SELF,
CALL_MODE_NODE_PATH,
};
private:
CallMode call_mode;
NodePath base_path;
StringName function;
Node *_get_base_node() const;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_function(const StringName& p_type);
StringName get_function() const;
void set_base_path(const NodePath& p_type);
NodePath get_base_path() const;
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptScriptCall();
};
VARIANT_ENUM_CAST(VisualScriptScriptCall::CallMode );
class VisualScriptEmitSignal : public VisualScriptNode {
OBJ_TYPE(VisualScriptEmitSignal,VisualScriptNode)
private:
StringName name;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_signal(const StringName& p_type);
StringName get_signal() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptEmitSignal();
};
void register_visual_script_func_nodes();
#endif // VISUAL_SCRIPT_FUNC_NODES_H

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#ifndef VISUAL_SCRIPT_NODES_H
#define VISUAL_SCRIPT_NODES_H
#include "visual_script.h"
class VisualScriptFunction : public VisualScriptNode {
OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
struct Argument {
String name;
Variant::Type type;
};
Vector<Argument> arguments;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
void set_argument_type(int p_argidx,Variant::Type p_type);
Variant::Type get_argument_type(int p_argidx) const;
void set_argument_name(int p_argidx,const String& p_name);
String get_argument_name(int p_argidx) const;
void remove_argument(int p_argidx);
int get_argument_count() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptFunction();
};
class VisualScriptOperator : public VisualScriptNode {
OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
Variant::Operator op;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_operator(Variant::Operator p_op);
Variant::Operator get_operator() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptOperator();
};
class VisualScriptVariable : public VisualScriptNode {
OBJ_TYPE(VisualScriptVariable,VisualScriptNode)
StringName variable;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_variable(StringName p_var);
StringName get_variable() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptVariable();
};
class VisualScriptConstant : public VisualScriptNode {
OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
Variant::Type type;
Variant value;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_constant_type(Variant::Type p_type);
Variant::Type get_constant_type() const;
void set_constant_value(Variant p_value);
Variant get_constant_value() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptConstant();
};
class VisualScriptIndexGet : public VisualScriptNode {
OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptIndexGet();
};
class VisualScriptIndexSet : public VisualScriptNode {
OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptIndexSet();
};
class VisualScriptGlobalConstant : public VisualScriptNode {
OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
int index;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_global_constant(int p_which);
int get_global_constant();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptGlobalConstant();
};
class VisualScriptMathConstant : public VisualScriptNode {
OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
public:
enum MathConstant {
MATH_CONSTANT_ONE,
MATH_CONSTANT_PI,
MATH_CONSTANT_2PI,
MATH_CONSTANT_HALF_PI,
MATH_CONSTANT_E,
MATH_CONSTANT_SQRT2,
MATH_CONSTANT_MAX,
};
private:
static const char* const_name[MATH_CONSTANT_MAX];
MathConstant constant;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_math_constant(MathConstant p_which);
MathConstant get_math_constant();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptMathConstant();
};
VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
class VisualScriptSingleton : public VisualScriptNode {
OBJ_TYPE(VisualScriptSingleton,VisualScriptNode)
String singleton;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_singleton(const String &p_string);
String get_singleton();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptSingleton();
};
class VisualScriptSceneNode : public VisualScriptNode {
OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
NodePath path;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_node_path(const NodePath &p_path);
NodePath get_node_path();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptSceneNode();
};
void register_visual_script_nodes();
#endif // VISUAL_SCRIPT_NODES_H

View file

@ -178,6 +178,7 @@ void GraphEdit::_graph_node_raised(Node* p_gn) {
ERR_FAIL_COND(!gn);
gn->raise();
top_layer->raise();
emit_signal("node_selected",p_gn);
}
@ -295,6 +296,36 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
Vector2 pos = gn->get_connection_output_pos(j)+gn->get_pos();
if (pos.distance_to(mpos)<grab_r) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
for (List<Connection>::Element*E=connections.front();E;E=E->next()) {
if (E->get().from==gn->get_name() && E->get().from_port==j) {
Node*to = get_node(String(E->get().to));
if (to && to->cast_to<GraphNode>()) {
connecting_from=E->get().to;
connecting_index=E->get().to_port;
connecting_out=false;
connecting_type=to->cast_to<GraphNode>()->get_connection_input_type(E->get().to_port);
connecting_color=to->cast_to<GraphNode>()->get_connection_input_color(E->get().to_port);
connecting_target=false;
connecting_to=pos;
emit_signal("disconnection_request",E->get().from,E->get().from_port,E->get().to,E->get().to_port);
to = get_node(String(connecting_from)); //maybe it was erased
if (to && to->cast_to<GraphNode>()) {
connecting=true;
}
return;
}
}
}
}
connecting=true;
connecting_from=gn->get_name();
connecting_index=j;
@ -315,7 +346,7 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
if (pos.distance_to(mpos)<grab_r) {
if (right_disconnects) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
for (List<Connection>::Element*E=connections.front();E;E=E->next()) {
@ -381,7 +412,7 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
Vector2 pos = gn->get_connection_output_pos(j)+gn->get_pos();
int type =gn->get_connection_output_type(j);
if (type==connecting_type && pos.distance_to(mpos)<grab_r) {
if ((type==connecting_type ||valid_connection_types.has(ConnType(type,connecting_type))) && pos.distance_to(mpos)<grab_r) {
connecting_target=true;
connecting_to=pos;
@ -398,7 +429,7 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
Vector2 pos = gn->get_connection_input_pos(j)+gn->get_pos();
int type =gn->get_connection_input_type(j);
if (type==connecting_type && pos.distance_to(mpos)<grab_r) {
if ((type==connecting_type ||valid_connection_types.has(ConnType(type,connecting_type))) && pos.distance_to(mpos)<grab_r) {
connecting_target=true;
connecting_to=pos;
connecting_target_to=gn->get_name();
@ -433,7 +464,7 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
}
void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color) {
void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color,const Color& p_to_color) {
static const int steps = 20;
@ -454,7 +485,7 @@ void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const
if (i>0) {
top_layer->draw_line(prev,p,p_color,2);
top_layer->draw_line(prev,p,p_color.linear_interpolate(p_to_color,d),2);
}
prev=p;
@ -488,7 +519,7 @@ void GraphEdit::_top_layer_draw() {
col.g+=0.4;
col.b+=0.4;
}
_draw_cos_line(pos,topos,col);
_draw_cos_line(pos,topos,col,col);
}
List<List<Connection>::Element* > to_erase;
@ -526,7 +557,8 @@ void GraphEdit::_top_layer_draw() {
Vector2 frompos=gfrom->get_connection_output_pos(E->get().from_port)+gfrom->get_pos();
Color color = gfrom->get_connection_output_color(E->get().from_port);
Vector2 topos=gto->get_connection_input_pos(E->get().to_port)+gto->get_pos();
_draw_cos_line(frompos,topos,color);
Color tocolor = gto->get_connection_input_color(E->get().to_port);
_draw_cos_line(frompos,topos,color,tocolor);
}
@ -538,6 +570,18 @@ void GraphEdit::_top_layer_draw() {
top_layer->draw_rect(box_selecting_rect,Color(0.7,0.7,1.0,0.3));
}
void GraphEdit::set_selected(Node* p_child) {
for(int i=get_child_count()-1;i>=0;i--) {
GraphNode *gn=get_child(i)->cast_to<GraphNode>();
if (!gn)
continue;
gn->set_selected(gn==p_child);
}
}
void GraphEdit::_input_event(const InputEvent& p_ev) {
if (p_ev.type==InputEvent::MOUSE_MOTION && (p_ev.mouse_motion.button_mask&BUTTON_MASK_MIDDLE || (p_ev.mouse_motion.button_mask&BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
@ -804,6 +848,29 @@ bool GraphEdit::is_right_disconnects_enabled() const{
return right_disconnects;
}
void GraphEdit::add_valid_right_disconnect_type(int p_type) {
valid_right_disconnect_types.insert(p_type);
}
void GraphEdit::remove_valid_right_disconnect_type(int p_type){
valid_right_disconnect_types.erase(p_type);
}
void GraphEdit::add_valid_left_disconnect_type(int p_type){
valid_left_disconnect_types.insert(p_type);
}
void GraphEdit::remove_valid_left_disconnect_type(int p_type){
valid_left_disconnect_types.erase(p_type);
}
Array GraphEdit::_get_connection_list() const {
List<Connection> conns;
@ -838,6 +905,35 @@ void GraphEdit::_zoom_plus() {
set_zoom(zoom*ZOOM_SCALE);
}
void GraphEdit::add_valid_connection_type(int p_type,int p_with_type) {
ConnType ct;
ct.type_a=p_type;
ct.type_b=p_with_type;
valid_connection_types.insert(ct);
}
void GraphEdit::remove_valid_connection_type(int p_type,int p_with_type) {
ConnType ct;
ct.type_a=p_type;
ct.type_b=p_with_type;
valid_connection_types.erase(ct);
}
bool GraphEdit::is_valid_connection_type(int p_type,int p_with_type) const {
ConnType ct;
ct.type_a=p_type;
ct.type_b=p_with_type;
return valid_connection_types.has(ct);
}
void GraphEdit::_bind_methods() {
@ -865,10 +961,13 @@ void GraphEdit::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&GraphEdit::_input_event);
ObjectTypeDB::bind_method(_MD("set_selected","node"),&GraphEdit::set_selected);
ADD_SIGNAL(MethodInfo("connection_request",PropertyInfo(Variant::STRING,"from"),PropertyInfo(Variant::INT,"from_slot"),PropertyInfo(Variant::STRING,"to"),PropertyInfo(Variant::INT,"to_slot")));
ADD_SIGNAL(MethodInfo("disconnection_request",PropertyInfo(Variant::STRING,"from"),PropertyInfo(Variant::INT,"from_slot"),PropertyInfo(Variant::STRING,"to"),PropertyInfo(Variant::INT,"to_slot")));
ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2,"p_position")));
ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
ADD_SIGNAL(MethodInfo("node_selected",PropertyInfo(Variant::OBJECT,"node")));
ADD_SIGNAL(MethodInfo("delete_nodes_request"));
ADD_SIGNAL(MethodInfo("_begin_node_move"));
ADD_SIGNAL(MethodInfo("_end_node_move"));

View file

@ -106,7 +106,7 @@ private:
bool updating;
List<Connection> connections;
void _draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color);
void _draw_cos_line(const Vector2& p_from, const Vector2& p_to, const Color& p_color, const Color &p_to_color);
void _graph_node_raised(Node* p_gn);
void _graph_node_moved(Node *p_gn);
@ -122,6 +122,30 @@ private:
Array _get_connection_list() const;
struct ConnType {
union {
struct {
uint32_t type_a;
uint32_t type_b;
};
uint64_t key;
};
bool operator<(const ConnType& p_type) const {
return key<p_type.key;
}
ConnType(uint32_t a=0, uint32_t b=0) {
type_a=a;
type_b=b;
}
};
Set<ConnType> valid_connection_types;
Set<int> valid_left_disconnect_types;
Set<int> valid_right_disconnect_types;
friend class GraphEditFilter;
bool _filter_input(const Point2& p_point);
protected:
@ -138,6 +162,10 @@ public:
void disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port);
void clear_connections();
void add_valid_connection_type(int p_type,int p_with_type);
void remove_valid_connection_type(int p_type,int p_with_type);
bool is_valid_connection_type(int p_type,int p_with_type) const;
void set_zoom(float p_zoom);
float get_zoom() const;
@ -147,8 +175,16 @@ public:
void set_right_disconnects(bool p_enable);
bool is_right_disconnects_enabled() const;
void add_valid_right_disconnect_type(int p_type);
void remove_valid_right_disconnect_type(int p_type);
void add_valid_left_disconnect_type(int p_type);
void remove_valid_left_disconnect_type(int p_type);
Vector2 get_scroll_ofs() const;
void set_selected(Node* p_child);
GraphEdit();
};

View file

@ -223,10 +223,20 @@ void GraphNode::_notification(int p_what) {
continue;
const Slot &s=slot_info[E->key()];
//left
if (s.enable_left)
port->draw(get_canvas_item(),icofs+Point2(edgeofs,cache_y[E->key()]),s.color_left);
if (s.enable_right)
port->draw(get_canvas_item(),icofs+Point2(get_size().x-edgeofs,cache_y[E->key()]),s.color_right);
if (s.enable_left) {
Ref<Texture> p = port;
if (s.custom_slot_left.is_valid()) {
p=s.custom_slot_left;
}
p->draw(get_canvas_item(),icofs+Point2(edgeofs,cache_y[E->key()]),s.color_left);
}
if (s.enable_right) {
Ref<Texture> p = port;
if (s.custom_slot_right.is_valid()) {
p=s.custom_slot_right;
}
p->draw(get_canvas_item(),icofs+Point2(get_size().x-edgeofs,cache_y[E->key()]),s.color_right);
}
}
}
@ -239,7 +249,7 @@ void GraphNode::_notification(int p_what) {
}
void GraphNode::set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right) {
void GraphNode::set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right,const Ref<Texture>& p_custom_left,const Ref<Texture>& p_custom_right) {
ERR_FAIL_COND(p_idx<0);
@ -255,6 +265,8 @@ void GraphNode::set_slot(int p_idx,bool p_enable_left,int p_type_left,const Colo
s.enable_right=p_enable_right;
s.type_right=p_type_right;
s.color_right=p_color_right;
s.custom_slot_left=p_custom_left;
s.custom_slot_right=p_custom_right;
slot_info[p_idx]=s;
update();
connpos_dirty=true;
@ -580,7 +592,7 @@ void GraphNode::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_title"),&GraphNode::get_title);
ObjectTypeDB::bind_method(_MD("_input_event"),&GraphNode::_input_event);
ObjectTypeDB::bind_method(_MD("set_slot","idx","enable_left","type_left","color_left","enable_right","type_right","color_right"),&GraphNode::set_slot);
ObjectTypeDB::bind_method(_MD("set_slot","idx","enable_left","type_left","color_left","enable_right","type_right","color_right","custom_left","custom_right"),&GraphNode::set_slot,DEFVAL(Ref<Texture>()),DEFVAL(Ref<Texture>()));
ObjectTypeDB::bind_method(_MD("clear_slot","idx"),&GraphNode::clear_slot);
ObjectTypeDB::bind_method(_MD("clear_all_slots","idx"),&GraphNode::clear_all_slots);
ObjectTypeDB::bind_method(_MD("is_slot_enabled_left","idx"),&GraphNode::is_slot_enabled_left);

View file

@ -44,6 +44,8 @@ class GraphNode : public Container {
bool enable_right;
int type_right;
Color color_right;
Ref<Texture> custom_slot_left;
Ref<Texture> custom_slot_right;
Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); }
@ -91,7 +93,7 @@ public:
void set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right);
void set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right,const Ref<Texture>& p_custom_left=Ref<Texture>(),const Ref<Texture>& p_custom_right=Ref<Texture>());
void clear_slot(int p_idx);
void clear_all_slots();
bool is_slot_enabled_left(int p_idx) const;

View file

@ -626,8 +626,8 @@ void fill_default_theme(Ref<Theme>& t,const Ref<Font> & default_font,const Ref<F
// GraphNode
Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png,6,24,6,5,3,24,16,5);
Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png,6,24,6,5,3,24,16,5);
Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png,6,24,6,5,16,24,16,5);
Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png,6,24,6,5,16,24,16,5);
Ref<StyleBoxTexture> graphsbdefault = make_stylebox(graph_node_default_png,4,4,4,4,6,4,4,4);
Ref<StyleBoxTexture> graphsbdeffocus = make_stylebox(graph_node_default_focus_png,4,4,4,4,6,4,4,4);
//graphsb->set_expand_margin_size(MARGIN_LEFT,10);
@ -641,7 +641,7 @@ void fill_default_theme(Ref<Theme>& t,const Ref<Font> & default_font,const Ref<F
t->set_icon("close","GraphNode", make_icon( graph_node_close_png ) );
t->set_font("title_font","GraphNode", default_font );
t->set_color("title_color","GraphNode", Color(0,0,0,1));
t->set_constant("title_offset","GraphNode", 18 *scale);
t->set_constant("title_offset","GraphNode", 20 *scale);
t->set_constant("close_offset","GraphNode", 18 *scale);
t->set_constant("port_offset","GraphNode", 3 *scale);

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@ -5,12 +5,12 @@
static const unsigned char arrow_down_png[]={
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0xc,0x0,0x0,0x0,0xc,0x8,0x4,0x0,0x0,0x0,0xfc,0x7c,0x94,0x6c,0x0,0x0,0x0,0x4,0x67,0x41,0x4d,0x41,0x0,0x0,0xb1,0x8f,0xb,0xfc,0x61,0x5,0x0,0x0,0x0,0x20,0x63,0x48,0x52,0x4d,0x0,0x0,0x7a,0x26,0x0,0x0,0x80,0x84,0x0,0x0,0xfa,0x0,0x0,0x0,0x80,0xe8,0x0,0x0,0x75,0x30,0x0,0x0,0xea,0x60,0x0,0x0,0x3a,0x98,0x0,0x0,0x17,0x70,0x9c,0xba,0x51,0x3c,0x0,0x0,0x0,0x2,0x62,0x4b,0x47,0x44,0x0,0xff,0x87,0x8f,0xcc,0xbf,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x6,0x16,0x12,0x2b,0x4,0x4e,0x1d,0x2,0xaf,0x0,0x0,0x0,0x4a,0x49,0x44,0x41,0x54,0x18,0xd3,0x63,0x60,0xa0,0x1a,0x60,0x64,0x60,0x60,0x60,0x78,0xf0,0x1f,0x55,0x50,0x81,0x91,0x81,0x81,0x9,0x97,0xe,0xfc,0x12,0x8c,0xf1,0xc,0x5f,0xe1,0x22,0xdf,0x19,0xd3,0x91,0xe4,0xef,0x6b,0xdc,0xbf,0xf4,0xe0,0xff,0x83,0xff,0xf,0xae,0x3f,0xd6,0x45,0xb2,0x9c,0x81,0x81,0x81,0xe1,0x5,0xf7,0xcf,0x29,0xc,0xc,0xec,0x39,0x12,0x5f,0x19,0xa8,0xd,0x0,0x99,0x85,0x11,0xfa,0x28,0xbe,0xff,0xef,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x63,0x72,0x65,0x61,0x74,0x65,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x35,0x3a,0x35,0x30,0x2b,0x30,0x32,0x3a,0x30,0x30,0xba,0x84,0x14,0xff,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x6d,0x6f,0x64,0x69,0x66,0x79,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x35,0x3a,0x35,0x30,0x2b,0x30,0x32,0x3a,0x30,0x30,0xcb,0xd9,0xac,0x43,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0xc,0x0,0x0,0x0,0xc,0x8,0x6,0x0,0x0,0x0,0x56,0x75,0x5c,0xe7,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0xff,0x0,0xff,0x0,0xff,0xa0,0xbd,0xa7,0x93,0x0,0x0,0x0,0x6d,0x49,0x44,0x41,0x54,0x28,0x91,0x63,0x60,0x18,0x74,0x80,0x11,0xc6,0x78,0xf0,0xe0,0xc1,0x7f,0x7c,0xa,0x15,0x14,0x14,0x18,0x19,0x18,0x18,0x18,0x98,0x48,0xb5,0x81,0x7c,0xd,0x8c,0x8c,0x8c,0xf1,0xc,0xc,0xc,0x5f,0xb1,0xa8,0xf9,0xce,0xc8,0xc8,0x98,0xe,0x57,0x87,0x2c,0x73,0xff,0xfe,0x7d,0xd,0x6,0x6,0x86,0x55,0x8c,0x8c,0x8c,0xba,0x50,0xa1,0x1b,0xcc,0xcc,0xcc,0x61,0xb2,0xb2,0xb2,0x97,0xb1,0x6a,0x60,0x60,0x60,0x60,0x78,0xf1,0xe2,0x5,0xf7,0xcf,0x9f,0x3f,0xa7,0x30,0x30,0x30,0x30,0xb0,0xb3,0xb3,0xe7,0x48,0x48,0x48,0x60,0xb3,0x75,0x30,0x1,0x0,0x28,0x20,0x14,0xc2,0x1b,0xd0,0x7c,0xca,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
};
static const unsigned char arrow_right_png[]={
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};
@ -60,12 +60,12 @@ static const unsigned char checker_bg_png[]={
static const unsigned char close_png[]={
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};
static const unsigned char close_hl_png[]={
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};
@ -100,12 +100,12 @@ static const unsigned char full_panel_bg_png[]={
static const unsigned char graph_node_png[]={
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};
static const unsigned char graph_node_close_png[]={
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};
@ -120,7 +120,7 @@ static const unsigned char graph_node_default_focus_png[]={
static const unsigned char graph_node_selected_png[]={
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};
@ -165,32 +165,32 @@ static const unsigned char hsplitter_png[]={
static const unsigned char icon_add_png[]={
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};
static const unsigned char icon_close_png[]={
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};
static const unsigned char icon_color_pick_png[]={
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};
static const unsigned char icon_folder_png[]={
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};
static const unsigned char icon_play_png[]={
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};
static const unsigned char icon_reload_png[]={
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};
@ -200,17 +200,17 @@ static const unsigned char icon_stop_png[]={
static const unsigned char icon_zoom_less_png[]={
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x0,0x0,0x0,0x0,0x3a,0x98,0xa0,0xbd,0x0,0x0,0x0,0x4,0x67,0x41,0x4d,0x41,0x0,0x0,0xb1,0x8f,0xb,0xfc,0x61,0x5,0x0,0x0,0x0,0x20,0x63,0x48,0x52,0x4d,0x0,0x0,0x7a,0x26,0x0,0x0,0x80,0x84,0x0,0x0,0xfa,0x0,0x0,0x0,0x80,0xe8,0x0,0x0,0x75,0x30,0x0,0x0,0xea,0x60,0x0,0x0,0x3a,0x98,0x0,0x0,0x17,0x70,0x9c,0xba,0x51,0x3c,0x0,0x0,0x0,0x2,0x74,0x52,0x4e,0x53,0x0,0x0,0x76,0x93,0xcd,0x38,0x0,0x0,0x0,0x2,0x62,0x4b,0x47,0x44,0x0,0xff,0x87,0x8f,0xcc,0xbf,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x6,0x16,0x12,0x2b,0x5,0x39,0x1a,0x32,0x39,0x0,0x0,0x0,0x17,0x49,0x44,0x41,0x54,0x18,0xd3,0x63,0x60,0x18,0x10,0xc0,0xc8,0xf0,0x0,0x85,0xaf,0xc0,0x34,0x30,0xee,0xc0,0x0,0x0,0x97,0xf9,0x1,0x4,0xea,0x8f,0x4a,0x96,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x63,0x72,0x65,0x61,0x74,0x65,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x35,0x3a,0x34,0x39,0x2b,0x30,0x32,0x3a,0x30,0x30,0xe3,0xb6,0x51,0xb2,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x6d,0x6f,0x64,0x69,0x66,0x79,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x35,0x3a,0x34,0x39,0x2b,0x30,0x32,0x3a,0x30,0x30,0x92,0xeb,0xe9,0xe,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0xff,0x0,0xff,0x0,0xff,0xa0,0xbd,0xa7,0x93,0x0,0x0,0x0,0x25,0x49,0x44,0x41,0x54,0x38,0x8d,0x63,0x60,0x18,0x5,0xc3,0x0,0x30,0x32,0x30,0x30,0x30,0x3c,0x78,0xf0,0xe0,0x3f,0x39,0x9a,0x15,0x14,0x14,0x18,0x99,0xa8,0xeb,0x9e,0x51,0x30,0x44,0x1,0x0,0xff,0xa9,0x4,0x4,0x4a,0xae,0x20,0xfa,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
};
static const unsigned char icon_zoom_more_png[]={
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x0,0x0,0x0,0x0,0x3a,0x98,0xa0,0xbd,0x0,0x0,0x0,0x4,0x67,0x41,0x4d,0x41,0x0,0x0,0xb1,0x8f,0xb,0xfc,0x61,0x5,0x0,0x0,0x0,0x20,0x63,0x48,0x52,0x4d,0x0,0x0,0x7a,0x26,0x0,0x0,0x80,0x84,0x0,0x0,0xfa,0x0,0x0,0x0,0x80,0xe8,0x0,0x0,0x75,0x30,0x0,0x0,0xea,0x60,0x0,0x0,0x3a,0x98,0x0,0x0,0x17,0x70,0x9c,0xba,0x51,0x3c,0x0,0x0,0x0,0x2,0x74,0x52,0x4e,0x53,0x0,0x0,0x76,0x93,0xcd,0x38,0x0,0x0,0x0,0x2,0x62,0x4b,0x47,0x44,0x0,0xff,0x87,0x8f,0xcc,0xbf,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x6,0x16,0x12,0x2b,0x5,0x39,0x1a,0x32,0x39,0x0,0x0,0x0,0x21,0x49,0x44,0x41,0x54,0x18,0xd3,0x63,0x60,0xc0,0x1,0x1e,0x3c,0x80,0x32,0x98,0xd0,0x65,0xa8,0x21,0xc0,0xc8,0xf0,0x0,0x85,0xaf,0x80,0xa1,0x82,0x3e,0xee,0xc0,0x0,0x0,0x13,0x86,0x4,0x98,0x60,0x93,0x6c,0x5a,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x63,0x72,0x65,0x61,0x74,0x65,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x35,0x3a,0x35,0x30,0x2b,0x30,0x32,0x3a,0x30,0x30,0xba,0x84,0x14,0xff,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x6d,0x6f,0x64,0x69,0x66,0x79,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x35,0x3a,0x35,0x30,0x2b,0x30,0x32,0x3a,0x30,0x30,0xcb,0xd9,0xac,0x43,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x6,0x0,0x0,0x0,0x1f,0xf3,0xff,0x61,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0xff,0x0,0xff,0x0,0xff,0xa0,0xbd,0xa7,0x93,0x0,0x0,0x0,0x36,0x49,0x44,0x41,0x54,0x38,0x8d,0x63,0x60,0xa0,0x25,0x78,0xf0,0xe0,0xc1,0xff,0x7,0xf,0x1e,0xfc,0xc7,0xa7,0x86,0x89,0x52,0x4b,0x46,0xd,0x60,0x60,0x60,0x64,0x60,0x80,0x84,0x36,0x39,0x9a,0x15,0x14,0x14,0x18,0x29,0x76,0x1,0x5e,0x30,0x9a,0xe,0xe8,0x64,0x0,0xc5,0x0,0x0,0xc7,0x6e,0x12,0x94,0xf9,0x26,0x2e,0xdb,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
};
static const unsigned char icon_zoom_reset_png[]={
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x0,0x10,0x8,0x4,0x0,0x0,0x0,0xb5,0xfa,0x37,0xea,0x0,0x0,0x0,0x4,0x67,0x41,0x4d,0x41,0x0,0x0,0xb1,0x8f,0xb,0xfc,0x61,0x5,0x0,0x0,0x0,0x20,0x63,0x48,0x52,0x4d,0x0,0x0,0x7a,0x26,0x0,0x0,0x80,0x84,0x0,0x0,0xfa,0x0,0x0,0x0,0x80,0xe8,0x0,0x0,0x75,0x30,0x0,0x0,0xea,0x60,0x0,0x0,0x3a,0x98,0x0,0x0,0x17,0x70,0x9c,0xba,0x51,0x3c,0x0,0x0,0x0,0x2,0x62,0x4b,0x47,0x44,0x0,0xff,0x87,0x8f,0xcc,0xbf,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x6,0x16,0x12,0x2b,0x5,0x39,0x1a,0x32,0x39,0x0,0x0,0x0,0x4e,0x49,0x44,0x41,0x54,0x28,0xcf,0x63,0x60,0x20,0x6,0x3c,0xc,0x7b,0xf0,0xff,0xc1,0x7f,0xec,0x22,0x8c,0xc,0xc,0xcf,0x44,0x7e,0x5d,0x65,0x10,0x63,0x60,0x50,0x60,0x84,0x49,0x23,0x8b,0x30,0x31,0x30,0xfc,0x9a,0xc6,0x20,0x86,0x6a,0x22,0xa6,0x8,0x3,0xcc,0x40,0x84,0x55,0x30,0x16,0x13,0x21,0xf7,0xb1,0xa0,0x72,0x11,0xee,0x80,0x1,0x82,0x26,0x50,0x5d,0x1,0x7a,0x80,0xd,0xe,0x5f,0x10,0x4,0x0,0xfc,0xc5,0x22,0x8c,0x12,0xab,0xcb,0x61,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x63,0x72,0x65,0x61,0x74,0x65,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x35,0x3a,0x35,0x30,0x2b,0x30,0x32,0x3a,0x30,0x30,0xba,0x84,0x14,0xff,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x6d,0x6f,0x64,0x69,0x66,0x79,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x35,0x3a,0x35,0x30,0x2b,0x30,0x32,0x3a,0x30,0x30,0xcb,0xd9,0xac,0x43,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
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};
@ -235,7 +235,7 @@ static const unsigned char logo_png[]={
static const unsigned char option_arrow_png[]={
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0xc,0x0,0x0,0x0,0xc,0x8,0x4,0x0,0x0,0x0,0xfc,0x7c,0x94,0x6c,0x0,0x0,0x0,0x4,0x67,0x41,0x4d,0x41,0x0,0x0,0xb1,0x8f,0xb,0xfc,0x61,0x5,0x0,0x0,0x0,0x20,0x63,0x48,0x52,0x4d,0x0,0x0,0x7a,0x26,0x0,0x0,0x80,0x84,0x0,0x0,0xfa,0x0,0x0,0x0,0x80,0xe8,0x0,0x0,0x75,0x30,0x0,0x0,0xea,0x60,0x0,0x0,0x3a,0x98,0x0,0x0,0x17,0x70,0x9c,0xba,0x51,0x3c,0x0,0x0,0x0,0x2,0x62,0x4b,0x47,0x44,0x0,0xff,0x87,0x8f,0xcc,0xbf,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x6,0x16,0x12,0x2b,0x4,0x4e,0x1d,0x2,0xaf,0x0,0x0,0x0,0x5f,0x49,0x44,0x41,0x54,0x18,0xd3,0x63,0x60,0x20,0xc,0xee,0x27,0xdc,0x4f,0xc0,0x22,0xfc,0x50,0xfb,0xc1,0x97,0x7,0x5f,0x1e,0x6a,0xc3,0xf8,0x4c,0x10,0xea,0x5,0xf7,0xff,0x55,0xc,0xdc,0xc,0xdc,0xff,0x57,0xbd,0xe0,0x46,0x91,0xf8,0x39,0x85,0x41,0x8b,0x81,0x81,0x81,0x81,0x41,0xeb,0xe7,0x14,0x22,0x6c,0xc5,0x7,0x1e,0xce,0x7f,0xf0,0x1f,0x2,0x1f,0xce,0x87,0x88,0x30,0xc2,0x2c,0xff,0x71,0x8a,0x41,0x8b,0x81,0x81,0xe1,0x1a,0x87,0x99,0xc4,0x57,0xbc,0xce,0x25,0xec,0x41,0x74,0x0,0x0,0xec,0x66,0x28,0xba,0x76,0x22,0x7a,0x72,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x63,0x72,0x65,0x61,0x74,0x65,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x35,0x3a,0x35,0x30,0x2b,0x30,0x32,0x3a,0x30,0x30,0xba,0x84,0x14,0xff,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x6d,0x6f,0x64,0x69,0x66,0x79,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x35,0x3a,0x35,0x30,0x2b,0x30,0x32,0x3a,0x30,0x30,0xcb,0xd9,0xac,0x43,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
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};
@ -280,7 +280,7 @@ static const unsigned char popup_bg_disabled_png[]={
static const unsigned char popup_checked_png[]={
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};
@ -390,12 +390,12 @@ static const unsigned char selection_oof_png[]={
static const unsigned char spinbox_updown_png[]={
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};
static const unsigned char submenu_png[]={
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};
@ -410,7 +410,7 @@ static const unsigned char tab_behind_png[]={
static const unsigned char tab_close_png[]={
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};
@ -425,12 +425,12 @@ static const unsigned char tab_current_png[]={
static const unsigned char tab_menu_png[]={
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};
static const unsigned char tab_menu_hl_png[]={
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};
@ -490,7 +490,7 @@ static const unsigned char unchecked_png[]={
static const unsigned char updown_png[]={
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};

View file

@ -1051,7 +1051,11 @@ void CodeTextEditor::_code_complete_timer_timeout() {
void CodeTextEditor::_complete_request() {
List<String> entries;
_code_complete_script(text_editor->get_text_for_completion(),&entries);
String ctext = text_editor->get_text_for_completion();
_code_complete_script(ctext,&entries);
if (code_complete_func) {
code_complete_func(code_complete_ud,ctext,&entries);
}
// print_line("COMPLETE: "+p_request);
if (entries.size()==0)
return;
@ -1135,13 +1139,16 @@ void CodeTextEditor::_text_changed_idle_timeout() {
_validate_script();
emit_signal("validate_script");
}
void CodeTextEditor::_notification(int p_what) {
if (p_what==EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED)
if (p_what==EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
_load_theme_settings();
emit_signal("load_theme_settings");
}
if (p_what==NOTIFICATION_ENTER_TREE) {
_update_font();
}
@ -1157,10 +1164,21 @@ void CodeTextEditor::_bind_methods() {
ObjectTypeDB::bind_method("_code_complete_timer_timeout",&CodeTextEditor::_code_complete_timer_timeout);
ObjectTypeDB::bind_method("_complete_request",&CodeTextEditor::_complete_request);
ObjectTypeDB::bind_method("_font_resize_timeout",&CodeTextEditor::_font_resize_timeout);
ADD_SIGNAL(MethodInfo("validate_script"));
ADD_SIGNAL(MethodInfo("load_theme_settings"));
}
void CodeTextEditor::set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func,void * p_ud) {
code_complete_func=p_code_complete_func;
code_complete_ud=p_ud;
}
CodeTextEditor::CodeTextEditor() {
code_complete_func=NULL;
ED_SHORTCUT("script_editor/zoom_in", TTR("Zoom In"), KEY_MASK_CMD|KEY_EQUAL);
ED_SHORTCUT("script_editor/zoom_out", TTR("Zoom Out"), KEY_MASK_CMD|KEY_MINUS);
ED_SHORTCUT("script_editor/reset_zoom", TTR("Reset Zoom"), KEY_MASK_CMD|KEY_0);

View file

@ -189,6 +189,8 @@ public:
};
typedef void (*CodeTextEditorCodeCompleteFunc)(void* p_ud,const String& p_code, List<String>* r_options);
class CodeTextEditor : public VBoxContainer {
OBJ_TYPE(CodeTextEditor,VBoxContainer);
@ -218,13 +220,16 @@ class CodeTextEditor : public VBoxContainer {
void _zoom_out();
void _reset_zoom();
CodeTextEditorCodeCompleteFunc code_complete_func;
void *code_complete_ud;
protected:
void set_error(const String& p_error);
virtual void _load_theme_settings() {}
virtual void _validate_script()=0;
virtual void _code_complete_script(const String& p_code, List<String>* r_options) {};
virtual void _validate_script() {}
virtual void _code_complete_script(const String& p_code, List<String>* r_options) {}
void _text_changed_idle_timeout();
void _code_complete_timer_timeout();
@ -235,10 +240,16 @@ protected:
public:
void set_error(const String& p_error);
void update_line_and_column() { _line_col_changed(); }
TextEdit *get_text_edit() { return text_editor; }
FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
virtual void apply_code() {}
void set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void * p_ud);
CodeTextEditor();
};

View file

@ -86,6 +86,7 @@
#include "plugins/collision_polygon_editor_plugin.h"
#include "plugins/collision_polygon_2d_editor_plugin.h"
#include "plugins/script_editor_plugin.h"
#include "plugins/script_text_editor.h"
#include "plugins/path_2d_editor_plugin.h"
#include "plugins/particles_editor_plugin.h"
#include "plugins/particles_2d_editor_plugin.h"
@ -6443,6 +6444,8 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( SpatialEditorPlugin(this) ) );
add_editor_plugin( memnew( ScriptEditorPlugin(this) ) );
ScriptTextEditor::register_editor(); //register one for text scripts
if (StreamPeerSSL::is_available()) {
add_editor_plugin( memnew( AssetLibraryEditorPlugin(this) ) );
} else {

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@ -73,41 +73,44 @@ public:
class ScriptEditorDebugger;
class ScriptTextEditor : public CodeTextEditor {
OBJ_TYPE( ScriptTextEditor, CodeTextEditor );
Ref<Script> script;
Vector<String> functions;
protected:
virtual void _validate_script();
virtual void _code_complete_script(const String& p_code, List<String>* r_options);
virtual void _load_theme_settings();
void _notification(int p_what);
static void _bind_methods();
class ScriptEditorBase : public Control {
OBJ_TYPE( ScriptEditorBase, Control );
public:
virtual void apply_code();
Ref<Script> get_edited_script() const;
Vector<String> get_functions() ;
void set_edited_script(const Ref<Script>& p_script);
void reload_text();
String get_name() ;
Ref<Texture> get_icon() ;
bool is_unsaved();
ScriptTextEditor();
virtual void apply_code()=0;
virtual Ref<Script> get_edited_script() const=0;
virtual Vector<String> get_functions()=0;
virtual void set_edited_script(const Ref<Script>& p_script)=0;
virtual void reload_text()=0;
virtual String get_name()=0;
virtual Ref<Texture> get_icon()=0;
virtual bool is_unsaved()=0;
virtual Variant get_edit_state()=0;
virtual void set_edit_state(const Variant& p_state)=0;
virtual void goto_line(int p_line)=0;
virtual void trim_trailing_whitespace()=0;
virtual void ensure_focus()=0;
virtual void tag_saved_version()=0;
virtual void reload(bool p_soft)=0;
virtual void get_breakpoints(List<int> *p_breakpoints)=0;
virtual bool goto_method(const String& p_method)=0;
virtual void add_callback(const String& p_function,StringArray p_args)=0;
virtual void update_settings()=0;
virtual void set_tooltip_request_func(String p_method,Object* p_obj)=0;
virtual Control *get_edit_menu()=0;
ScriptEditorBase() {}
};
typedef ScriptEditorBase* (*CreateScriptEditorFunc)(const Ref<Script>& p_script);
class EditorScriptCodeCompletionCache;
class ScriptEditor : public VBoxContainer {
@ -128,43 +131,19 @@ class ScriptEditor : public VBoxContainer {
FILE_SAVE_THEME_AS,
FILE_CLOSE,
CLOSE_DOCS,
EDIT_UNDO,
EDIT_REDO,
EDIT_CUT,
EDIT_COPY,
EDIT_PASTE,
EDIT_SELECT_ALL,
EDIT_COMPLETE,
EDIT_AUTO_INDENT,
EDIT_TRIM_TRAILING_WHITESAPCE,
EDIT_TOGGLE_COMMENT,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
EDIT_INDENT_RIGHT,
EDIT_INDENT_LEFT,
EDIT_CLONE_DOWN,
FILE_TOOL_RELOAD,
FILE_TOOL_RELOAD_SOFT,
SEARCH_FIND,
SEARCH_FIND_NEXT,
SEARCH_FIND_PREV,
SEARCH_REPLACE,
SEARCH_LOCATE_FUNCTION,
SEARCH_GOTO_LINE,
SEARCH_HELP,
SEARCH_CLASSES,
SEARCH_WEBSITE,
DEBUG_TOGGLE_BREAKPOINT,
DEBUG_REMOVE_ALL_BREAKPOINTS,
DEBUG_GOTO_NEXT_BREAKPOINT,
DEBUG_GOTO_PREV_BREAKPOINT,
DEBUG_NEXT,
DEBUG_STEP,
DEBUG_BREAK,
DEBUG_CONTINUE,
DEBUG_SHOW,
DEBUG_SHOW_KEEP_OPEN,
HELP_CONTEXTUAL,
SEARCH_HELP,
SEARCH_CLASSES,
SEARCH_WEBSITE,
HELP_SEARCH_FIND,
HELP_SEARCH_FIND_NEXT,
WINDOW_MOVE_LEFT,
WINDOW_MOVE_RIGHT,
WINDOW_NEXT,
@ -175,10 +154,8 @@ class ScriptEditor : public VBoxContainer {
HBoxContainer *menu_hb;
MenuButton *file_menu;
MenuButton *edit_menu;
MenuButton *search_menu;
MenuButton *script_search_menu;
MenuButton *debug_menu;
MenuButton *help_menu;
Timer *autosave_timer;
uint64_t idle;
@ -191,7 +168,6 @@ class ScriptEditor : public VBoxContainer {
HSplitContainer *script_split;
TabContainer *tab_container;
EditorFileDialog *file_dialog;
GotoLineDialog *goto_line_dialog;
ConfirmationDialog *erase_tab_confirm;
ScriptCreateDialog *script_create_dialog;
ScriptEditorDebugger* debugger;
@ -205,13 +181,17 @@ class ScriptEditor : public VBoxContainer {
ToolButton *script_back;
ToolButton *script_forward;
enum {
SCRIPT_EDITOR_FUNC_MAX=32
};
static int script_editor_func_count;
static CreateScriptEditorFunc script_editor_funcs[SCRIPT_EDITOR_FUNC_MAX];
struct ScriptHistory {
Control *control;
int scroll_pos;
int cursor_column;
int cursor_row;
Variant state;
};
Vector<ScriptHistory> history;
@ -246,7 +226,7 @@ class ScriptEditor : public VBoxContainer {
bool auto_reload_running_scripts;
void _live_auto_reload_running_scripts();
ScriptEditorQuickOpen *quick_open;
void _update_selected_editor_menu();
EditorScriptCodeCompletionCache *completion_cache;
@ -286,6 +266,7 @@ class ScriptEditor : public VBoxContainer {
void _unhandled_input(const InputEvent& p_event);
void _help_search(String p_text);
void _history_forward();
void _history_back();
@ -323,8 +304,7 @@ public:
void get_breakpoints(List<String> *p_breakpoints);
void swap_lines(TextEdit *tx, int line1, int line2);
void _breakpoint_toggled(const int p_row);
//void swap_lines(TextEdit *tx, int line1, int line2);
void save_all_scripts();
@ -342,6 +322,7 @@ public:
ScriptEditorDebugger *get_debugger() { return debugger; }
void set_live_auto_reload_running_scripts(bool p_enabled);
static void register_create_script_editor_function(CreateScriptEditorFunc p_func);
ScriptEditor(EditorNode *p_editor);
~ScriptEditor();
};

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@ -0,0 +1,112 @@
#ifndef SCRIPT_TEXT_EDITOR_H
#define SCRIPT_TEXT_EDITOR_H
#include "script_editor_plugin.h"
class ScriptTextEditor : public ScriptEditorBase {
OBJ_TYPE( ScriptTextEditor, ScriptEditorBase );
CodeTextEditor *code_editor;
Ref<Script> script;
Vector<String> functions;
HBoxContainer *edit_hb;
MenuButton *edit_menu;
MenuButton *search_menu;
GotoLineDialog *goto_line_dialog;
ScriptEditorQuickOpen *quick_open;
enum {
EDIT_UNDO,
EDIT_REDO,
EDIT_CUT,
EDIT_COPY,
EDIT_PASTE,
EDIT_SELECT_ALL,
EDIT_COMPLETE,
EDIT_AUTO_INDENT,
EDIT_TRIM_TRAILING_WHITESAPCE,
EDIT_TOGGLE_COMMENT,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
EDIT_INDENT_RIGHT,
EDIT_INDENT_LEFT,
EDIT_CLONE_DOWN,
SEARCH_FIND,
SEARCH_FIND_NEXT,
SEARCH_FIND_PREV,
SEARCH_REPLACE,
SEARCH_LOCATE_FUNCTION,
SEARCH_GOTO_LINE,
DEBUG_TOGGLE_BREAKPOINT,
DEBUG_REMOVE_ALL_BREAKPOINTS,
DEBUG_GOTO_NEXT_BREAKPOINT,
DEBUG_GOTO_PREV_BREAKPOINT,
HELP_CONTEXTUAL,
};
protected:
static void _code_complete_scripts(void* p_ud,const String& p_code, List<String>* r_options);
void _breakpoint_toggled(int p_row);
//no longer virtual
void _validate_script();
void _code_complete_script(const String& p_code, List<String>* r_options);
void _load_theme_settings();
void _notification(int p_what);
static void _bind_methods();
void _edit_option(int p_op);
void _goto_line(int p_line) { goto_line(p_line); }
public:
virtual void apply_code();
virtual Ref<Script> get_edited_script() const;
virtual Vector<String> get_functions() ;
virtual void set_edited_script(const Ref<Script>& p_script);
virtual void reload_text();
virtual String get_name() ;
virtual Ref<Texture> get_icon() ;
virtual bool is_unsaved();
virtual Variant get_edit_state();
virtual void set_edit_state(const Variant& p_state);
virtual void ensure_focus();
virtual void trim_trailing_whitespace();
virtual void tag_saved_version();
virtual void goto_line(int p_line);
virtual void reload(bool p_soft);
virtual void get_breakpoints(List<int> *p_breakpoints);
virtual void add_callback(const String& p_function,StringArray p_args);
virtual void update_settings();
virtual bool goto_method(const String& p_method);
virtual void set_tooltip_request_func(String p_method,Object* p_obj);
Control *get_edit_menu();
static void register_editor();
ScriptTextEditor();
};
#endif // SCRIPT_TEXT_EDITOR_H

View file

@ -940,11 +940,23 @@ void CustomPropertyEditor::_color_changed(const Color& p_color) {
void CustomPropertyEditor::_node_path_selected(NodePath p_path) {
if (owner) {
if (hint==PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && hint_text!=String()) {
Node* node=get_node(hint_text);
if (node) {
Node *tonode=node->get_node(p_path);
if (tonode) {
p_path=node->get_path_to(tonode);
}
}
} else if (owner) {
Node *node=NULL;
if (owner->is_type("Node"))
if (owner->is_type("Node"))
node = owner->cast_to<Node>();
else if (owner->is_type("ArrayPropertyEdit"))
node = owner->cast_to<ArrayPropertyEdit>()->get_node();
@ -4349,7 +4361,7 @@ SectionedPropertyEditor::~SectionedPropertyEditor() {
double PropertyValueEvaluator::eval(const String& p_text) {
if (!obj)
if (!obj || !script_language)
return _default_eval(p_text);
Ref<Script> script= Ref<Script>(script_language ->create_script());
@ -4361,6 +4373,8 @@ double PropertyValueEvaluator::eval(const String& p_text) {
}
ScriptInstance *script_instance = script->instance_create(this);
if (!script_instance)
return _default_eval(p_text);
Variant::CallError call_err;
script_instance->call("set_this",obj);
@ -4388,7 +4402,13 @@ String PropertyValueEvaluator::_build_script(const String& p_text) {
}
PropertyValueEvaluator::PropertyValueEvaluator() {
script_language = ScriptServer::get_language(0); // todo: get script language from editor setting
script_language=NULL;
for(int i=0;i<ScriptServer::get_language_count();i++) {
if (ScriptServer::get_language(i)->get_name()=="GDScript") {
script_language=ScriptServer::get_language(i);
}
}
}
PropertyValueEvaluator::~PropertyValueEvaluator() {