Merge pull request #73975 from bitsawer/fix_preprocessor_include_check
Fix shader preprocessor include resource check
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ad32b22bde
1 changed files with 5 additions and 0 deletions
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@ -679,6 +679,11 @@ void ShaderPreprocessor::process_include(Tokenizer *p_tokenizer) {
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path = state->current_filename.get_base_dir().path_join(path);
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path = state->current_filename.get_base_dir().path_join(path);
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}
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}
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if (!ResourceLoader::exists(path)) {
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set_error(RTR("Shader include file does not exist: ") + path, line);
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return;
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}
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Ref<Resource> res = ResourceLoader::load(path);
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Ref<Resource> res = ResourceLoader::load(path);
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if (res.is_null()) {
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if (res.is_null()) {
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set_error(RTR("Shader include load failed. Does the shader include exist? Is there a cyclic dependency?"), line);
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set_error(RTR("Shader include load failed. Does the shader include exist? Is there a cyclic dependency?"), line);
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