From ad504b926f9a0cfabde78254f6a4b40901cb8592 Mon Sep 17 00:00:00 2001 From: Luka Dornhecker Date: Tue, 18 Dec 2018 14:17:43 +0100 Subject: [PATCH] Add option to toggle console window on Windows MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by: RĂ©mi Verschelde --- core/os/os.h | 2 ++ editor/editor_node.cpp | 10 ++++++++++ editor/editor_node.h | 1 + editor/editor_settings.cpp | 1 + main/main.cpp | 5 +++++ platform/windows/os_windows.cpp | 12 ++++++++++++ platform/windows/os_windows.h | 3 +++ 7 files changed, 34 insertions(+) diff --git a/core/os/os.h b/core/os/os.h index 514e1e2ad3f..1b19ddff263 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -222,6 +222,8 @@ public: virtual bool is_window_maximized() const { return true; } virtual void set_window_always_on_top(bool p_enabled) {} virtual bool is_window_always_on_top() const { return false; } + virtual void set_console_visible(bool p_enabled) {} + virtual bool is_console_visible() const { return false; } virtual void request_attention() {} virtual void center_window(); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 2d2f67314d4..21ed4781596 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -2474,6 +2474,13 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { OS::get_singleton()->set_window_fullscreen(!OS::get_singleton()->is_window_fullscreen()); + } break; + case SETTINGS_TOGGLE_CONSOLE: { + + bool was_visible = OS::get_singleton()->is_console_visible(); + OS::get_singleton()->set_console_visible(!was_visible); + EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", !was_visible); + } break; case SETTINGS_PICK_MAIN_SCENE: { @@ -5873,6 +5880,9 @@ EditorNode::EditorNode() { p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F), SETTINGS_TOGGLE_FULLSCREEN); #else p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN); +#endif +#ifdef WINDOWS_ENABLED + p->add_item(TTR("Toggle System Console"), SETTINGS_TOGGLE_CONSOLE); #endif p->add_separator(); diff --git a/editor/editor_node.h b/editor/editor_node.h index f3bc95c409c..366d9c27709 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -193,6 +193,7 @@ private: SETTINGS_MANAGE_EXPORT_TEMPLATES, SETTINGS_MANAGE_FEATURE_PROFILES, SETTINGS_PICK_MAIN_SCENE, + SETTINGS_TOGGLE_CONSOLE, SETTINGS_TOGGLE_FULLSCREEN, SETTINGS_HELP, SCENE_TAB_CLOSE, diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 58e3cc6fc16..5e04bf49530 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -345,6 +345,7 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT); _initial_set("interface/editor/separate_distraction_mode", false); + _initial_set("interface/editor/hide_console_window", false); _initial_set("interface/editor/save_each_scene_on_quit", true); // Regression _initial_set("interface/editor/quit_confirmation", true); diff --git a/main/main.cpp b/main/main.cpp index c51ffd91245..c765ff97009 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1797,6 +1797,7 @@ bool Main::start() { pmanager->add_child(progress_dialog); sml->get_root()->add_child(pmanager); OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN); + project_manager = true; } if (project_manager || editor) { @@ -1806,6 +1807,10 @@ bool Main::start() { StreamPeerSSL::load_certs_from_file(certs); else StreamPeerSSL::load_certs_from_memory(StreamPeerSSL::get_project_cert_array()); + + // Hide console window if requested (Windows-only) + bool hide_console = EditorSettings::get_singleton()->get_setting("interface/editor/hide_console_window"); + OS::get_singleton()->set_console_visible(!hide_console); } #endif } diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 6e6df08f028..5876a385c64 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1979,6 +1979,17 @@ bool OS_Windows::is_window_always_on_top() const { return video_mode.always_on_top; } +void OS_Windows::set_console_visible(bool p_enabled) { + if (console_visible == p_enabled) + return; + ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE); + console_visible = p_enabled; +} + +bool OS_Windows::is_console_visible() const { + return console_visible; +} + bool OS_Windows::get_window_per_pixel_transparency_enabled() const { if (!is_layered_allowed()) return false; @@ -3231,6 +3242,7 @@ OS_Windows::OS_Windows(HINSTANCE _hInstance) { control_mem = false; meta_mem = false; minimized = false; + console_visible = IsWindowVisible(GetConsoleWindow()); hInstance = _hInstance; pressrc = 0; diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index 4660c16b97d..fc8ad1b188a 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -210,6 +210,7 @@ protected: bool maximized; bool minimized; bool borderless; + bool console_visible; public: LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); @@ -256,6 +257,8 @@ public: virtual bool is_window_maximized() const; virtual void set_window_always_on_top(bool p_enabled); virtual bool is_window_always_on_top() const; + virtual void set_console_visible(bool p_enabled); + virtual bool is_console_visible() const; virtual void request_attention(); virtual void set_borderless_window(bool p_borderless);