Fix CapsuleMesh loading issue (radius reset)
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3ccff61979
commit
ad7b3549a5
1 changed files with 5 additions and 2 deletions
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@ -439,12 +439,15 @@ void CapsuleMesh::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m"), "set_height", "get_height");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m"), "set_height", "get_height");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
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ADD_LINKED_PROPERTY("radius", "height");
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ADD_LINKED_PROPERTY("height", "radius");
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}
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}
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void CapsuleMesh::set_radius(const float p_radius) {
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void CapsuleMesh::set_radius(const float p_radius) {
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radius = p_radius;
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radius = p_radius;
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if (radius > height * 0.5) {
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if (radius > height * 0.5) {
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radius = height * 0.5;
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height = radius * 2.0;
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}
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}
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_request_update();
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_request_update();
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}
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}
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@ -456,7 +459,7 @@ float CapsuleMesh::get_radius() const {
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void CapsuleMesh::set_height(const float p_height) {
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void CapsuleMesh::set_height(const float p_height) {
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height = p_height;
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height = p_height;
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if (radius > height * 0.5) {
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if (radius > height * 0.5) {
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height = radius * 2;
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radius = height * 0.5;
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}
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}
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_request_update();
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_request_update();
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}
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}
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