From ae1393acaef148c8e2d77f122ffef395e326d024 Mon Sep 17 00:00:00 2001 From: toasteater <48371905+toasteater@users.noreply.github.com> Date: Tue, 2 Apr 2019 17:38:03 +0800 Subject: [PATCH] Improve RandomNumberGenerator docs. Clarified behavior of a few methods. Added implementation notes so that developers not familiar with RNGs are alerted to common pitfalls. --- doc/classes/RandomNumberGenerator.xml | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml index 6fa2d44fd06..948477ba439 100644 --- a/doc/classes/RandomNumberGenerator.xml +++ b/doc/classes/RandomNumberGenerator.xml @@ -1,9 +1,10 @@ - A class for generation pseudo-random numbers. + A class for generating pseudo-random numbers. + RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32. The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions. @@ -14,7 +15,7 @@ - Generates pseudo-random float between '0.0' and '1.0'. + Generates pseudo-random float between '0.0' and '1.0', inclusive. @@ -25,14 +26,14 @@ - Generates pseudo-random float between [code]from[/code] and [code]to[/code]. + Generates pseudo-random float between [code]from[/code] and [code]to[/code], inclusive. - Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295'. + Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295', inclusive. @@ -57,6 +58,7 @@ The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers. + [b]Note:[/b] The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.