Fix return type for collide_shape to use PackedVector3Array
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3 changed files with 5 additions and 5 deletions
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@ -21,7 +21,7 @@
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</description>
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</method>
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<method name="collide_shape">
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<return type="PackedVector2Array[]" />
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<return type="PackedVector3Array[]" />
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<param index="0" name="parameters" type="PhysicsShapeQueryParameters3D" />
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<param index="1" name="max_results" type="int" default="32" />
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<description>
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@ -429,7 +429,7 @@ Vector<real_t> PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQue
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return ret;
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}
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TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
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TypedArray<PackedVector3Array> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
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Vector<Vector3> ret;
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@ -437,9 +437,9 @@ TypedArray<PackedVector2Array> PhysicsDirectSpaceState3D::_collide_shape(const R
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int rc = 0;
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bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc);
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if (!res) {
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return TypedArray<PackedVector2Array>();
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return TypedArray<PackedVector3Array>();
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}
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TypedArray<PackedVector2Array> r;
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TypedArray<PackedVector3Array> r;
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r.resize(rc * 2);
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for (int i = 0; i < rc * 2; i++) {
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r[i] = ret[i];
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@ -125,7 +125,7 @@ private:
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TypedArray<Dictionary> _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32);
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TypedArray<Dictionary> _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
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Vector<real_t> _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
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TypedArray<PackedVector2Array> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
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TypedArray<PackedVector3Array> _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
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Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
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protected:
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