Add QuickLoad option to resource picker.
When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").
In my experience, this is much faster than clicking through the File
Dialog.
Relates to godotengine/godot-proposals#346.
(cherry picked from commit 470b94fe22
)
This commit is contained in:
parent
68b8cf75ea
commit
ae38c672f1
2 changed files with 24 additions and 1 deletions
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@ -137,6 +137,10 @@ void EditorResourcePicker::_file_selected(const String &p_path) {
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_update_resource();
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}
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void EditorResourcePicker::_file_quick_selected() {
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_file_selected(quick_open->get_selected());
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}
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void EditorResourcePicker::_update_menu() {
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_update_menu_items();
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@ -154,7 +158,10 @@ void EditorResourcePicker::_update_menu_items() {
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// Add options for creating specific subtypes of the base resource type.
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set_create_options(edit_menu);
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// Add an option to load a resource from a file.
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// Add an option to load a resource from a file using the QuickOpen dialog.
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edit_menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Quick Load"), OBJ_MENU_QUICKLOAD);
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// Add an option to load a resource from a file using the regular file dialog.
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edit_menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Load"), OBJ_MENU_LOAD);
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// Add options for changing existing value of the resource.
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@ -247,6 +254,17 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
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file_dialog->popup_centered_ratio();
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} break;
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case OBJ_MENU_QUICKLOAD: {
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if (!quick_open) {
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quick_open = memnew(EditorQuickOpen);
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add_child(quick_open);
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quick_open->connect("quick_open", this, "_file_quick_selected");
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}
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quick_open->popup_dialog(base_type);
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quick_open->set_title(TTR("Resource"));
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} break;
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case OBJ_MENU_EDIT: {
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if (edited_resource.is_valid()) {
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emit_signal("resource_selected", edited_resource);
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@ -644,6 +662,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
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void EditorResourcePicker::_bind_methods() {
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// Internal binds.
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ClassDB::bind_method(D_METHOD("_file_selected"), &EditorResourcePicker::_file_selected);
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ClassDB::bind_method(D_METHOD("_file_quick_selected"), &EditorResourcePicker::_file_quick_selected);
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ClassDB::bind_method(D_METHOD("_resource_selected"), &EditorResourcePicker::_resource_selected);
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ClassDB::bind_method(D_METHOD("_button_draw"), &EditorResourcePicker::_button_draw);
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ClassDB::bind_method(D_METHOD("_button_input"), &EditorResourcePicker::_button_input);
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@ -32,6 +32,7 @@
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#define EDITOR_RESOURCE_PICKER_H
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#include "editor_file_dialog.h"
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#include "quick_open.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup_menu.h"
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@ -54,9 +55,11 @@ class EditorResourcePicker : public HBoxContainer {
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TextureRect *preview_rect;
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Button *edit_button;
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EditorFileDialog *file_dialog = nullptr;
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EditorQuickOpen *quick_open = nullptr;
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enum MenuOption {
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OBJ_MENU_LOAD,
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OBJ_MENU_QUICKLOAD,
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OBJ_MENU_EDIT,
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OBJ_MENU_CLEAR,
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OBJ_MENU_MAKE_UNIQUE,
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@ -75,6 +78,7 @@ class EditorResourcePicker : public HBoxContainer {
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void _update_resource_preview(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, ObjectID p_obj);
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void _resource_selected();
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void _file_quick_selected();
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void _file_selected(const String &p_path);
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void _update_menu();
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