Merge pull request #76980 from m4gr3d/fix_input_anr_main

Fix input ANR in the Godot Android editor
This commit is contained in:
Rémi Verschelde 2023-05-12 10:07:19 +02:00
commit ae4d469ca2
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@ -847,6 +847,7 @@ bool Input::is_emulating_touch_from_mouse() const {
// Calling this whenever the game window is focused helps unsticking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
void Input::ensure_touch_mouse_raised() {
_THREAD_SAFE_METHOD_
if (mouse_from_touch_index != -1) {
mouse_from_touch_index = -1;