Fix AnimatedSprite2D & 3D animation list in inspector

This commit is contained in:
jmb462 2021-11-05 21:51:42 +01:00 committed by Jean-Michel Bernard
parent a8476c04f4
commit ae9560af82
2 changed files with 14 additions and 8 deletions

View file

@ -115,14 +115,17 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
names.sort_custom<StringName::AlphCompare>();
bool current_found = false;
bool is_first_element = true;
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
if (E->prev()) {
for (const StringName &E : names) {
if (!is_first_element) {
p_property.hint_string += ",";
} else {
is_first_element = false;
}
p_property.hint_string += String(E->get());
if (animation == E->get()) {
p_property.hint_string += String(E);
if (animation == E) {
current_found = true;
}
}

View file

@ -1004,14 +1004,17 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
names.sort_custom<StringName::AlphCompare>();
bool current_found = false;
bool is_first_element = true;
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
if (E->prev()) {
for (const StringName &E : names) {
if (!is_first_element) {
p_property.hint_string += ",";
} else {
is_first_element = false;
}
p_property.hint_string += String(E->get());
if (animation == E->get()) {
p_property.hint_string += String(E);
if (animation == E) {
current_found = true;
}
}