Fixed rigidbody sleping, Fixes #13952
This commit is contained in:
parent
512c60f1d8
commit
aea1b2e6c3
2 changed files with 29 additions and 11 deletions
|
@ -264,6 +264,7 @@ RigidBodyBullet::RigidBodyBullet() :
|
|||
can_sleep(true),
|
||||
force_integration_callback(NULL),
|
||||
isTransformChanged(false),
|
||||
previousActiveState(true),
|
||||
maxCollisionsDetection(0),
|
||||
collisionsCount(0),
|
||||
maxAreasWhereIam(10),
|
||||
|
@ -287,6 +288,7 @@ RigidBodyBullet::RigidBodyBullet() :
|
|||
for (int i = areasWhereIam.size() - 1; 0 <= i; --i) {
|
||||
areasWhereIam[i] = NULL;
|
||||
}
|
||||
btBody->setSleepingThresholds(0.2, 0.2);
|
||||
}
|
||||
|
||||
RigidBodyBullet::~RigidBodyBullet() {
|
||||
|
@ -337,7 +339,7 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) {
|
|||
|
||||
void RigidBodyBullet::dispatch_callbacks() {
|
||||
/// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent
|
||||
if (btBody->isActive() && force_integration_callback && isTransformChanged) {
|
||||
if (previousActiveState != btBody->isActive() && force_integration_callback && isTransformChanged) {
|
||||
|
||||
BulletPhysicsDirectBodyState *bodyDirect = BulletPhysicsDirectBodyState::get_singleton(this);
|
||||
|
||||
|
@ -364,6 +366,8 @@ void RigidBodyBullet::dispatch_callbacks() {
|
|||
/// Lock axis
|
||||
btBody->setLinearVelocity(btBody->getLinearVelocity() * btBody->getLinearFactor());
|
||||
btBody->setAngularVelocity(btBody->getAngularVelocity() * btBody->getAngularFactor());
|
||||
|
||||
previousActiveState = btBody->isActive();
|
||||
}
|
||||
|
||||
void RigidBodyBullet::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
|
||||
|
@ -580,7 +584,8 @@ Variant RigidBodyBullet::get_state(PhysicsServer::BodyState p_state) const {
|
|||
void RigidBodyBullet::apply_central_impulse(const Vector3 &p_impulse) {
|
||||
btVector3 btImpu;
|
||||
G_TO_B(p_impulse, btImpu);
|
||||
btBody->activate();
|
||||
if (Vector3() != p_impulse)
|
||||
btBody->activate();
|
||||
btBody->applyCentralImpulse(btImpu);
|
||||
}
|
||||
|
||||
|
@ -589,14 +594,16 @@ void RigidBodyBullet::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impul
|
|||
btVector3 btPos;
|
||||
G_TO_B(p_impulse, btImpu);
|
||||
G_TO_B(p_pos, btPos);
|
||||
btBody->activate();
|
||||
if (Vector3() != p_impulse)
|
||||
btBody->activate();
|
||||
btBody->applyImpulse(btImpu, btPos);
|
||||
}
|
||||
|
||||
void RigidBodyBullet::apply_torque_impulse(const Vector3 &p_impulse) {
|
||||
btVector3 btImp;
|
||||
G_TO_B(p_impulse, btImp);
|
||||
btBody->activate();
|
||||
if (Vector3() != p_impulse)
|
||||
btBody->activate();
|
||||
btBody->applyTorqueImpulse(btImp);
|
||||
}
|
||||
|
||||
|
@ -605,28 +612,32 @@ void RigidBodyBullet::apply_force(const Vector3 &p_force, const Vector3 &p_pos)
|
|||
btVector3 btPos;
|
||||
G_TO_B(p_force, btForce);
|
||||
G_TO_B(p_pos, btPos);
|
||||
btBody->activate();
|
||||
if (Vector3() != p_force)
|
||||
btBody->activate();
|
||||
btBody->applyForce(btForce, btPos);
|
||||
}
|
||||
|
||||
void RigidBodyBullet::apply_central_force(const Vector3 &p_force) {
|
||||
btVector3 btForce;
|
||||
G_TO_B(p_force, btForce);
|
||||
btBody->activate();
|
||||
if (Vector3() != p_force)
|
||||
btBody->activate();
|
||||
btBody->applyCentralForce(btForce);
|
||||
}
|
||||
|
||||
void RigidBodyBullet::apply_torque(const Vector3 &p_torque) {
|
||||
btVector3 btTorq;
|
||||
G_TO_B(p_torque, btTorq);
|
||||
btBody->activate();
|
||||
if (Vector3() != p_torque)
|
||||
btBody->activate();
|
||||
btBody->applyTorque(btTorq);
|
||||
}
|
||||
|
||||
void RigidBodyBullet::set_applied_force(const Vector3 &p_force) {
|
||||
btVector3 btVec = btBody->getTotalTorque();
|
||||
|
||||
btBody->activate();
|
||||
if (Vector3() != p_force)
|
||||
btBody->activate();
|
||||
|
||||
btBody->clearForces();
|
||||
btBody->applyTorque(btVec);
|
||||
|
@ -644,7 +655,8 @@ Vector3 RigidBodyBullet::get_applied_force() const {
|
|||
void RigidBodyBullet::set_applied_torque(const Vector3 &p_torque) {
|
||||
btVector3 btVec = btBody->getTotalForce();
|
||||
|
||||
btBody->activate();
|
||||
if (Vector3() != p_torque)
|
||||
btBody->activate();
|
||||
|
||||
btBody->clearForces();
|
||||
btBody->applyCentralForce(btVec);
|
||||
|
@ -711,7 +723,8 @@ bool RigidBodyBullet::is_continuous_collision_detection_enabled() const {
|
|||
void RigidBodyBullet::set_linear_velocity(const Vector3 &p_velocity) {
|
||||
btVector3 btVec;
|
||||
G_TO_B(p_velocity, btVec);
|
||||
btBody->activate();
|
||||
if (Vector3() != p_velocity)
|
||||
btBody->activate();
|
||||
btBody->setLinearVelocity(btVec);
|
||||
}
|
||||
|
||||
|
@ -724,7 +737,8 @@ Vector3 RigidBodyBullet::get_linear_velocity() const {
|
|||
void RigidBodyBullet::set_angular_velocity(const Vector3 &p_velocity) {
|
||||
btVector3 btVec;
|
||||
G_TO_B(p_velocity, btVec);
|
||||
btBody->activate();
|
||||
if (Vector3() != p_velocity)
|
||||
btBody->activate();
|
||||
btBody->setAngularVelocity(btVec);
|
||||
}
|
||||
|
||||
|
@ -833,6 +847,9 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
|
|||
|
||||
void RigidBodyBullet::reload_space_override_modificator() {
|
||||
|
||||
if (!is_active())
|
||||
return;
|
||||
|
||||
Vector3 newGravity(space->get_gravity_direction() * space->get_gravity_magnitude());
|
||||
real_t newLinearDamp(linearDamp);
|
||||
real_t newAngularDamp(angularDamp);
|
||||
|
|
|
@ -207,6 +207,7 @@ private:
|
|||
bool isScratchedSpaceOverrideModificator;
|
||||
|
||||
bool isTransformChanged;
|
||||
bool previousActiveState; // Last check state
|
||||
|
||||
ForceIntegrationCallback *force_integration_callback;
|
||||
|
||||
|
|
Loading…
Reference in a new issue