Fix bufSize parameter for glGetSynciv
According to the docs: https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml Bufsize is in integers, not bytes. The current code overflows data unto other stack variables.
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@ -115,7 +115,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
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if (state.canvas_instance_data_buffers[state.current_data_buffer_index].fence != GLsync()) {
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GLint syncStatus;
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glGetSynciv(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, GL_SYNC_STATUS, sizeof(GLint), nullptr, &syncStatus);
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glGetSynciv(state.canvas_instance_data_buffers[state.current_data_buffer_index].fence, GL_SYNC_STATUS, 1, nullptr, &syncStatus);
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if (syncStatus == GL_UNSIGNALED) {
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// If older than 2 frames, wait for sync OpenGL can have up to 3 frames in flight, any more and we need to sync anyway.
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if (state.canvas_instance_data_buffers[state.current_data_buffer_index].last_frame_used < RSG::rasterizer->get_frame_number() - 2) {
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