diff --git a/doc/classes/ReferenceRect.xml b/doc/classes/ReferenceRect.xml index 4f8f71b3dbc..ed2d397f7d3 100644 --- a/doc/classes/ReferenceRect.xml +++ b/doc/classes/ReferenceRect.xml @@ -14,6 +14,9 @@ Sets the border [Color] of the [ReferenceRect]. + + Sets the border width of the [ReferenceRect]. The border grows both inwards and outwards with respect to the rectangle box. + If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game. diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp index 27c57c684a8..32ec0049f0d 100644 --- a/scene/gui/reference_rect.cpp +++ b/scene/gui/reference_rect.cpp @@ -38,7 +38,7 @@ void ReferenceRect::_notification(int p_what) { return; } if (Engine::get_singleton()->is_editor_hint() || !editor_only) { - draw_rect(Rect2(Point2(), get_size()), border_color, false); + draw_rect(Rect2(Point2(), get_size()), border_color, false, border_width); } } } @@ -52,6 +52,15 @@ Color ReferenceRect::get_border_color() const { return border_color; } +void ReferenceRect::set_border_width(float p_width) { + border_width = MAX(0.0, p_width); + update(); +} + +float ReferenceRect::get_border_width() const { + return border_width; +} + void ReferenceRect::set_editor_only(const bool &p_enabled) { editor_only = p_enabled; update(); @@ -65,14 +74,13 @@ void ReferenceRect::_bind_methods() { ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color); ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color); + ClassDB::bind_method(D_METHOD("get_border_width"), &ReferenceRect::get_border_width); + ClassDB::bind_method(D_METHOD("set_border_width", "width"), &ReferenceRect::set_border_width); + ClassDB::bind_method(D_METHOD("get_editor_only"), &ReferenceRect::get_editor_only); ClassDB::bind_method(D_METHOD("set_editor_only", "enabled"), &ReferenceRect::set_editor_only); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "border_width", PROPERTY_HINT_RANGE, "0.0,5.0,0.1,or_greater"), "set_border_width", "get_border_width"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "get_editor_only"); } - -ReferenceRect::ReferenceRect() { - border_color = Color(1, 0, 0); - editor_only = true; -} diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h index db2f4269f33..becbbf47c54 100644 --- a/scene/gui/reference_rect.h +++ b/scene/gui/reference_rect.h @@ -35,19 +35,22 @@ class ReferenceRect : public Control { GDCLASS(ReferenceRect, Control); - Color border_color; - bool editor_only; + + Color border_color = Color(1, 0, 0); + float border_width = 1.0; + bool editor_only = true; protected: void _notification(int p_what); static void _bind_methods(); public: - ReferenceRect(); - void set_border_color(const Color &p_color); Color get_border_color() const; + void set_border_width(float p_width); + float get_border_width() const; + void set_editor_only(const bool &p_enabled); bool get_editor_only() const; };