Initial version of VS natvis file
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06c8b5a4ff
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4 changed files with 131 additions and 3 deletions
1
.gitattributes
vendored
1
.gitattributes
vendored
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@ -9,3 +9,4 @@ drivers/* linguist-vendored
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*.py eol=lf
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*.py eol=lf
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*.hpp eol=lf
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*.hpp eol=lf
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*.xml eol=lf
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*.xml eol=lf
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*.natvis eol=lf
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3
.gitignore
vendored
3
.gitignore
vendored
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@ -98,9 +98,6 @@ bld/
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# Hints for improving IntelliSense, created together with VS project
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# Hints for improving IntelliSense, created together with VS project
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cpp.hint
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cpp.hint
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# Visualizers for the VS debugger
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*.natvis
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#NUNIT
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#NUNIT
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*.VisualState.xml
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*.VisualState.xml
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TestResult.xml
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TestResult.xml
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@ -29,6 +29,7 @@ prog = env.add_program('#bin/godot', common_win + res_obj, PROGSUFFIX=env["PROGS
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# Microsoft Visual Studio Project Generation
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# Microsoft Visual Studio Project Generation
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if env['vsproj']:
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if env['vsproj']:
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
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env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"]
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for x in common_win:
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for x in common_win:
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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129
platform/windows/godot.natvis
Normal file
129
platform/windows/godot.natvis
Normal file
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@ -0,0 +1,129 @@
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<?xml version="1.0" encoding="utf-8"?>
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="Vector<*>">
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<Expand>
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<Item Name="size">(_cowdata && _cowdata->_ptr) ? (((const unsigned int *)(_cowdata->_ptr))[-1]) : 0</Item>
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<ArrayItems>
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<Size>(_cowdata && _cowdata->_ptr) ? (((const unsigned int *)(_cowdata->_ptr))[-1]) : 0</Size>
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<ValuePointer>(_cowdata) ? (_cowdata->_ptr) : 0</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="PoolVector<*>">
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<Expand>
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<Item Name="size">alloc ? (alloc->size / sizeof($T1)) : 0</Item>
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<ArrayItems>
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<Size>alloc ? (alloc->size / sizeof($T1)) : 0</Size>
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<ValuePointer>alloc ? (($T1 *)alloc->mem) : 0</ValuePointer>
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</ArrayItems>
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</Expand>
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</Type>
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<Type Name="Variant">
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<DisplayString Condition="this->type == Variant::NIL">nil</DisplayString>
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<DisplayString Condition="this->type == Variant::BOOL">{_data._bool}</DisplayString>
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<DisplayString Condition="this->type == Variant::INT">{_data._int}</DisplayString>
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<DisplayString Condition="this->type == Variant::REAL">{_data._real}</DisplayString>
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<DisplayString Condition="this->type == Variant::TRANSFORM2D">{_data._transform2d}</DisplayString>
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<DisplayString Condition="this->type == Variant::AABB">{_data._aabb}</DisplayString>
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<DisplayString Condition="this->type == Variant::BASIS">{_data._basis}</DisplayString>
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<DisplayString Condition="this->type == Variant::TRANSFORM">{_data._transform}</DisplayString>
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<DisplayString Condition="this->type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::STRING && ((String *)(&_data._mem[0]))->_cowdata._ptr == 0">""</DisplayString>
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<DisplayString Condition="this->type == Variant::STRING && ((String *)(&_data._mem[0]))->_cowdata._ptr != 0">{((String *)(&_data._mem[0]))->_cowdata._ptr,su}</DisplayString>
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<DisplayString Condition="this->type == Variant::VECTOR2">{*(Vector2 *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::RECT2">{*(Rect2 *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::VECTOR3">{*(Vector3 *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::PLANE">{*(Plane *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::QUAT">{*(Quat *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::COLOR">{*(Color *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::NODE_PATH">{*(NodePath *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::_RID">{*(RID *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::DICTIONARY">{*(Dictionary *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_BYTE_ARRAY">{*(PoolByteArray *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_INT_ARRAY">{*(PoolIntArray *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_REAL_ARRAY">{*(PoolRealArray *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_STRING_ARRAY">{*(PoolStringArray *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_VECTOR2_ARRAY">{*(PoolVector2Array *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_VECTOR3_ARRAY">{*(PoolVector3Array *)_data._mem}</DisplayString>
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<DisplayString Condition="this->type == Variant::POOL_COLOR_ARRAY">{*(PoolColorArray *)_data._mem}</DisplayString>
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<StringView Condition="this->type == Variant::STRING && ((String *)(&_data._mem[0]))->_cowdata._ptr != 0">((String *)(&_data._mem[0]))->_cowdata._ptr,su</StringView>
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<Expand>
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<Item Name="value" Condition="this->type == Variant::BOOL">_data._bool</Item>
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<Item Name="value" Condition="this->type == Variant::INT">_data._int</Item>
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<Item Name="value" Condition="this->type == Variant::REAL">_data._real</Item>
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<Item Name="value" Condition="this->type == Variant::TRANSFORM2D">_data._transform2d</Item>
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<Item Name="value" Condition="this->type == Variant::AABB">_data._aabb</Item>
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<Item Name="value" Condition="this->type == Variant::BASIS">_data._basis</Item>
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<Item Name="value" Condition="this->type == Variant::TRANSFORM">_data._transform</Item>
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<Item Name="value" Condition="this->type == Variant::ARRAY">*(Array *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::STRING">*(String *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::VECTOR2">*(Vector2 *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::RECT2">*(Rect2 *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::VECTOR3">*(Vector3 *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::PLANE">*(Plane *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::QUAT">*(Quat *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::COLOR">*(Color *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::NODE_PATH">*(NodePath *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::_RID">*(RID *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::OBJECT">*(Object *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::ARRAY">*(Array *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_BYTE_ARRAY">*(PoolByteArray *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_INT_ARRAY">*(PoolIntArray *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_REAL_ARRAY">*(PoolRealArray *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_STRING_ARRAY">*(PoolStringArray *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_VECTOR2_ARRAY">*(PoolVector2Array *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_VECTOR3_ARRAY">*(PoolVector3Array *)_data._mem</Item>
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<Item Name="value" Condition="this->type == Variant::POOL_COLOR_ARRAY">*(PoolColorArray *)_data._mem</Item>
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</Expand>
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</Type>
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<Type Name="String">
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<DisplayString Condition="this->_cowdata._ptr == 0">empty</DisplayString>
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<DisplayString Condition="this->_cowdata._ptr != 0">{this->_cowdata._ptr,su}</DisplayString>
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<StringView Condition="this->_cowdata._ptr != 0">this->_cowdata._ptr,su</StringView>
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</Type>
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<Type Name="Vector2">
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<DisplayString>{{{x},{y}}}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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</Expand>
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</Type>
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<Type Name="Vector3">
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<DisplayString>{{{x},{y},{z}}}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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</Expand>
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</Type>
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<Type Name="Quat">
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<DisplayString>Quat {{{x},{y},{z},{w}}}</DisplayString>
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<Expand>
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<Item Name="x">x</Item>
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<Item Name="y">y</Item>
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<Item Name="z">z</Item>
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<Item Name="w">w</Item>
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</Expand>
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</Type>
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<Type Name="Color">
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<DisplayString>Color {{{r},{g},{b},{a}}}</DisplayString>
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<Expand>
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<Item Name="red">r</Item>
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<Item Name="green">g</Item>
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<Item Name="blue">b</Item>
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<Item Name="alpha">a</Item>
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</Expand>
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</Type>
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</AutoVisualizer>
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