add custom property to csproj, which identifies that project is generated by Godot
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1 changed files with 2 additions and 0 deletions
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@ -2,6 +2,7 @@ using GodotTools.Core;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Reflection;
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using Microsoft.Build.Construction;
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using Microsoft.Build.Construction;
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namespace GodotTools.ProjectEditor
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namespace GodotTools.ProjectEditor
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@ -155,6 +156,7 @@ namespace GodotTools.ProjectEditor
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mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true));
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mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true));
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mainGroup.AddProperty("AssemblyName", name);
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mainGroup.AddProperty("AssemblyName", name);
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mainGroup.AddProperty("TargetFrameworkVersion", "v4.5");
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mainGroup.AddProperty("TargetFrameworkVersion", "v4.5");
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mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
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var debugGroup = root.AddPropertyGroup();
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var debugGroup = root.AddPropertyGroup();
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debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
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debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
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