Update SceneTree debug colors when settings changed

This commit is contained in:
Haoyu Qiu 2022-03-28 10:49:18 +08:00
parent a0071029f2
commit af3a5ea7ea

View file

@ -546,6 +546,12 @@ void EditorNode::_update_from_settings() {
RS::get_singleton()->decals_set_filter(RS::DecalFilter(int(GLOBAL_GET("rendering/textures/decals/filter"))));
RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
SceneTree *tree = get_tree();
tree->set_debug_collisions_color(GLOBAL_GET("debug/shapes/collision/shape_color"));
tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color"));
tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color"));
tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color"));
}
void EditorNode::_select_default_main_screen_plugin() {