fix depth_prepass_alpha not work in compatibility mode
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1 changed files with 1 additions and 1 deletions
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@ -1420,7 +1420,7 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
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#else
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bool force_alpha = false;
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#endif
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if (!force_alpha && (surf->flags & GeometryInstanceSurface::FLAG_PASS_OPAQUE)) {
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if (!force_alpha && (surf->flags & (GeometryInstanceSurface::FLAG_PASS_DEPTH | GeometryInstanceSurface::FLAG_PASS_OPAQUE))) {
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rl->add_element(surf);
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}
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if (force_alpha || (surf->flags & GeometryInstanceSurface::FLAG_PASS_ALPHA)) {
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