Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list
Fix AnimatedSprite2D & 3D animation list in inspector
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commit
af692912d4
2 changed files with 14 additions and 8 deletions
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@ -115,14 +115,17 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
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names.sort_custom<StringName::AlphCompare>();
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bool current_found = false;
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bool is_first_element = true;
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for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
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if (E->prev()) {
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for (const StringName &E : names) {
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if (!is_first_element) {
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p_property.hint_string += ",";
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} else {
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is_first_element = false;
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}
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p_property.hint_string += String(E->get());
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if (animation == E->get()) {
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p_property.hint_string += String(E);
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if (animation == E) {
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current_found = true;
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}
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}
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@ -1004,14 +1004,17 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
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names.sort_custom<StringName::AlphCompare>();
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bool current_found = false;
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bool is_first_element = true;
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for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
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if (E->prev()) {
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for (const StringName &E : names) {
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if (!is_first_element) {
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p_property.hint_string += ",";
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} else {
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is_first_element = false;
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}
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p_property.hint_string += String(E->get());
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if (animation == E->get()) {
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p_property.hint_string += String(E);
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if (animation == E) {
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current_found = true;
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}
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}
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