Add "Physics intro" docs link for State classes
(cherry picked from commit ce8eb09a25
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4 changed files with 8 additions and 3 deletions
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Provides direct access to a physics body in the [Physics2DServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces].
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/3.4/tutorials/physics/ray-casting.html</link>
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<link title="Physics introduction">https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction.html</link>
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<link title="Ray-casting">https://docs.godotengine.org/en/3.4/tutorials/physics/ray-casting.html</link>
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</tutorials>
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<methods>
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<method name="add_central_force">
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Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/3.4/tutorials/physics/ray-casting.html</link>
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<link title="Physics introduction">https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction.html</link>
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<link title="Ray-casting">https://docs.godotengine.org/en/3.4/tutorials/physics/ray-casting.html</link>
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</tutorials>
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<methods>
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<method name="cast_motion">
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Provides direct access to a physics body in the [PhysicsServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody._integrate_forces].
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</description>
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<tutorials>
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<link title="Physics introduction">https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction.html</link>
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<link title="Ray-casting">https://docs.godotengine.org/en/3.4/tutorials/physics/ray-casting.html</link>
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</tutorials>
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<methods>
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<method name="add_central_force">
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Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/3.4/tutorials/physics/ray-casting.html</link>
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<link title="Physics introduction">https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction.html</link>
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<link title="Ray-casting">https://docs.godotengine.org/en/3.4/tutorials/physics/ray-casting.html</link>
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</tutorials>
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<methods>
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<method name="cast_motion">
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