Document that the high-level multiplayer API is only for Godot servers
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High-level multiplayer API.
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</brief_description>
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<description>
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This class implements most of the logic behind the high-level multiplayer API.
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This class implements most of the logic behind the high-level multiplayer API. See also [NetworkedMultiplayerPeer].
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By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene.
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It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene.
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[b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
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</description>
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<tutorials>
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</tutorials>
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A high-level network interface to simplify multiplayer interactions.
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</brief_description>
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<description>
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Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
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Manages the connection to network peers. Assigns unique IDs to each client connected to the server. See also [MultiplayerAPI].
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[b]Note:[/b] The high-level multiplayer API protocol is an implementation detail and isn't meant to be used by non-Godot servers. It may change without notice.
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</description>
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<tutorials>
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<link title="High-level multiplayer">https://docs.godotengine.org/en/3.2/tutorials/networking/high_level_multiplayer.html</link>
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