i18n: Sync classref translations with Weblate
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@ -18,12 +18,13 @@
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# Mr.k <mineshtine28546271@gmail.com>, 2022.
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# Hamza Kalash <mogo.gogo170@gmail.com>, 2022.
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# ywmaa <ywmaa.personal@gmail.com>, 2022.
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# TabbyDev <Mandomody25@gmail.com>, 2022.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine class reference\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
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"PO-Revision-Date: 2022-03-13 22:12+0000\n"
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"Last-Translator: ywmaa <ywmaa.personal@gmail.com>\n"
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"PO-Revision-Date: 2022-05-31 22:35+0000\n"
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"Last-Translator: TabbyDev <Mandomody25@gmail.com>\n"
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"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
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"godot-class-reference/ar/>\n"
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"Language: ar\n"
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@ -32,7 +33,7 @@ msgstr ""
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"Content-Transfer-Encoding: 8-bit\n"
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"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
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"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
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"X-Generator: Weblate 4.12-dev\n"
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"X-Generator: Weblate 4.13-dev\n"
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#: doc/tools/make_rst.py
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msgid "Description"
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@ -107,20 +108,21 @@ msgid "Getter"
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msgstr "جالب"
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#: doc/tools/make_rst.py
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#, fuzzy
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msgid ""
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"This method should typically be overridden by the user to have any effect."
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msgstr ""
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msgstr "يجب تجاوز هذه الطريقة من المستخدم ليكون لها أي تأثير."
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#: doc/tools/make_rst.py
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msgid ""
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"This method has no side effects. It doesn't modify any of the instance's "
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"member variables."
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msgstr ""
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msgstr "هذه الطريقة ليس لها آثار جانبية. لا يقوم بتعديل أي من متغيرات المثيل"
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#: doc/tools/make_rst.py
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msgid ""
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"This method accepts any number of arguments after the ones described here."
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msgstr ""
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msgstr "هذا الطريقة تقبل اي رقم من الحجج بعد الموصوفة هنا."
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#: doc/tools/make_rst.py
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msgid "This method is used to construct a type."
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@ -131,12 +133,15 @@ msgid ""
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"This method doesn't need an instance to be called, so it can be called "
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"directly using the class name."
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msgstr ""
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"هذا الطريقة لا تريد نموذج ليتم استدعاؤها،لذلك يمكن استدعاؤها مباشرة باستخدام "
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"اسم الفئة."
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#: doc/tools/make_rst.py
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msgid ""
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"This method describes a valid operator to use with this type as left-hand "
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"operand."
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msgstr ""
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"يصف هذه الطريقة المشغل صالح لاستخدامه مع هذا النوع كي المعامل اليسار ليد."
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#: modules/gdscript/doc_classes/@GDScript.xml
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msgid "Built-in GDScript functions."
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@ -176,7 +181,6 @@ msgstr ""
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"[/codeblock]"
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#: modules/gdscript/doc_classes/@GDScript.xml
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#, fuzzy
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msgid ""
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"Returns a color according to the standardized [code]name[/code] with "
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"[code]alpha[/code] ranging from 0 to 1.\n"
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@ -185,7 +189,7 @@ msgid ""
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"[/codeblock]\n"
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"Supported color names are the same as the constants defined in [Color]."
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msgstr ""
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"لعرض لون يتوافق مع [code]name[/code] و [code]alpha[/code]تتراوح بين 0 و1.\n"
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"لعرض لون يتوافق مع [code]name[/code] و [code]alpha[/code] تتراوح بين 0 و1.\n"
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"[codeblock]\n"
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"(red = ColorN(\"red\", 1\n"
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"[/codeblock]\n"
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@ -248,6 +252,7 @@ msgstr ""
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"[/codeblock]"
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#: modules/gdscript/doc_classes/@GDScript.xml
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#, fuzzy
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msgid ""
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"Asserts that the [code]condition[/code] is [code]true[/code]. If the "
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"[code]condition[/code] is [code]false[/code], an error is generated. When "
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@ -273,8 +278,31 @@ msgid ""
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"a message with clarifying details\n"
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"[/codeblock]"
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msgstr ""
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"ويؤكد أن [كود] حالة [/ كود] هو [كود] صحيح [/ القانون]. إذا كان [كود] حالة "
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"[/ كود] هو [كود] خطأ [/ كود]، يتم إنشاء خطأ. عند تشغيل من المحرر، كما سيتم "
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"توقف المشروع قيد التشغيل حتى يتم استئنافها. ويمكن استخدام هذا كشكل من أشكال "
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"أقوى من [push_error طريقة] لأخطاء التقارير إلى مطوري المشروع أو إضافة على "
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"المستخدمين.\n"
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" [ب] ملاحظة: [/ ب] لأسباب تتعلق بالأداء داخل كود [أسلوب تأكيد] يتم تنفيذه "
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"فقط في التصحيح يبني أو عند تشغيل المشروع من المحرر. لا تشتمل على رمز له "
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"آثار جانبية في [ASSERT طريقة] المكالمة. وإلا فإن المشروع تتصرف بشكل مختلف "
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"عند تصديرها في وضع الإصدار.\n"
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" وسيطة اختيارية [كود] الرسالة [/ القانون]، إذا ما أعطيت، ويرد بالإضافة إلى "
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"عامة \"التأكيد فشل\" رسالة. يمكنك استخدام هذا لتقديم تفاصيل إضافية حول "
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"لماذا التأكيد على فشل.\n"
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" [codeblock]\n"
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" # تخيل نحن دائما نريد السرعة لتكون بين 0 و 20.\n"
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" سرعة فار = -10\n"
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" ASSERT (سرعة <20) # صحيح، سيواصل البرنامج\n"
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" ASSERT (السرعة> = 0) # خطأ، سوف يتوقف البرنامج\n"
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" ASSERT (السرعة> = 0 وسرعة <20) # يمكنك أيضا الجمع بين اثنين من العبارات "
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"الشرطية في الاختيار واحد\n"
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" ASSERT (سرعة <20 \"سرعة =٪ و، ولكن الحد الأقصى للسرعة هو 20\"٪ السرعة) # "
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"عرض رسالة مع تفاصيل توضيح\n"
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" [/ codeblock]"
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#: modules/gdscript/doc_classes/@GDScript.xml
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#, fuzzy
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msgid ""
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"Returns the arc tangent of [code]s[/code] in radians. Use it to get the "
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"angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == "
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@ -285,8 +313,16 @@ msgid ""
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"a = atan(0.5) # a is 0.463648\n"
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"[/codeblock]"
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msgstr ""
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"عودة المماس قوس [كود] ل [/ كود] بالراديان. استخدامها للحصول على زاوية من "
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"زاوية الظل في علم المثلثات: [كود] ATAN (تان (زاوية)) == زاوية [/ القانون].\n"
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"طريقة لا يمكن أن نعرف في أي رباعي ينبغي أن تقع على زاوية. انظر [ATAN2 طريقة] "
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"إذا كان لديك على حد سواء [كود] ص [/ القانون] و [كود] س [/ القانون]\n"
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"[codeblock]\n"
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"و= ATAN (0.5) # وهو 0.463648\n"
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"[/ codeblock]"
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#: modules/gdscript/doc_classes/@GDScript.xml
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#, fuzzy
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msgid ""
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"Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle "
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"of tangent [code]y/x[/code]. To compute the value, the method takes into "
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@ -296,9 +332,15 @@ msgid ""
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"a = atan2(0, -1) # a is 3.141593\n"
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"[/codeblock]"
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msgstr ""
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"عودة المماس قوس [كود] ص / س [/ كود] بالراديان. استخدام للحصول على زاوية الظل "
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"[كود] ص / س [/ القانون]. لحساب القيمة، يأخذ بعين الاعتبار طريقة علامة كل "
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"الحجج من أجل تحديد رباعي.\n"
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"ملاحظة هامة: إن Y تنسيق يأتي أولا، من خلال الاتفاقية.\n"
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"[كودبلوك]\n"
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"و= ATAN2 (0، -1) # وهو 3.141593\n"
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"[/ codeblock]"
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#: modules/gdscript/doc_classes/@GDScript.xml
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#, fuzzy
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msgid ""
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"Decodes a byte array back to a value. When [code]allow_objects[/code] is "
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"[code]true[/code] decoding objects is allowed.\n"
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"(مسافة من الأصل و زاوية)."
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#: modules/gdscript/doc_classes/@GDScript.xml
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#, fuzzy
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msgid ""
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"Rounds [code]s[/code] upward (towards positive infinity), returning the "
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"smallest whole number that is not less than [code]s[/code].\n"
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"[/codeblock]\n"
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"See also [method floor], [method round], [method stepify], and [int]."
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msgstr ""
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"لتقريب [code] s [/ code] لأعلى (نحو اللانهاية الموجبة) ، وإرجاع أصغر عدد "
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"صحيح لا يقل عن [code] s [/ code].\n"
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"[كودبلوك]\n"
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"أ = سقف (1.45) # أ هو 2.0\n"
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"أ = سقف (1.001) # أ هو 2.0\n"
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"[/ codeblock]\n"
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"راجع أيضًا [طريقة الأرضية] و [طريقة الجولة] و [طريقة التدريج] و [int]."
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#: modules/gdscript/doc_classes/@GDScript.xml
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msgid ""
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"[/codeblock]"
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#: modules/gdscript/doc_classes/@GDScript.xml
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#, fuzzy
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msgid ""
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"Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
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"[codeblock]\n"
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#: modules/gdscript/doc_classes/@GDScript.xml
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msgid "Converts from decibels to linear energy (audio)."
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msgstr ""
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msgstr "التحويل من ديسيبل إلى طاقة خطية (صوتي)."
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#: modules/gdscript/doc_classes/@GDScript.xml
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msgid "Deprecated alias for [method step_decimals]."
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msgstr ""
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msgstr "اسم مستعار مهمل لـ [طريقة step_decimals]."
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#: modules/gdscript/doc_classes/@GDScript.xml
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#, fuzzy
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msgid ""
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"[b]Note:[/b] [code]dectime[/code] has been deprecated and will be removed in "
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"Godot 4.0, please use [method move_toward] instead.\n"
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"a = dectime(60, 10, 0.1)) # a is 59.0\n"
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"[/codeblock]"
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msgstr ""
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"[ب] ملاحظة: [/ B] [كود] dectime [/ كود] تم إيقافه وسوف يتم إزالتها في غودو "
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"4.0، يرجى استخدام [طريقة move_toward] بدلا من ذلك.\n"
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"وانخفضت العائدات نتيجة لقيمة [رمز] [/ كود] خطوة [رمز] [/ كود] * [كود] كمية "
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"[/ القانون].\n"
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"[كودبلوك]\n"
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"و= dectime (60، 10، 0.1)) # وهو 59.0\n"
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"[/ codeblock]"
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#: modules/gdscript/doc_classes/@GDScript.xml
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#, fuzzy
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msgid ""
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"Compares two values by checking their actual contents, recursing into any "
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"`Array` or `Dictionary` up to its deepest level.\n"
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"want a true content-aware comparison, you have to use [code]deep_equal[/"
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"code]."
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msgstr ""
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"يقارن بين القيم عن طريق فحص محتوياتها الفعلية، recursing في أي `` Array` أو "
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"Dictionary` يصل إلى أعمق مستوى له.\n"
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"هذا يقارن إلى [كود] == [/ كود] في عدد من الطرق:\n"
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"- لل[كود] لاغية [/ كود]، [كود] كثافة [/ كود]، [كود] تعويم [/ كود]، [كود] "
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"سلسلة [/ القانون]، [كود] كائن [/ القانون] و [كود] النقل بالسكك الحديدية [/ "
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"كود] كلا [كود] deep_equal [/ القانون] و [كود] == [/ كود] عمل نفسه.\n"
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"- لل[كود] قاموس [/ كود]، [كود] == [/ كود] يعتبر المساواة إذا، وفقط إذا، سواء "
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"المتغيرات تشير إلى نفس [كود] قاموس [/ كود]، مع عدم وجود العودية أو الوعي "
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"محتويات على الإطلاق.\n"
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"- لل[كود] صفيف [/ كود]، [كود] == [/ كود] يعتبر المساواة إذا، وفقط إذا، كل "
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"عنصر في الأول [كود] صفيف [/ كود] يساوي نظيرتها في الثانية [ كود] صفيف [/ "
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"كود]، كما روى [كود] == [/ كود] نفسها. هذا يعني أن [كود] == [/ كود] recurses "
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"إلى [كود] صفيف [/ القانون]، ولكن ليس في [كود] قاموس [/ القانون]. باختصار، "
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"كلما [كود] قاموس [/ القانون] ويحتمل أن تشارك، إذا كنت تريد مقارنة محتوى علم "
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"الحقيقية، لديك لاستخدام [كود] deep_equal [/ القانون]."
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#: modules/gdscript/doc_classes/@GDScript.xml
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msgid ""
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"r = deg2rad(180) # r is 3.141593\n"
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"[/codeblock]"
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msgstr ""
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"تحويل الزاوية المعبر عنها بالدرجات إلى راديان. [كتلة الكود] r = deg2rad "
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"(180) # r هي 3.141593 [/ code block]"
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#: modules/gdscript/doc_classes/@GDScript.xml
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#, fuzzy
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msgid ""
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"Converts a dictionary (previously created with [method inst2dict]) back to "
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"an instance. Useful for deserializing."
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"saved like any other [Resource].\n"
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"They can be used to generate a self-signed [X509Certificate] via [method "
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"Crypto.generate_self_signed_certificate] and as private key in [method "
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"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
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"[b]Note:[/b] Not available in HTML5 exports."
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"StreamPeerSSL.accept_stream] along with the appropriate certificate."
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msgstr ""
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#: doc/classes/CryptoKey.xml
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@ -19344,7 +19417,7 @@ msgid ""
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"accessing the dictionary with isn't a fixed string (such as a number or "
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"variable).\n"
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"[codeblock]\n"
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"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
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"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
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"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
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"func _ready():\n"
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" # We can't use dot syntax here as `my_color` is a variable.\n"
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"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
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"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
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"point of intersection as [Vector2]. If no intersection takes place, returns "
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"an empty [Variant].\n"
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"[code]null[/code].\n"
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"[b]Note:[/b] The lines are specified using direction vectors, not end points."
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msgstr ""
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@ -25519,8 +25592,8 @@ msgstr ""
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msgid ""
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"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
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"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
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"of intersection as [Vector2]. If no intersection takes place, returns an "
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"empty [Variant]."
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"of intersection as [Vector2]. If no intersection takes place, returns "
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"[code]null[/code]."
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msgstr ""
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#: doc/classes/Geometry.xml
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@ -27158,8 +27231,7 @@ msgid ""
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" var res = ctx.finish()\n"
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" # Print the result as hex string and array.\n"
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" printt(res.hex_encode(), Array(res))\n"
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"[/codeblock]\n"
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"[b]Note:[/b] Not available in HTML5 exports."
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"[/codeblock]"
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msgstr ""
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#: doc/classes/HashingContext.xml
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@ -37873,8 +37945,8 @@ msgid ""
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"will only be received by nodes with the same [NodePath], including the exact "
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"same node name. Behaviour depends on the RPC configuration for the given "
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"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
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"See also [method rset] and [method rset_config] for properties. Returns an "
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"empty [Variant].\n"
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"See also [method rset] and [method rset_config] for properties. Returns "
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"[code]null[/code].\n"
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"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
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"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
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"to keep track of the connection state, either by the [SceneTree] signals "
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||||
|
@ -37896,21 +37968,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44833,7 +44904,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44963,14 +45051,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -45007,7 +45113,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45036,14 +45159,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45068,14 +45208,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45103,14 +45260,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45144,7 +45319,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51576,7 +51769,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51675,8 +51869,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51890,7 +52084,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51972,7 +52167,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63335,7 +63531,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68966,8 +69162,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73955,8 +74151,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17958,8 +17958,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19350,7 +19349,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25404,7 +25403,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25515,8 +25514,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27152,8 +27151,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37829,8 +37827,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37852,21 +37850,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44762,7 +44759,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44892,14 +44906,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44936,7 +44968,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44965,14 +45014,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44997,14 +45063,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45032,14 +45115,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45073,7 +45174,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51500,7 +51619,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51599,8 +51719,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51814,7 +51934,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51896,7 +52017,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63242,7 +63364,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68859,8 +68981,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73835,8 +73957,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17838,8 +17838,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19230,7 +19229,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25281,7 +25280,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25392,8 +25391,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27029,8 +27028,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37706,8 +37704,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37729,21 +37727,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44639,7 +44636,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44769,14 +44783,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44813,7 +44845,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44842,14 +44891,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44874,14 +44940,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44909,14 +44992,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44950,7 +45051,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51377,7 +51496,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51476,8 +51596,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51691,7 +51811,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51773,7 +51894,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63119,7 +63241,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68736,8 +68858,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73712,8 +73834,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -18400,8 +18400,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19795,7 +19794,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25866,7 +25865,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25977,8 +25976,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27620,8 +27619,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -38345,8 +38343,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -38368,21 +38366,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -45316,7 +45313,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -45449,14 +45463,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -45493,7 +45525,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45522,14 +45571,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45554,14 +45620,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45590,14 +45673,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45631,7 +45732,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -52071,7 +52190,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52170,8 +52290,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -52385,7 +52505,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52467,7 +52588,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63873,7 +63995,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -69514,10 +69636,13 @@ msgid "Returns the value of a certain material's parameter."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
|
||||
"přiblížně rovny."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
|
@ -74505,8 +74630,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -20099,8 +20099,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -21504,7 +21503,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -27601,7 +27600,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -27712,8 +27711,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -29386,8 +29385,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -40184,8 +40182,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -40207,21 +40205,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -47184,16 +47181,28 @@ msgid "A pooled array of bytes."
|
|||
msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Ein [Array] das nur für den Zweck [Vector2]-Elemente zu beinhalten entworfen "
|
||||
"wurde. Die Daten werden eng gepackt, so dass es zu Speichervorteilen für "
|
||||
"größere Arrays kommt.\n"
|
||||
"[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben."
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
#, fuzzy
|
||||
|
@ -47335,20 +47344,33 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
#, fuzzy
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Ein [Array] das nur für den Zweck [Vector2]-Elemente zu beinhalten entworfen "
|
||||
"wurde. Die Daten werden eng gepackt, so dass es zu Speichervorteilen für "
|
||||
"größere Arrays kommt.\n"
|
||||
"[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben."
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
#, fuzzy
|
||||
|
@ -47392,7 +47414,24 @@ msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -47430,14 +47469,31 @@ msgstr "Ändert den [Vector2] am übergeben Index."
|
|||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
#, fuzzy
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -47467,20 +47523,32 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
#, fuzzy
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Ein [Array] das nur für den Zweck [Vector2]-Elemente zu beinhalten entworfen "
|
||||
"wurde. Die Daten werden eng gepackt, so dass es zu Speichervorteilen für "
|
||||
"größere Arrays kommt.\n"
|
||||
"[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben."
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
#, fuzzy
|
||||
|
@ -47515,20 +47583,33 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
#, fuzzy
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr "Ein gepacktes [Array] aus [Vector2]-Elementen."
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Ein [Array] das nur für den Zweck [Vector2]-Elemente zu beinhalten entworfen "
|
||||
"wurde. Die Daten werden eng gepackt, so dass es zu Speichervorteilen für "
|
||||
"größere Arrays kommt.\n"
|
||||
"[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben."
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
#: doc/classes/TileSet.xml
|
||||
|
@ -47563,16 +47644,29 @@ msgid "A pooled array of [Vector3]."
|
|||
msgstr "Ein gepacktes [Array] aus [Vector3]-Elementen."
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Ein [Array] das nur für den Zweck [Vector3]-Elemente zu beinhalten entworfen "
|
||||
"wurde. Die Daten werden eng gepackt, so dass es zu Speichervorteilen für "
|
||||
"größere Arrays kommt.\n"
|
||||
"[b]Hinweis:[/b] Dieser Typ wird als Wert anstatt als Referenz übergeben."
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
|
@ -54071,11 +54165,16 @@ msgid "Locks the specified linear or rotational axis."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RigidBody.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
"Die Rate, mit der Objekte in diesem Bereich aufhören, sich zu drehen. Stellt "
|
||||
"den Winkelgeschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von "
|
||||
"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
|
||||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid "Lock the body's rotation in the X axis."
|
||||
|
@ -54172,13 +54271,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RigidBody.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
"Die Rate, mit der sich Objekte in diesem Bereich nicht mehr bewegen. Stellt "
|
||||
"den linearen Geschwindigkeitsverlust pro Sekunde dar. Die Werte reichen von "
|
||||
"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
|
||||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
|
@ -54389,7 +54492,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -54471,7 +54575,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -66044,7 +66149,7 @@ msgstr "Beendet die Animation und entfernt alle Tweens."
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -71843,10 +71948,13 @@ msgid "Returns the value of a certain material's parameter."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
"Gibt [code]true[/code] zurück wenn dieser Bereich vollendet ist, ansonsten "
|
||||
"[code]false[/code]."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
|
@ -76888,8 +76996,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17868,8 +17868,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19263,7 +19262,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25327,7 +25326,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25438,8 +25437,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27077,8 +27076,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37786,8 +37784,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37809,21 +37807,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44733,7 +44730,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44863,14 +44877,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44907,7 +44939,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44936,14 +44985,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44968,14 +45034,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45003,14 +45086,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45044,7 +45145,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51476,7 +51595,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51575,8 +51695,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51790,7 +51910,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51872,7 +51993,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63235,7 +63357,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68866,8 +68988,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73854,8 +73976,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -23483,13 +23483,13 @@ msgid "A cryptographic key (RSA)."
|
|||
msgstr "Una clave criptográfica (RSA)."
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The CryptoKey class represents a cryptographic key. Keys can be loaded and "
|
||||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
"La clase CryptoKey representa una clave criptográfica. Las claves pueden ser "
|
||||
"cargadas y guardadas como cualquier otro [Resource].\n"
|
||||
|
@ -25184,6 +25184,7 @@ msgid "Dictionary type."
|
|||
msgstr "Tipo diccionario."
|
||||
|
||||
#: doc/classes/Dictionary.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Dictionary type. Associative container which contains values referenced by "
|
||||
"unique keys. Dictionaries are composed of pairs of keys (which must be "
|
||||
|
@ -25227,7 +25228,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -33463,11 +33464,12 @@ msgstr ""
|
|||
"[code]false[/code]."
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
"Comprueba si las dos líneas ([code]from_a[/code], [code]dir_a[/code]) y "
|
||||
|
@ -33647,11 +33649,12 @@ msgstr ""
|
|||
"de intersección y la normalidad del cilindro en el punto de intersección."
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
"Comprueba si los dos segmentos ([code]from_a[/code], [code]to_a[/code]) y "
|
||||
"([code]from_b[/code], [code]to_b[/code]) se cruzan. Si es así, devuelve el "
|
||||
|
@ -35702,6 +35705,7 @@ msgstr ""
|
|||
"Contexto para calcular los hashes criptográficos en múltiples iteraciones."
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The HashingContext class provides an interface for computing cryptographic "
|
||||
"hashes over multiple iterations. This is useful for example when computing "
|
||||
|
@ -35728,8 +35732,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"La clase HashingContext proporciona una interfaz para computar hashes "
|
||||
"criptográficos en múltiples iteraciones. Esto es útil, por ejemplo, cuando "
|
||||
|
@ -49969,6 +49972,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sends a remote procedure call request for the given [code]method[/code] to "
|
||||
"peers on the network (and locally), optionally sending all additional "
|
||||
|
@ -49976,8 +49980,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -50019,28 +50023,30 @@ msgstr ""
|
|||
"[method rset_config] para las propiedades."
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Envía un [method rpc] a un par específico identificado por [code]peer_id[/"
|
||||
"code] (véase [method NetworkedMultiplayerPeer.set_target_peer]). Devuelve "
|
||||
"una [Variant] vacía."
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
"Envía un [method rpc] usando un protocolo poco fiable. Devuelve una "
|
||||
"[Variant] vacía."
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
"Envía un [method rpc] a un par específico identificado por [code]peer_id[/"
|
||||
"code] utilizando un protocolo poco fiable (véase [method "
|
||||
|
@ -59340,16 +59346,28 @@ msgid "A pooled array of bytes."
|
|||
msgstr "Un paquete [Array] de bytes."
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Un [Array] diseñado específicamente para contener bytes. Empaqueta los datos "
|
||||
"de forma ajustada, por lo que ahorra memoria para los tamaños de arrays "
|
||||
"grandes.\n"
|
||||
"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia."
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
#, fuzzy
|
||||
|
@ -59518,20 +59536,33 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
#, fuzzy
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr "Un paquete de [Array] de [Color]s."
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Un [Array] diseñado específicamente para mantener el [Color]. Envuelve los "
|
||||
"datos de forma ajustada, por lo que ahorra memoria para los arrays de gran "
|
||||
"tamaño.\n"
|
||||
"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia."
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
#, fuzzy
|
||||
|
@ -59575,7 +59606,24 @@ msgstr "Un paquete [Array] de 32 bits de tipo entero."
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -59625,14 +59673,31 @@ msgstr "Cambia el entero en el índice dado."
|
|||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
#, fuzzy
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr "Un paquete de [Array] de [Color]s."
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -59662,20 +59727,32 @@ msgstr "Cambia el real en el índice dado."
|
|||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
#, fuzzy
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr "Un paquete de [Array] de [String]s."
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Una [Array] diseñada específicamente para sostener [String]s. Empaqueta los "
|
||||
"datos de forma apretada, así que ahorra memoria para los tamaños de arrays "
|
||||
"grandes.\n"
|
||||
"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia."
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
#, fuzzy
|
||||
|
@ -59708,20 +59785,33 @@ msgstr "Cambia la [String] en el índice dado."
|
|||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
#, fuzzy
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr "Un empaquetado de [Array] de [Vector2]s."
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Un [Array] diseñada específicamente para contener el [Vector2]. Empaqueta "
|
||||
"los datos de forma apretada, así que ahorra memoria para los tamaños de "
|
||||
"array grandes.\n"
|
||||
"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia."
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
#: doc/classes/TileSet.xml
|
||||
|
@ -59756,16 +59846,29 @@ msgid "A pooled array of [Vector3]."
|
|||
msgstr "Un empaquetado [Array] de [Vector3]s."
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Un [Array] diseñada específicamente para contener el [Vector3]. Empaca los "
|
||||
"datos de forma apretada, así que ahorra memoria para los tamaños de array "
|
||||
"grandes.\n"
|
||||
"[b]Nota:[/b] Este tipo se pasa por valor y no por referencia."
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
#, fuzzy
|
||||
|
@ -68092,11 +68195,16 @@ msgid "Locks the specified linear or rotational axis."
|
|||
msgstr "Bloquea el eje lineal o rotacional especificado."
|
||||
|
||||
#: doc/classes/RigidBody.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
"La amortiguación lineal del cuerpo. No puede ser menor de -1.0. Si este "
|
||||
"valor es diferente de -1,0, cualquier humedad lineal derivada del mundo o de "
|
||||
"las áreas será anulada."
|
||||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid "Lock the body's rotation in the X axis."
|
||||
|
@ -68222,8 +68330,8 @@ msgstr ""
|
|||
#, fuzzy
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -68531,7 +68639,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -68648,7 +68757,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -82998,10 +83108,11 @@ msgid "Stops animation and removes all tweens."
|
|||
msgstr "Detiene la animación y elimina a todos los tweens."
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
"Restablece un tween a su valor inicial (el dado, no el anterior al tween), "
|
||||
"dada su objeto y su par propiedad/método. Por defecto, se eliminan todos los "
|
||||
|
@ -90470,8 +90581,8 @@ msgstr "Devuelve el valor del parámetro de un determinado material."
|
|||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr "Devuelve el valor por defecto del especificado [enum Margin]."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -96845,14 +96956,14 @@ msgid "An X509 certificate (e.g. for SSL)."
|
|||
msgstr "Un certificado X509 (por ejemplo para SSL)."
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The X509Certificate class represents an X509 certificate. Certificates can "
|
||||
"be loaded and saved like any other [Resource].\n"
|
||||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
"La clase de certificado X509 representa un certificado X509. Los "
|
||||
"certificados pueden ser cargados y guardados como cualquier otro "
|
||||
|
|
|
@ -18277,8 +18277,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19669,7 +19668,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25723,7 +25722,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25834,8 +25833,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27471,8 +27470,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -38154,8 +38152,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -38177,21 +38175,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -45099,7 +45096,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -45229,14 +45243,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -45273,7 +45305,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45302,14 +45351,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45334,14 +45400,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45369,14 +45452,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45410,7 +45511,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51841,7 +51960,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51940,8 +52060,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -52155,7 +52275,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52237,7 +52358,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63583,7 +63705,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -69200,8 +69322,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -74176,8 +74298,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17944,8 +17944,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19339,7 +19338,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25403,7 +25402,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25514,8 +25513,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27160,8 +27159,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37871,8 +37869,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37894,21 +37892,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44818,7 +44815,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44948,14 +44962,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44992,7 +45024,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45021,14 +45070,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45053,14 +45119,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45088,14 +45171,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45129,7 +45230,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51561,7 +51680,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51660,8 +51780,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51875,7 +51995,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51957,7 +52078,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63325,7 +63447,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68959,10 +69081,11 @@ msgid "Returns the value of a certain material's parameter."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
msgstr ""
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr "Laskee kahden vektorin ristitulon."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
|
@ -73950,8 +74073,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17854,8 +17854,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19246,7 +19245,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25300,7 +25299,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25411,8 +25410,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27048,8 +27047,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37725,8 +37723,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37748,21 +37746,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44658,7 +44655,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44788,14 +44802,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44832,7 +44864,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44861,14 +44910,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44893,14 +44959,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44928,14 +45011,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44969,7 +45070,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51396,7 +51515,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51495,8 +51615,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51710,7 +51830,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51792,7 +51913,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63138,7 +63260,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68755,8 +68877,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73731,8 +73853,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -17846,8 +17846,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19238,7 +19237,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25289,7 +25288,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25400,8 +25399,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27037,8 +27036,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37714,8 +37712,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37737,21 +37735,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44647,7 +44644,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44777,14 +44791,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44821,7 +44853,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44850,14 +44899,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44882,14 +44948,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44917,14 +45000,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44958,7 +45059,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51385,7 +51504,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51484,8 +51604,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51699,7 +51819,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51781,7 +51902,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63127,7 +63249,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68744,8 +68866,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73720,8 +73842,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17845,8 +17845,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19237,7 +19236,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25288,7 +25287,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25399,8 +25398,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27036,8 +27035,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37713,8 +37711,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37736,21 +37734,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44646,7 +44643,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44776,14 +44790,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44820,7 +44852,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44849,14 +44898,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44881,14 +44947,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44916,14 +44999,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44957,7 +45058,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51384,7 +51503,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51483,8 +51603,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51698,7 +51818,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51780,7 +51901,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63126,7 +63248,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68743,8 +68865,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73719,8 +73841,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17863,8 +17863,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19255,7 +19254,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25306,7 +25305,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25417,8 +25416,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27054,8 +27053,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37731,8 +37729,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37754,21 +37752,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44664,7 +44661,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44794,14 +44808,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44838,7 +44870,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44867,14 +44916,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44899,14 +44965,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44934,14 +45017,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44975,7 +45076,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51402,7 +51521,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51501,8 +51621,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51716,7 +51836,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51798,7 +51919,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63144,7 +63266,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68761,8 +68883,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73737,8 +73859,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -19,8 +19,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-05-15 09:38+0000\n"
|
||||
"Last-Translator: Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-05-28 14:11+0000\n"
|
||||
"Last-Translator: Reza Almanda <rezaalmanda27@gmail.com>\n"
|
||||
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/id/>\n"
|
||||
"Language: id\n"
|
||||
|
@ -108,7 +108,6 @@ msgid ""
|
|||
msgstr "Metode ini biasanya harus diganti oleh pengguna agar memiliki efek."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"This method has no side effects. It doesn't modify any of the instance's "
|
||||
"member variables."
|
||||
|
@ -18259,8 +18258,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19651,7 +19649,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25712,7 +25710,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25823,8 +25821,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27461,8 +27459,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -38154,8 +38151,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -38177,21 +38174,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -45105,7 +45101,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -45235,14 +45248,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -45279,7 +45310,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45308,14 +45356,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45340,14 +45405,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45375,14 +45457,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45416,7 +45516,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51846,7 +51964,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51945,8 +52064,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -52160,7 +52279,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52242,7 +52362,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63595,7 +63716,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -69213,8 +69334,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -74194,8 +74315,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17845,8 +17845,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19237,7 +19236,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25288,7 +25287,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25399,8 +25398,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27036,8 +27035,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37713,8 +37711,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37736,21 +37734,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44646,7 +44643,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44776,14 +44790,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44820,7 +44852,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44849,14 +44898,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44881,14 +44947,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44916,14 +44999,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44957,7 +45058,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51384,7 +51503,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51483,8 +51603,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51698,7 +51818,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51780,7 +51901,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63126,7 +63248,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68743,8 +68865,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73719,8 +73841,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -18977,8 +18977,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -20372,7 +20371,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -26448,7 +26447,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -26559,8 +26558,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -28217,8 +28216,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -38967,8 +38965,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -38990,21 +38988,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -45952,7 +45949,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -46083,14 +46097,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -46127,7 +46159,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -46156,14 +46205,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -46188,14 +46254,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -46224,14 +46307,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -46265,7 +46366,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -52705,7 +52824,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52804,8 +52924,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -53019,7 +53139,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -53101,7 +53222,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -64515,7 +64637,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -70188,10 +70310,11 @@ msgid "Returns the value of a certain material's parameter."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
msgstr ""
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
|
@ -75193,8 +75316,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -20917,8 +20917,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -22360,7 +22359,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -28461,7 +28460,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -28572,8 +28571,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -30255,8 +30254,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -41098,8 +41096,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -41121,21 +41119,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -48104,7 +48101,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -48237,14 +48251,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -48282,7 +48314,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -48316,14 +48365,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr "サブノードの名前を変更します。"
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -48349,14 +48415,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -48386,14 +48469,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -48428,7 +48529,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -54915,11 +55034,16 @@ msgid "Locks the specified linear or rotational axis."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RigidBody.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
"このエリア内で物体が回転しなくなっていく速度です。1秒あたりに失われる角速度を"
|
||||
"表します。値の範囲は [code]0[/code] (減衰なし) から [code]1[/code] (完全減"
|
||||
"衰) です。"
|
||||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid "Lock the body's rotation in the X axis."
|
||||
|
@ -55016,13 +55140,17 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/RigidBody.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
"このエリアでオブジェクトの移動が止まる速度。1秒あたりに失われる直線速度を表し"
|
||||
"ます。値の範囲は [code]0[/code] (減衰なし) から [code]1[/code] (完全減衰) で"
|
||||
"す。"
|
||||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
|
@ -55233,7 +55361,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -55315,7 +55444,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -67087,7 +67217,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -72809,10 +72939,13 @@ msgid "Returns the value of a certain material's parameter."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
"ドメインがファイナライズ中であれば [code]true[/code] を返し、それ以外では "
|
||||
"[code]false[/code] を返します。"
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
|
@ -77830,8 +77963,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
# Doyun Kwon <caen4516@gmail.com>, 2020.
|
||||
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
|
||||
# Yungjoong Song <yungjoong.song@gmail.com>, 2020.
|
||||
# Myeongjin Lee <aranet100@gmail.com>, 2021.
|
||||
# Myeongjin Lee <aranet100@gmail.com>, 2021, 2022.
|
||||
# H-S Kim <heennavi@gmail.com>, 2021.
|
||||
# moolow <copyhyeon@gmail.com>, 2021.
|
||||
# Jaemin Park <ppparkje@naver.com>, 2021.
|
||||
|
@ -18,8 +18,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-05-15 09:38+0000\n"
|
||||
"Last-Translator: 한수현 <shh1473@ajou.ac.kr>\n"
|
||||
"PO-Revision-Date: 2022-05-31 22:35+0000\n"
|
||||
"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
|
||||
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/ko/>\n"
|
||||
"Language: ko\n"
|
||||
|
@ -51,7 +51,7 @@ msgstr "테마 속성들"
|
|||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Signals"
|
||||
msgstr "신호"
|
||||
msgstr "시그널"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Enumerations"
|
||||
|
@ -18018,8 +18018,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19413,7 +19412,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25539,7 +25538,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25650,8 +25649,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27289,8 +27288,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -38136,8 +38134,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -38159,21 +38157,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -45096,7 +45093,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -45226,14 +45240,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -45270,7 +45302,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45299,14 +45348,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45331,14 +45397,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45366,14 +45449,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45407,7 +45508,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51839,7 +51958,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51938,8 +52058,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -52153,7 +52273,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52235,7 +52356,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63598,7 +63720,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -69241,8 +69363,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -74238,8 +74360,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
74016
doc/translations/lt.po
Normal file
74016
doc/translations/lt.po
Normal file
File diff suppressed because it is too large
Load diff
|
@ -17860,8 +17860,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19252,7 +19251,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25306,7 +25305,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25417,8 +25416,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27054,8 +27053,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37731,8 +37729,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37754,21 +37752,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44664,7 +44661,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44794,14 +44808,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44838,7 +44870,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44867,14 +44916,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44899,14 +44965,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44934,14 +45017,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44975,7 +45076,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51402,7 +51521,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51501,8 +51621,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51716,7 +51836,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51798,7 +51919,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63144,7 +63266,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68761,8 +68883,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73737,8 +73859,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-01-24 02:06+0000\n"
|
||||
"PO-Revision-Date: 2022-05-31 22:35+0000\n"
|
||||
"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n"
|
||||
"Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/mr/>\n"
|
||||
|
@ -17,7 +17,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.11-dev\n"
|
||||
"X-Generator: Weblate 4.13-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
|
@ -41,7 +41,7 @@ msgstr ""
|
|||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Signals"
|
||||
msgstr ""
|
||||
msgstr "सिग्नल"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Enumerations"
|
||||
|
@ -81,7 +81,7 @@ msgstr ""
|
|||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Setter"
|
||||
msgstr ""
|
||||
msgstr "Setter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "value"
|
||||
|
@ -89,7 +89,7 @@ msgstr ""
|
|||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Getter"
|
||||
msgstr ""
|
||||
msgstr "Getter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
|
@ -17843,8 +17843,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19235,7 +19234,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25286,7 +25285,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25397,8 +25396,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27034,8 +27033,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37055,7 +37053,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Nodes and Scenes"
|
||||
msgstr ""
|
||||
msgstr "नोड्स आणि दृश्ये"
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "All Demos"
|
||||
|
@ -37711,8 +37709,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37734,21 +37732,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44644,7 +44641,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44774,14 +44788,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44818,7 +44850,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44847,14 +44896,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44879,14 +44945,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44914,14 +44997,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44955,7 +45056,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51382,7 +51501,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51481,8 +51601,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51696,7 +51816,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51778,7 +51899,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63124,7 +63246,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68741,8 +68863,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73717,8 +73839,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17855,8 +17855,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19247,7 +19246,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25298,7 +25297,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25409,8 +25408,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27046,8 +27045,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37723,8 +37721,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37746,21 +37744,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44656,7 +44653,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44786,14 +44800,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44830,7 +44862,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44859,14 +44908,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44891,14 +44957,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44926,14 +45009,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44967,7 +45068,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51394,7 +51513,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51493,8 +51613,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51708,7 +51828,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51790,7 +51911,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63136,7 +63258,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68753,8 +68875,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73729,8 +73851,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17843,8 +17843,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19235,7 +19234,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25286,7 +25285,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25397,8 +25396,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27034,8 +27033,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37711,8 +37709,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37734,21 +37732,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44644,7 +44641,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44774,14 +44788,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44818,7 +44850,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44847,14 +44896,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44879,14 +44945,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44914,14 +44997,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44955,7 +45056,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51382,7 +51501,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51481,8 +51601,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51696,7 +51816,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51778,7 +51899,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63124,7 +63246,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68741,8 +68863,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73717,8 +73839,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17912,8 +17912,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19304,7 +19303,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25358,7 +25357,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25469,8 +25468,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27106,8 +27105,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37783,8 +37781,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37806,21 +37804,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44716,7 +44713,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44846,14 +44860,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44890,7 +44922,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44919,14 +44968,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44951,14 +45017,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44986,14 +45069,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45027,7 +45128,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51455,7 +51574,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51554,8 +51674,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51769,7 +51889,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51851,7 +51972,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63197,7 +63319,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68814,8 +68936,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73790,8 +73912,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -18375,8 +18375,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19770,7 +19769,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25844,7 +25843,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25955,8 +25954,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27607,8 +27606,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -38366,8 +38364,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -38389,21 +38387,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -45347,7 +45344,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -45477,14 +45491,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -45521,7 +45553,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45550,14 +45599,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45582,14 +45648,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45617,14 +45700,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45658,7 +45759,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -52098,7 +52217,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52197,8 +52317,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -52412,7 +52532,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52494,7 +52615,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63875,7 +63997,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -69516,10 +69638,11 @@ msgid "Returns the value of a certain material's parameter."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
msgstr ""
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
|
@ -74518,8 +74641,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -18688,8 +18688,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -20080,7 +20079,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -26147,7 +26146,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -26258,8 +26257,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27896,8 +27895,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -38618,8 +38616,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -38641,21 +38639,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -45556,7 +45553,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -45686,14 +45700,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -45730,7 +45762,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45759,14 +45808,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45791,14 +45857,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45826,14 +45909,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45867,7 +45968,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -52299,7 +52418,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52398,8 +52518,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -52613,7 +52733,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52695,7 +52816,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -64082,7 +64204,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -69704,10 +69826,13 @@ msgid "Returns the value of a certain material's parameter."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
"Retorna [code]true[/code] se a plataforma possuir um teclado virtual, "
|
||||
"[code]false[/code] caso contrário."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
|
@ -74686,8 +74811,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -18986,8 +18986,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -20381,7 +20380,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -26459,7 +26458,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -26570,8 +26569,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -28232,8 +28231,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -38992,8 +38990,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -39015,21 +39013,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -45975,7 +45972,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -46105,14 +46119,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -46149,7 +46181,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -46178,14 +46227,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -46210,14 +46276,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -46245,14 +46328,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -46286,7 +46387,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -52729,7 +52848,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52828,8 +52948,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -53043,7 +53163,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -53125,7 +53246,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -64546,7 +64668,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -70194,8 +70316,8 @@ msgstr ""
|
|||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr "Retorna o valor padrão da propriedade especificada."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -75196,8 +75318,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17875,8 +17875,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19267,7 +19266,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25321,7 +25320,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25432,8 +25431,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27069,8 +27068,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37746,8 +37744,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37769,21 +37767,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44679,7 +44676,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44809,14 +44823,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44853,7 +44885,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44882,14 +44931,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44914,14 +44980,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44949,14 +45032,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44990,7 +45091,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51417,7 +51536,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51516,8 +51636,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51731,7 +51851,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51813,7 +51934,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63159,7 +63281,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68776,8 +68898,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73752,8 +73874,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -46,12 +46,13 @@
|
|||
# Andrey <stre10k@mail.ru>, 2022.
|
||||
# Smadjavul <o1985af@gmail.com>, 2022.
|
||||
# Bozhko Artyom Dmitrievich <jek_sun@mail.ru>, 2022.
|
||||
# FuzzMix <fmwolfiechad@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-05-21 21:38+0000\n"
|
||||
"Last-Translator: Smadjavul <o1985af@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-05-29 02:36+0000\n"
|
||||
"Last-Translator: FuzzMix <fmwolfiechad@gmail.com>\n"
|
||||
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/ru/>\n"
|
||||
"Language: ru\n"
|
||||
|
@ -19623,8 +19624,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -21020,7 +21020,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -27111,7 +27111,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -27222,8 +27222,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -28874,8 +28874,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -34142,6 +34141,8 @@ msgid ""
|
|||
"Label3D displays plain text in a 3D world. It gives you control over the "
|
||||
"horizontal and vertical alignment."
|
||||
msgstr ""
|
||||
"Label3D отображает простой текст в трёхмерном мире. Это дает вам контроль "
|
||||
"над горизонтальным и вертикальным выравниванием."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid ""
|
||||
|
@ -34204,6 +34205,7 @@ msgstr ""
|
|||
#: doc/classes/Label3D.xml
|
||||
msgid "Vertical space between lines in multiline [Label3D]."
|
||||
msgstr ""
|
||||
"Вертикальное расстояние между строками в многострочном режиме [Label3D]."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "Text [Color] of the [Label3D]."
|
||||
|
@ -34269,6 +34271,8 @@ msgstr ""
|
|||
#: doc/classes/Label3D.xml
|
||||
msgid "Text width (in pixels), used for autowrap and fill alignment."
|
||||
msgstr ""
|
||||
"Ширина текста (в пикселях), используемая для автоматического переноса и "
|
||||
"выравнивания заливки."
|
||||
|
||||
#: doc/classes/Label3D.xml
|
||||
msgid "If set, lights in the environment affect the label."
|
||||
|
@ -39727,8 +39731,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -39750,21 +39754,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -46723,7 +46726,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -46858,14 +46878,32 @@ msgstr ""
|
|||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
#, fuzzy
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr "Массив цветов."
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -46903,7 +46941,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -46936,14 +46991,32 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr "Массив цветов."
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -46969,14 +47042,32 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr "Массив цветов."
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -47006,14 +47097,33 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr "Массив цветов."
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -47048,7 +47158,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -53560,7 +53688,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -53659,8 +53788,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -53874,7 +54003,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -53956,7 +54086,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -58505,6 +58636,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
"Спрайт масштабируется по глубине, чтобы он всегда отображался на экране "
|
||||
"одинакового размера."
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
msgid "Sprite frame library for AnimatedSprite and AnimatedSprite3D."
|
||||
|
@ -61692,7 +61825,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
msgstr "Шаг (в пикселях), используемый для аппроксимации кривых Безье."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
|
@ -61714,11 +61847,11 @@ msgstr ""
|
|||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
msgstr "Размер ширины одного пикселя текста для его масштабирования в 3D."
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
msgstr "Текст, из которого создается сетка."
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
|
@ -65421,7 +65554,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -67255,7 +67388,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VideoPlayer.xml
|
||||
msgid "Audio volume in dB."
|
||||
msgstr ""
|
||||
msgstr "Громкость звука в дБ."
|
||||
|
||||
#: doc/classes/VideoPlayer.xml
|
||||
msgid "Emitted when playback is finished."
|
||||
|
@ -71205,10 +71338,13 @@ msgid "Returns the value of a certain material's parameter."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
|
||||
"приблизительно равны друг другу."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
|
@ -76210,8 +76346,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
@ -76326,18 +76461,20 @@ msgid ""
|
|||
"Skips the current section. If the node contains other elements, they will be "
|
||||
"ignored and the cursor will go to the closing of the current element."
|
||||
msgstr ""
|
||||
"Пропускает текущий раздел. Если узел содержит другие элементы, они будут "
|
||||
"проигнорированы и курсор перейдёт на закрытие текущего элемента."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "There's no node (no file or buffer opened)."
|
||||
msgstr ""
|
||||
msgstr "Нет узла (файл или буфер не открыты)."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "Element (tag)."
|
||||
msgstr ""
|
||||
msgstr "Элемент (ярлык)."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "End of element."
|
||||
msgstr ""
|
||||
msgstr "Конец элемента."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "Text node."
|
||||
|
@ -76345,11 +76482,11 @@ msgstr "Текстовый узел."
|
|||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "Comment node."
|
||||
msgstr ""
|
||||
msgstr "Узел комментирования."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "CDATA content."
|
||||
msgstr ""
|
||||
msgstr "Содержимое CDATA."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "Unknown node."
|
||||
|
|
|
@ -17846,8 +17846,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19238,7 +19237,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25292,7 +25291,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25403,8 +25402,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27040,8 +27039,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37717,8 +37715,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37740,21 +37738,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44650,7 +44647,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44780,14 +44794,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44824,7 +44856,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44853,14 +44902,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44885,14 +44951,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44920,14 +45003,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44961,7 +45062,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51388,7 +51507,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51487,8 +51607,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51702,7 +51822,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51784,7 +51905,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63130,7 +63252,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68747,8 +68869,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73723,8 +73845,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17857,8 +17857,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19249,7 +19248,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25303,7 +25302,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25414,8 +25413,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27051,8 +27050,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37728,8 +37726,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37751,21 +37749,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44661,7 +44658,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44791,14 +44805,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44835,7 +44867,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44864,14 +44913,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44896,14 +44962,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44931,14 +45014,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44972,7 +45073,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51399,7 +51518,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51498,8 +51618,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51713,7 +51833,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51795,7 +51916,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63141,7 +63263,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68758,8 +68880,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73734,8 +73856,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17846,8 +17846,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19238,7 +19237,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25289,7 +25288,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25400,8 +25399,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27037,8 +27036,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37714,8 +37712,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37737,21 +37735,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44647,7 +44644,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44777,14 +44791,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44821,7 +44853,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44850,14 +44899,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44882,14 +44948,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -44917,14 +45000,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -44958,7 +45059,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51385,7 +51504,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51484,8 +51604,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51699,7 +51819,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51781,7 +51902,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63127,7 +63249,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68744,8 +68866,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73720,8 +73842,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17955,8 +17955,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19347,7 +19346,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25406,7 +25405,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25517,8 +25516,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27155,8 +27154,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37948,8 +37946,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37971,21 +37969,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44890,7 +44887,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -45020,14 +45034,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -45064,7 +45096,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45093,14 +45142,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45125,14 +45191,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45160,14 +45243,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45201,7 +45302,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51638,7 +51757,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51737,8 +51857,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51952,7 +52072,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52034,7 +52155,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63388,7 +63510,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -69018,8 +69140,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -74000,8 +74122,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17929,8 +17929,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19321,7 +19320,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25378,7 +25377,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25489,8 +25488,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27126,8 +27125,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37821,8 +37819,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37844,21 +37842,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44757,7 +44754,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44887,14 +44901,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -44931,7 +44963,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -44960,14 +45009,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -44992,14 +45058,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45027,14 +45110,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45068,7 +45169,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51495,7 +51614,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51594,8 +51714,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51809,7 +51929,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51891,7 +52012,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63240,7 +63362,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -68860,8 +68982,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -73836,8 +73958,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -18642,8 +18642,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -20037,7 +20036,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -26109,7 +26108,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -26220,8 +26219,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27863,8 +27862,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -38595,8 +38593,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -38618,21 +38616,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -45565,7 +45562,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -45695,14 +45709,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -45739,7 +45771,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45768,14 +45817,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45800,14 +45866,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45835,14 +45918,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45876,7 +45977,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -52315,7 +52434,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52414,8 +52534,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -52629,7 +52749,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52711,7 +52832,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -64078,7 +64200,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -69712,8 +69834,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -74708,8 +74830,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -17,7 +17,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-05-15 09:39+0000\n"
|
||||
"PO-Revision-Date: 2022-05-29 02:36+0000\n"
|
||||
"Last-Translator: Мирослав <hlopukmyroslav@gmail.com>\n"
|
||||
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/uk/>\n"
|
||||
|
@ -6114,7 +6114,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/AnimationTree.xml
|
||||
msgid "Using AnimationTree"
|
||||
msgstr ""
|
||||
msgstr "Використання Дерева анімації"
|
||||
|
||||
#: doc/classes/AnimationTree.xml
|
||||
msgid "Manually advance the animations by the specified time (in seconds)."
|
||||
|
@ -9176,7 +9176,7 @@ msgstr ""
|
|||
#: doc/classes/AudioEffectHighShelfFilter.xml
|
||||
#: doc/classes/AudioEffectLowShelfFilter.xml doc/classes/AudioServer.xml
|
||||
msgid "Audio buses"
|
||||
msgstr ""
|
||||
msgstr "Звукові шини"
|
||||
|
||||
#: doc/classes/AudioEffectDistortion.xml
|
||||
msgid "Distortion power. Value can range from 0 to 1."
|
||||
|
@ -9569,7 +9569,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/AudioEffectRecord.xml
|
||||
msgid "Recording with microphone"
|
||||
msgstr ""
|
||||
msgstr "Запис з мікрофона"
|
||||
|
||||
#: doc/classes/AudioEffectRecord.xml
|
||||
msgid "Returns the recorded sample."
|
||||
|
@ -9941,7 +9941,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/AudioStream.xml doc/classes/AudioStreamPlayer.xml
|
||||
msgid "Audio streams"
|
||||
msgstr ""
|
||||
msgstr "Звукові потоки"
|
||||
|
||||
#: doc/classes/AudioStream.xml doc/classes/AudioStreamGenerator.xml
|
||||
#: doc/classes/AudioStreamGeneratorPlayback.xml
|
||||
|
@ -18020,8 +18020,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19415,7 +19414,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25476,7 +25475,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25587,8 +25586,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27233,8 +27232,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37951,8 +37949,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37974,21 +37972,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44912,7 +44909,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -45042,14 +45056,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -45086,7 +45118,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45115,14 +45164,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45147,14 +45213,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45182,14 +45265,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45223,7 +45324,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51655,7 +51774,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51754,8 +51874,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51969,7 +52089,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52051,7 +52172,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63419,7 +63541,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -69051,10 +69173,11 @@ msgid "Returns the value of a certain material's parameter."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
msgstr ""
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
|
@ -74044,8 +74167,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
|
@ -18318,8 +18318,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19714,7 +19713,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25778,7 +25777,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25889,8 +25888,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27529,8 +27528,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -38253,8 +38251,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -38276,21 +38274,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -45222,7 +45219,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -45352,14 +45366,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -45396,7 +45428,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45425,14 +45474,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45457,14 +45523,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45492,14 +45575,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45533,7 +45634,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51974,7 +52093,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52073,8 +52193,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -52288,7 +52408,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52370,7 +52491,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -63743,7 +63865,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -69383,8 +69505,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
|
@ -74383,8 +74505,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -13,12 +13,13 @@
|
|||
# Number18 <secretemail7730@gmail.com>, 2022.
|
||||
# 曹恩逢 <nelson22768384@gmail.com>, 2022.
|
||||
# Otis Kao <momoslim@gmail.com>, 2022.
|
||||
# YuChiang Chang <chiang.c.tw@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-05-03 07:13+0000\n"
|
||||
"Last-Translator: Otis Kao <momoslim@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-05-31 22:35+0000\n"
|
||||
"Last-Translator: YuChiang Chang <chiang.c.tw@gmail.com>\n"
|
||||
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
|
||||
"godot-engine/godot-class-reference/zh_Hant/>\n"
|
||||
"Language: zh_TW\n"
|
||||
|
@ -26,7 +27,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"X-Generator: Weblate 4.12.1\n"
|
||||
"X-Generator: Weblate 4.13-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
|
@ -10973,7 +10974,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Basis.xml doc/classes/Quat.xml doc/classes/Transform.xml
|
||||
msgid "Using 3D transforms"
|
||||
msgstr ""
|
||||
msgstr "使用 3D 變換(transforms)"
|
||||
|
||||
#: doc/classes/Basis.xml doc/classes/Line2D.xml doc/classes/Transform.xml
|
||||
#: doc/classes/Transform2D.xml doc/classes/Vector2.xml doc/classes/Vector3.xml
|
||||
|
@ -17974,8 +17975,7 @@ msgid ""
|
|||
"saved like any other [Resource].\n"
|
||||
"They can be used to generate a self-signed [X509Certificate] via [method "
|
||||
"Crypto.generate_self_signed_certificate] and as private key in [method "
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate.\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"StreamPeerSSL.accept_stream] along with the appropriate certificate."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CryptoKey.xml
|
||||
|
@ -19369,7 +19369,7 @@ msgid ""
|
|||
"accessing the dictionary with isn't a fixed string (such as a number or "
|
||||
"variable).\n"
|
||||
"[codeblock]\n"
|
||||
"export(string, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"export(String, \"White\", \"Yellow\", \"Orange\") var my_color\n"
|
||||
"var points_dict = {\"White\": 50, \"Yellow\": 75, \"Orange\": 100}\n"
|
||||
"func _ready():\n"
|
||||
" # We can't use dot syntax here as `my_color` is a variable.\n"
|
||||
|
@ -25433,7 +25433,7 @@ msgid ""
|
|||
"Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and "
|
||||
"([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the "
|
||||
"point of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"an empty [Variant].\n"
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] The lines are specified using direction vectors, not end points."
|
||||
msgstr ""
|
||||
|
||||
|
@ -25544,8 +25544,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and "
|
||||
"([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point "
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns an "
|
||||
"empty [Variant]."
|
||||
"of intersection as [Vector2]. If no intersection takes place, returns "
|
||||
"[code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Geometry.xml
|
||||
|
@ -27190,8 +27190,7 @@ msgid ""
|
|||
" var res = ctx.finish()\n"
|
||||
" # Print the result as hex string and array.\n"
|
||||
" printt(res.hex_encode(), Array(res))\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HashingContext.xml
|
||||
|
@ -37907,8 +37906,8 @@ msgid ""
|
|||
"will only be received by nodes with the same [NodePath], including the exact "
|
||||
"same node name. Behaviour depends on the RPC configuration for the given "
|
||||
"method, see [method rpc_config]. Methods are not exposed to RPCs by default. "
|
||||
"See also [method rset] and [method rset_config] for properties. Returns an "
|
||||
"empty [Variant].\n"
|
||||
"See also [method rset] and [method rset_config] for properties. Returns "
|
||||
"[code]null[/code].\n"
|
||||
"[b]Note:[/b] You can only safely use RPCs on clients after you received the "
|
||||
"[code]connected_to_server[/code] signal from the [SceneTree]. You also need "
|
||||
"to keep track of the connection state, either by the [SceneTree] signals "
|
||||
|
@ -37930,21 +37929,20 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty "
|
||||
"[Variant]."
|
||||
"(see [method NetworkedMultiplayerPeer.set_target_peer]). Returns [code]null[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns an empty "
|
||||
"[Variant]."
|
||||
"Sends a [method rpc] using an unreliable protocol. Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] "
|
||||
"using an unreliable protocol (see [method NetworkedMultiplayerPeer."
|
||||
"set_target_peer]). Returns an empty [Variant]."
|
||||
"set_target_peer]). Returns [code]null[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -44866,7 +44864,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold bytes. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolByteArray] or "
|
||||
"mutating a [PoolByteArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"array[0].push_back(123)\n"
|
||||
"print(array) # [[]] (empty PoolByteArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolByteArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolByteArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(123)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[123]] (PoolByteArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolByteArray.xml
|
||||
|
@ -44996,14 +45011,32 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid "A pooled array of [Color]."
|
||||
msgid "A pooled array of [Color]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Color]. Optimized for memory usage, "
|
||||
"does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolColorArray] or "
|
||||
"mutating a [PoolColorArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"array[0].push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"print(array) # [[]] (empty PoolColorArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolColorArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolColorArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Color(0.1, 0.2, 0.3, 0.4))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(0.1, 0.2, 0.3, 0.4)]] (PoolColorArray with 1 element "
|
||||
"inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolColorArray.xml
|
||||
|
@ -45040,7 +45073,24 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold integer values ([int]). Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolIntArray] or "
|
||||
"mutating a [PoolIntArray] within an [Array] or [Dictionary], changes will be "
|
||||
"lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"array[0].push_back(1234)\n"
|
||||
"print(array) # [[]] (empty PoolIntArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolIntArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolIntArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(1234)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[1234]] (PoolIntArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] This type is limited to signed 32-bit integers, which means it "
|
||||
"can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. "
|
||||
"[code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap "
|
||||
|
@ -45069,14 +45119,31 @@ msgid "Changes the int at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid "A pooled array of reals ([float])."
|
||||
msgid "A pooled array of real numbers ([float])."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolRealArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold floating-point values. Optimized for "
|
||||
"memory usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolRealArray] or "
|
||||
"mutating a [PoolRealArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"array[0].push_back(12.34)\n"
|
||||
"print(array) # [[]] (empty PoolRealArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolRealArray] property must be [i]reassigned[/i] with "
|
||||
"[code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolRealArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(12.34)\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[12.34]] (PoolRealArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Note:[/b] Unlike primitive [float]s which are 64-bit, numbers stored in "
|
||||
"[PoolRealArray] are 32-bit floats. This means values stored in "
|
||||
"[PoolRealArray] have lower precision compared to primitive [float]s. If you "
|
||||
|
@ -45101,14 +45168,31 @@ msgid "Changes the float at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid "A pooled array of [String]."
|
||||
msgid "A pooled array of [String]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [String]s. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolStringArray] or "
|
||||
"mutating a [PoolStringArray] within an [Array] or [Dictionary], changes will "
|
||||
"be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"array[0].push_back(\"hello\")\n"
|
||||
"print(array) # [[]] (empty PoolStringArray within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolStringArray] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolStringArray()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(\"hello\")\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[hello]] (PoolStringArray with 1 element inside an Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolStringArray.xml
|
||||
|
@ -45136,14 +45220,32 @@ msgid "Changes the [String] at the given index."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid "A pooled array of [Vector2]."
|
||||
msgid "A pooled array of [Vector2]s."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml
|
||||
msgid ""
|
||||
"An array specifically designed to hold [Vector2]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector2Array] or "
|
||||
"mutating a [PoolVector2Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"array[0].push_back(Vector2(12, 34))\n"
|
||||
"print(array) # [[]] (empty PoolVector2Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector2Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector2Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector2(12, 34))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34)]] (PoolVector2Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector2Array.xml doc/classes/TileMap.xml
|
||||
|
@ -45177,7 +45279,25 @@ msgstr ""
|
|||
msgid ""
|
||||
"An array specifically designed to hold [Vector3]. Optimized for memory "
|
||||
"usage, does not fragment the memory.\n"
|
||||
"[b]Note:[/b] This type is passed by value and not by reference."
|
||||
"[b]Note:[/b] This type is passed by value and not by reference. This means "
|
||||
"that when [i]mutating[/i] a class property of type [PoolVector3Array] or "
|
||||
"mutating a [PoolVector3Array] within an [Array] or [Dictionary], changes "
|
||||
"will be lost:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"array[0].push_back(Vector3(12, 34, 56))\n"
|
||||
"print(array) # [[]] (empty PoolVector3Array within an empty Array)\n"
|
||||
"[/codeblock]\n"
|
||||
"Instead, the entire [PoolVector3Array] property must be [i]reassigned[/i] "
|
||||
"with [code]=[/code] for it to be changed:\n"
|
||||
"[codeblock]\n"
|
||||
"var array = [PoolVector3Array()]\n"
|
||||
"var pool_array = array[0]\n"
|
||||
"pool_array.push_back(Vector3(12, 34, 56))\n"
|
||||
"array[0] = pool_array\n"
|
||||
"print(array) # [[(12, 34, 56)]] (PoolVector3Array with 1 element inside an "
|
||||
"Array)\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PoolVector3Array.xml
|
||||
|
@ -51609,7 +51729,8 @@ msgstr ""
|
|||
|
||||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"Damps RigidBody's rotational forces.\n"
|
||||
"Damps RigidBody's rotational forces. If this value is different from -1.0 it "
|
||||
"will be added to any linear damp derived from the world or areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -51708,8 +51829,8 @@ msgstr ""
|
|||
#: doc/classes/RigidBody.xml
|
||||
msgid ""
|
||||
"The body's linear damp. Cannot be less than -1.0. If this value is different "
|
||||
"from -1.0, any linear damp derived from the world or areas will be "
|
||||
"overridden.\n"
|
||||
"from -1.0 it will be added to any linear damp derived from the world or "
|
||||
"areas.\n"
|
||||
"See [member ProjectSettings.physics/3d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -51923,7 +52044,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member angular_velocity]. If [code]-1[/code], the body "
|
||||
"will use the [b]Default Angular Damp[/b] defined in [b]Project > Project "
|
||||
"Settings > Physics > 2d[/b].\n"
|
||||
"Settings > Physics > 2d[/b]. If greater than [code]-1[/code] it will be "
|
||||
"added to the default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_angular_damp] for more "
|
||||
"details about damping."
|
||||
msgstr ""
|
||||
|
@ -52005,7 +52127,8 @@ msgstr ""
|
|||
msgid ""
|
||||
"Damps the body's [member linear_velocity]. If [code]-1[/code], the body will "
|
||||
"use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > "
|
||||
"Physics > 2d[/b].\n"
|
||||
"Physics > 2d[/b]. If greater than [code]-1[/code] it will be added to the "
|
||||
"default project value.\n"
|
||||
"See [member ProjectSettings.physics/2d/default_linear_damp] for more details "
|
||||
"about damping."
|
||||
msgstr ""
|
||||
|
@ -54616,7 +54739,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid "Introduction to 3D"
|
||||
msgstr ""
|
||||
msgstr "3D 簡介"
|
||||
|
||||
#: doc/classes/Spatial.xml doc/classes/Vector3.xml
|
||||
msgid "All 3D Demos"
|
||||
|
@ -63373,7 +63496,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Resets a tween to its initial value (the one given, not the one before the "
|
||||
"tween), given its object and property/method pair. By default, all tweens "
|
||||
"are removed, unless [code]key[/code] is specified."
|
||||
"are reset, unless [code]key[/code] is specified."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tween.xml
|
||||
|
@ -69007,10 +69130,11 @@ msgid "Returns the value of a certain material's parameter."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the default value for the param if available. Otherwise returns an "
|
||||
"empty [Variant]."
|
||||
msgstr ""
|
||||
"Returns the default value for the param if available. Returns [code]null[/"
|
||||
"code] otherwise."
|
||||
msgstr "計算兩個向量的外積。"
|
||||
|
||||
#: doc/classes/VisualServer.xml
|
||||
msgid ""
|
||||
|
@ -73994,8 +74118,7 @@ msgid ""
|
|||
"They can be used as the server certificate in [method StreamPeerSSL."
|
||||
"accept_stream] (along with the proper [CryptoKey]), and to specify the only "
|
||||
"certificate that should be accepted when connecting to an SSL server via "
|
||||
"[method StreamPeerSSL.connect_to_stream].\n"
|
||||
"[b]Note:[/b] Not available in HTML5 exports."
|
||||
"[method StreamPeerSSL.connect_to_stream]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/X509Certificate.xml
|
||||
|
|
Loading…
Add table
Reference in a new issue