Fix bone refresh logic, closes #18564

This commit is contained in:
Juan Linietsky 2018-05-04 18:11:28 -03:00
parent bf561c4946
commit af9a6202eb
2 changed files with 68 additions and 20 deletions

View file

@ -2599,6 +2599,8 @@ void CanvasItemEditor::_draw_bones() {
Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().to));
if (!from_node->is_inside_tree())
continue; //may have been removed
if (!from_node)
continue;
@ -2804,19 +2806,23 @@ bool CanvasItemEditor::_build_bones_list(Node *p_node) {
}
CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
if (!c)
if (!c) {
return false;
}
CanvasItem *p = c->get_parent_item();
if (!p)
Node *p = c->get_parent();
if (!p) {
return false;
}
if (!p->is_visible())
if (!c->is_visible()) {
return false;
}
if (Object::cast_to<Bone2D>(c)) {
if (Object::cast_to<Bone2D>(p)) {
//add as bone->parent relationship
BoneKey bk;
bk.from = p->get_instance_id();
bk.to = c->get_instance_id();
@ -3024,12 +3030,19 @@ void CanvasItemEditor::_notification(int p_what) {
AnimationPlayerEditor::singleton->get_key_editor()->connect("visibility_changed", this, "_keying_changed");
_keying_changed();
get_tree()->connect("node_added", this, "_tree_changed", varray());
get_tree()->connect("node_removed", this, "_tree_changed", varray());
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
select_sb->set_texture(get_icon("EditorRect2D", "EditorIcons"));
}
if (p_what == NOTIFICATION_EXIT_TREE) {
get_tree()->disconnect("node_added", this, "_tree_changed");
get_tree()->disconnect("node_removed", this, "_tree_changed");
}
if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
select_button->set_icon(get_icon("ToolSelect", "EditorIcons"));
list_select_button->set_icon(get_icon("ListSelect", "EditorIcons"));
@ -3114,6 +3127,47 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
editor_selection->add_node(p_canvas_item);
}
void CanvasItemEditor::_queue_update_bone_list() {
if (bone_list_dirty)
return;
call_deferred("_update_bone_list");
bone_list_dirty = true;
}
void CanvasItemEditor::_update_bone_list() {
bone_last_frame++;
if (editor->get_edited_scene()) {
_build_bones_list(editor->get_edited_scene());
}
List<Map<BoneKey, BoneList>::Element *> bone_to_erase;
for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
if (E->get().last_pass != bone_last_frame) {
bone_to_erase.push_back(E);
continue;
}
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E->key().from));
if (!node || !node->is_inside_tree() || (node != get_tree()->get_edited_scene_root() && !get_tree()->get_edited_scene_root()->is_a_parent_of(node))) {
bone_to_erase.push_back(E);
continue;
}
}
while (bone_to_erase.size()) {
bone_list.erase(bone_to_erase.front()->get());
bone_to_erase.pop_front();
}
bone_list_dirty = false;
}
void CanvasItemEditor::_tree_changed(Node *) {
_queue_update_bone_list();
}
void CanvasItemEditor::_update_scrollbars() {
updating_scroll = true;
@ -3138,22 +3192,7 @@ void CanvasItemEditor::_update_scrollbars() {
Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height));
bone_last_frame++;
if (editor->get_edited_scene()) {
_build_bones_list(editor->get_edited_scene());
}
List<Map<BoneKey, BoneList>::Element *> bone_to_erase;
for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
if (E->get().last_pass != bone_last_frame) {
bone_to_erase.push_back(E);
}
}
while (bone_to_erase.size()) {
bone_list.erase(bone_to_erase.front()->get());
bone_to_erase.pop_front();
}
_queue_update_bone_list();
// Calculate scrollable area
Rect2 canvas_item_rect = Rect2(Point2(), screen_rect);
@ -3917,6 +3956,9 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method("_draw_viewport", &CanvasItemEditor::_draw_viewport);
ClassDB::bind_method("_gui_input_viewport", &CanvasItemEditor::_gui_input_viewport);
ClassDB::bind_method("_snap_changed", &CanvasItemEditor::_snap_changed);
ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list);
ClassDB::bind_method("_tree_changed", &CanvasItemEditor::_tree_changed);
ClassDB::bind_method(D_METHOD("_selection_result_pressed"), &CanvasItemEditor::_selection_result_pressed);
ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &CanvasItemEditor::_selection_menu_hide);
ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
@ -4120,6 +4162,7 @@ void CanvasItemEditor::focus_selection() {
CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
bone_list_dirty = false;
tool = TOOL_SELECT;
undo_redo = p_editor->get_undo_redo();
editor = p_editor;

View file

@ -447,6 +447,11 @@ class CanvasItemEditor : public VBoxContainer {
HSplitContainer *palette_split;
VSplitContainer *bottom_split;
bool bone_list_dirty;
void _queue_update_bone_list();
void _update_bone_list();
void _tree_changed(Node *);
friend class CanvasItemEditorPlugin;
protected: