Fixed compilation on Windows + removed debug print

This commit is contained in:
Marc Gilleron 2017-06-12 01:58:57 +02:00
parent 12b2652ecb
commit af9fd6f44a
2 changed files with 2 additions and 4 deletions

View file

@ -374,7 +374,7 @@ public:
//this passes directly to avoid stalling, but it's pretty dangerous, so dont call after freeing a viewport
virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) {
visual_server->viewport_get_render_info(p_viewport, p_info);
return visual_server->viewport_get_render_info(p_viewport, p_info);
}
FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
@ -554,7 +554,7 @@ public:
//this passes directly to avoid stalling
virtual int get_render_info(RenderInfo p_info) {
visual_server->get_render_info(p_info);
return visual_server->get_render_info(p_info);
}
FUNC3(set_boot_image, const Ref<Image> &, const Color &, bool)

View file

@ -338,8 +338,6 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
PoolVector<uint8_t>::Write iw;
if (r_index_array.size()) {
print_line("elements: " + itos(r_index_array.size()));
iw = r_index_array.write();
}