[3.x] Add raw strength value for internal use

This commit is contained in:
Aaron Franke 2021-07-22 20:28:08 -04:00
parent 6d58ea6ce7
commit afa89c9eea
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
7 changed files with 49 additions and 21 deletions

View file

@ -125,7 +125,7 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
@ -136,7 +136,7 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re
int device = e->get_device();
if (device == ALL_DEVICES || device == p_event->get_device()) {
if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
if (e->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
return E;
}
}
@ -221,7 +221,7 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
return event_get_action_status(p_event, p_action);
}
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
Map<StringName, Action>::Element *E = input_map.find(p_action);
ERR_FAIL_COND_V_MSG(!E, false, _suggest_actions(p_action));
@ -238,7 +238,8 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
bool pressed;
float strength;
List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
float raw_strength;
List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength, &raw_strength);
if (event != nullptr) {
if (p_pressed != nullptr) {
*p_pressed = pressed;
@ -246,6 +247,9 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
if (p_strength != nullptr) {
*p_strength = strength;
}
if (p_raw_strength != nullptr) {
*p_raw_strength = raw_strength;
}
return true;
} else {
return false;

View file

@ -54,7 +54,7 @@ private:
mutable Map<StringName, Action> input_map;
List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
Array _get_action_list(const StringName &p_action);
Array _get_actions();
@ -80,7 +80,7 @@ public:
const List<Ref<InputEvent>> *get_action_list(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
const Map<StringName, Action> &get_action_map() const;
void load_from_globals();

View file

@ -85,6 +85,7 @@ public:
virtual bool is_action_just_pressed(const StringName &p_action) const = 0;
virtual bool is_action_just_released(const StringName &p_action) const = 0;
virtual float get_action_strength(const StringName &p_action) const = 0;
virtual float get_action_raw_strength(const StringName &p_action) const = 0;
virtual float get_joy_axis(int p_device, int p_axis) const = 0;
virtual String get_joy_name(int p_idx) = 0;

View file

@ -61,12 +61,17 @@ bool InputEvent::is_action_released(const StringName &p_action) const {
}
float InputEvent::get_action_strength(const StringName &p_action) const {
bool pressed;
float strength;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength);
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, &strength);
return valid ? strength : 0.0f;
}
float InputEvent::get_action_raw_strength(const StringName &p_action) const {
float raw_strength;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, nullptr, &raw_strength);
return valid ? raw_strength : 0.0f;
}
bool InputEvent::is_pressed() const {
return false;
}
@ -83,7 +88,7 @@ String InputEvent::as_text() const {
return String();
}
bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
return false;
}
@ -290,7 +295,7 @@ String InputEventKey::as_text() const {
return kc;
}
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null()) {
return false;
@ -460,7 +465,7 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
return mb;
}
bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null()) {
return false;
@ -709,7 +714,7 @@ bool InputEventJoypadMotion::is_pressed() const {
return Math::abs(axis_value) >= 0.5f;
}
bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null()) {
return false;
@ -780,7 +785,7 @@ float InputEventJoypadButton::get_pressure() const {
return pressure;
}
bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null()) {
return false;
@ -999,7 +1004,7 @@ bool InputEventAction::is_action(const StringName &p_action) const {
return action == p_action;
}
bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventAction> act = p_event;
if (act.is_null()) {
return false;

View file

@ -202,6 +202,7 @@ public:
bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false) const;
bool is_action_released(const StringName &p_action) const;
float get_action_strength(const StringName &p_action) const;
float get_action_raw_strength(const StringName &p_action) const;
// To be removed someday, since they do not make sense for all events
virtual bool is_pressed() const;
@ -212,7 +213,7 @@ public:
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const;
@ -298,7 +299,7 @@ public:
uint32_t get_scancode_with_modifiers() const;
uint32_t get_physical_scancode_with_modifiers() const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const { return true; }
@ -357,7 +358,7 @@ public:
bool is_doubleclick() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
@ -414,7 +415,7 @@ public:
virtual bool is_pressed() const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
@ -441,7 +442,7 @@ public:
void set_pressure(float p_pressure);
float get_pressure() const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const { return true; }
@ -526,7 +527,7 @@ public:
virtual bool is_action(const StringName &p_action) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const { return true; }

View file

@ -145,6 +145,19 @@ float InputDefault::get_action_strength(const StringName &p_action) const {
return E->get().strength;
}
float InputDefault::get_action_raw_strength(const StringName &p_action) const {
#ifdef DEBUG_ENABLED
bool has_action = InputMap::get_singleton()->has_action(p_action);
ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
#endif
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return 0.0f;
}
return E->get().raw_strength;
}
float InputDefault::get_joy_axis(int p_device, int p_axis) const {
_THREAD_SAFE_METHOD_
int c = _combine_device(p_axis, p_device);
@ -424,10 +437,12 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = p_event->is_action_pressed(E->key());
action.strength = 0.f;
action.strength = 0.0f;
action.raw_strength = 0.0f;
action_state[E->key()] = action;
}
action_state[E->key()].strength = p_event->get_action_strength(E->key());
action_state[E->key()].raw_strength = p_event->get_action_raw_strength(E->key());
}
}

View file

@ -55,6 +55,7 @@ class InputDefault : public Input {
uint64_t idle_frame;
bool pressed;
float strength;
float raw_strength;
};
Map<StringName, Action> action_state;
@ -224,6 +225,7 @@ public:
virtual bool is_action_just_pressed(const StringName &p_action) const;
virtual bool is_action_just_released(const StringName &p_action) const;
virtual float get_action_strength(const StringName &p_action) const;
virtual float get_action_raw_strength(const StringName &p_action) const;
virtual float get_joy_axis(int p_device, int p_axis) const;
String get_joy_name(int p_idx);