updated defaults and documentation for GLES2 glow
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3 changed files with 7 additions and 11 deletions
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@ -177,6 +177,7 @@
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Enables fog's light transmission. If enabled, lets reflections light to be transmitted by the fog.
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Enables fog's light transmission. If enabled, lets reflections light to be transmitted by the fog.
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</member>
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</member>
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<member name="glow_bicubic_upscale" type="bool" setter="set_glow_bicubic_upscale" getter="is_glow_bicubic_upscale_enabled" default="false">
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<member name="glow_bicubic_upscale" type="bool" setter="set_glow_bicubic_upscale" getter="is_glow_bicubic_upscale_enabled" default="false">
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Smooths out blockiness created by sampling higher levels.
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</member>
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</member>
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<member name="glow_blend_mode" type="int" setter="set_glow_blend_mode" getter="get_glow_blend_mode" enum="Environment.GlowBlendMode" default="2">
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<member name="glow_blend_mode" type="int" setter="set_glow_blend_mode" getter="get_glow_blend_mode" enum="Environment.GlowBlendMode" default="2">
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Glow blending mode.
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Glow blending mode.
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@ -193,10 +194,10 @@
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Bleed scale of the HDR glow.
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Bleed scale of the HDR glow.
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</member>
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</member>
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<member name="glow_hdr_threshold" type="float" setter="set_glow_hdr_bleed_threshold" getter="get_glow_hdr_bleed_threshold" default="1.0">
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<member name="glow_hdr_threshold" type="float" setter="set_glow_hdr_bleed_threshold" getter="get_glow_hdr_bleed_threshold" default="1.0">
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Bleed threshold of the HDR glow.
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Bleed threshold of the HDR glow. In GLES2, this needs to be below 1.0 in order for glow to be visible, a default value of 0.9 works well.
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</member>
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</member>
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<member name="glow_intensity" type="float" setter="set_glow_intensity" getter="get_glow_intensity" default="0.8">
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<member name="glow_intensity" type="float" setter="set_glow_intensity" getter="get_glow_intensity" default="0.8">
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Glow intensity.
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Glow intensity. In GLES2, this should be increased to 1.5 by default to compensate for not using HDR.
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</member>
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</member>
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<member name="glow_levels/1" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" default="false">
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<member name="glow_levels/1" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" default="false">
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First level of glow (most local).
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First level of glow (most local).
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@ -220,7 +221,7 @@
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Seventh level of glow (most global).
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Seventh level of glow (most global).
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</member>
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</member>
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<member name="glow_strength" type="float" setter="set_glow_strength" getter="get_glow_strength" default="1.0">
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<member name="glow_strength" type="float" setter="set_glow_strength" getter="get_glow_strength" default="1.0">
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Glow strength.
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Glow strength. In GLES2, this should be increased to 1.3 by default to compensate for not using HDR.
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</member>
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</member>
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<member name="ss_reflections_depth_tolerance" type="float" setter="set_ssr_depth_tolerance" getter="get_ssr_depth_tolerance" default="0.2">
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<member name="ss_reflections_depth_tolerance" type="float" setter="set_ssr_depth_tolerance" getter="get_ssr_depth_tolerance" default="0.2">
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</member>
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</member>
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@ -420,11 +420,11 @@ public:
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canvas_max_layer(0),
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canvas_max_layer(0),
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glow_enabled(false),
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glow_enabled(false),
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glow_levels((1 << 2) | (1 << 4)),
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glow_levels((1 << 2) | (1 << 4)),
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glow_intensity(1.5),
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glow_intensity(0.8),
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glow_strength(1.3),
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glow_strength(1.0),
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glow_bloom(0.0),
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glow_bloom(0.0),
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glow_blend_mode(VS::GLOW_BLEND_MODE_SOFTLIGHT),
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glow_blend_mode(VS::GLOW_BLEND_MODE_SOFTLIGHT),
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glow_hdr_bleed_threshold(0.9),
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glow_hdr_bleed_threshold(1.0),
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glow_hdr_bleed_scale(2.0),
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glow_hdr_bleed_scale(2.0),
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glow_hdr_luminance_cap(12.0),
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glow_hdr_luminance_cap(12.0),
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glow_bicubic_upscale(false),
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glow_bicubic_upscale(false),
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@ -1374,11 +1374,6 @@ Environment::Environment() :
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glow_hdr_luminance_cap = 12.0;
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glow_hdr_luminance_cap = 12.0;
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glow_hdr_bleed_scale = 2.0;
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glow_hdr_bleed_scale = 2.0;
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glow_bicubic_upscale = false;
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glow_bicubic_upscale = false;
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if (VisualServer::get_singleton()->is_low_end()) {
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glow_hdr_bleed_threshold = 0.9;
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glow_intensity = 1.5;
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glow_strength = 1.3;
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}
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dof_blur_far_enabled = false;
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dof_blur_far_enabled = false;
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dof_blur_far_distance = 10;
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dof_blur_far_distance = 10;
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