Check for motion in cast_motion() before doing Bullet convexSweepTest().

Also ensure that default closest_safe and closest_unsafe values are
defined in cast_motion() and before cast_motion() is called.
This commit is contained in:
Marcel Admiraal 2019-12-09 11:11:06 +01:00
parent bd16fd9d19
commit b006f5402d
3 changed files with 17 additions and 10 deletions

View file

@ -152,6 +152,16 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
}
bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
r_closest_safe = 0.0f;
r_closest_unsafe = 0.0f;
btVector3 bt_motion;
G_TO_B(p_motion, bt_motion);
if (bt_motion.fuzzyZero())
return false;
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
@ -162,9 +172,6 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
}
btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape);
btVector3 bt_motion;
G_TO_B(p_motion, bt_motion);
btTransform bt_xform_from;
G_TO_B(p_xform, bt_xform_from);
UNSCALE_BT_BASIS(bt_xform_from);
@ -178,9 +185,6 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, space->dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration);
r_closest_unsafe = 1.0;
r_closest_safe = 1.0;
if (btResult.hasHit()) {
const btScalar l = bt_motion.length();
r_closest_unsafe = btResult.m_closestHitFraction;
@ -196,6 +200,9 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
r_info->collider_id = collision_object->get_instance_id();
r_info->shape = btResult.m_shapeId;
}
} else {
r_closest_safe = 1.0f;
r_closest_unsafe = 1.0f;
}
bulletdelete(bt_convex_shape);

View file

@ -782,9 +782,9 @@ void ClippedCamera::_notification(int p_what) {
xf.origin = ray_from;
xf.orthonormalize();
float csafe, cunsafe;
if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe);
float closest_safe = 1.0f, closest_unsafe = 1.0f;
if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
}
_update_camera();

View file

@ -309,7 +309,7 @@ Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameter
ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
float closest_safe, closest_unsafe;
float closest_safe = 1.0f, closest_unsafe = 1.0f;
bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
if (!res)
return Array();