Fix orthogonal camera auto LOD calculation

- Do not take orthogonal camera's distance into account when calculating LOD.
- Only take into account screen size taken up.
This commit is contained in:
orosmatthew 2022-01-29 14:38:39 -05:00
parent 2f57a11ed9
commit b0202c3a7d
2 changed files with 8 additions and 0 deletions

View file

@ -1081,6 +1081,10 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
distance = -distance_max;
}
if (p_render_data->cam_ortogonal) {
distance = 1.0;
}
uint32_t indices;
surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {

View file

@ -1429,6 +1429,10 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
distance = -distance_max;
}
if (p_render_data->cam_ortogonal) {
distance = 1.0;
}
uint32_t indices;
surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {