Move assignment of SSAO radius push constant

This commit is contained in:
clayjohn 2021-07-31 12:31:14 -07:00
parent 00ce2d41ca
commit b020ca32b2

View file

@ -1209,6 +1209,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.25;
ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.25;
ssao.gather_push_constant.radius = p_settings.radius;
float radius_near_limit = (p_settings.radius * 1.2f);
if (p_settings.quality <= RS::ENV_SSAO_QUALITY_LOW) {
radius_near_limit *= 1.50f;
@ -1216,12 +1217,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep
if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
ssao.gather_push_constant.radius *= 0.8f;
}
if (p_settings.half_size) {
ssao.gather_push_constant.radius *= 0.5f;
}
}
radius_near_limit /= tan_half_fov_y;
ssao.gather_push_constant.radius = p_settings.radius;
ssao.gather_push_constant.intensity = p_settings.intensity;
ssao.gather_push_constant.shadow_power = p_settings.power;
ssao.gather_push_constant.shadow_clamp = 0.98;