Merge pull request #6303 from Marqin/enet_bind_ip_rebased

add NetworkedMultiplayerENet::set_bind_ip
This commit is contained in:
Rémi Verschelde 2016-08-29 19:05:45 +02:00 committed by GitHub
commit b06fd4cfda
2 changed files with 12 additions and 2 deletions

View file

@ -26,7 +26,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
ENetAddress address;
address.host = ENET_HOST_ANY;
address.host = bind_ip;
address.port = p_port;
@ -610,12 +610,12 @@ void NetworkedMultiplayerENet::_bind_methods() {
ObjectTypeDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection);
ObjectTypeDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode);
ObjectTypeDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode);
ObjectTypeDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip);
BIND_CONSTANT( COMPRESS_NONE );
BIND_CONSTANT( COMPRESS_RANGE_CODER );
BIND_CONSTANT( COMPRESS_FASTLZ );
BIND_CONSTANT( COMPRESS_ZLIB );
}
@ -635,9 +635,16 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
enet_compressor.decompress=enet_decompress;
enet_compressor.destroy=enet_compressor_destroy;
bind_ip=ENET_HOST_ANY;
}
NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){
close_connection();
}
// sets IP for ENet to bind when using create_server
// if no IP is set, then ENet bind to ENET_HOST_ANY
void NetworkedMultiplayerENet::set_bind_ip(const IP_Address& p_ip){
bind_ip=p_ip.host;
}

View file

@ -65,6 +65,7 @@ private:
static void enet_compressor_destroy(void * context);
void _setup_compressor();
enet_uint32 bind_ip;
protected:
static void _bind_methods();
public:
@ -103,6 +104,8 @@ public:
NetworkedMultiplayerENet();
~NetworkedMultiplayerENet();
void set_bind_ip(const IP_Address& p_ip);
};
VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode);