Make the shader token names consistent.
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@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
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"TYPE_ISAMPLER2D",
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"TYPE_USAMPLER2D",
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"TYPE_SAMPLERCUBE",
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"INTERPOLATION_FLAT",
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"INTERPOLATION_NO_PERSPECTIVE",
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"INTERPOLATION_SMOOTH",
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"PRECISION_LOW",
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"PRECISION_MID",
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"PRECISION_HIGH",
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