Merge pull request #29145 from GodotExplorer/gdscript-extend-fix
Fix parse error when inherits from subclass of named classes
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commit
b09ed50020
1 changed files with 4 additions and 3 deletions
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@ -5248,6 +5248,7 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class) {
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if (base_script.is_valid()) {
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String ident = base;
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Ref<GDScript> find_subclass = base_script;
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for (int i = extend_iter; i < p_class->extends_class.size(); i++) {
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@ -5257,7 +5258,7 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class) {
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if (base_script->get_subclasses().has(subclass)) {
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base_script = base_script->get_subclasses()[subclass];
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find_subclass = base_script->get_subclasses()[subclass];
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} else if (base_script->get_constants().has(subclass)) {
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Ref<GDScript> new_base_class = base_script->get_constants()[subclass];
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@ -5265,7 +5266,7 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class) {
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_set_error("Constant is not a class: " + ident, p_class->line);
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return;
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}
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base_script = new_base_class;
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find_subclass = new_base_class;
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} else {
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_set_error("Could not find subclass: " + ident, p_class->line);
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@ -5273,7 +5274,7 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class) {
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}
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}
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script = base_script;
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script = find_subclass;
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} else if (!base_class) {
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