GDExtension: Use ObjectID when creating custom callable
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2 changed files with 3 additions and 5 deletions
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@ -159,9 +159,7 @@ public:
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userdata = p_info->callable_userdata;
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token = p_info->token;
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if (p_info->object != nullptr) {
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object = ((Object *)p_info->object)->get_instance_id();
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}
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object = p_info->object_id;
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call_func = p_info->call_func;
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is_valid_func = p_info->is_valid_func;
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@ -392,7 +392,7 @@ typedef GDExtensionBool (*GDExtensionCallableCustomLessThan)(void *callable_user
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typedef void (*GDExtensionCallableCustomToString)(void *callable_userdata, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out);
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typedef struct {
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/* Only `call_func` and `token` are strictly required, however, `object` should be passed if its not a static method.
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/* Only `call_func` and `token` are strictly required, however, `object_id` should be passed if its not a static method.
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*
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* `token` should point to an address that uniquely identifies the GDExtension (for example, the
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* `GDExtensionClassLibraryPtr` passed to the entry symbol function.
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@ -409,7 +409,7 @@ typedef struct {
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void *callable_userdata;
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void *token;
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GDExtensionObjectPtr object;
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GDObjectInstanceID object_id;
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GDExtensionCallableCustomCall call_func;
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GDExtensionCallableCustomIsValid is_valid_func;
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