Add a note about collisions in different canvases.

(cherry picked from commit b9c91d620e)
This commit is contained in:
Markus Sauermann 2022-04-08 09:27:31 +02:00 committed by Rémi Verschelde
parent 861c5fe567
commit b0b1e55305

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@ -5,6 +5,7 @@
</brief_description>
<description>
CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
[b]Note:[/b] Only collisions between objects within the same canvas ([Viewport] canvas or [CanvasLayer]) are supported. The behavior of collisions between objects in different canvases is undefined.
</description>
<tutorials>
</tutorials>