Hide Polygon2D lines and handles when node is not visible in tree.

This commit is contained in:
Jean-Michel Bernard 2022-02-11 20:10:57 +01:00
parent a0558b8af8
commit b0ebbd8ece

View file

@ -245,6 +245,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return false; return false;
} }
if (!_get_node()->is_visible_in_tree()) {
return false;
}
Ref<InputEventMouseButton> mb = p_event; Ref<InputEventMouseButton> mb = p_event;
if (!_has_resource()) { if (!_has_resource()) {
@ -478,6 +482,10 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
return; return;
} }
if (!_get_node()->is_visible_in_tree()) {
return;
}
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform(); Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
// All polygon points are sharp, so use the sharp handle icon // All polygon points are sharp, so use the sharp handle icon
const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons")); const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));