Hide Polygon2D lines and handles when node is not visible in tree.
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1 changed files with 8 additions and 0 deletions
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@ -245,6 +245,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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return false;
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return false;
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}
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}
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if (!_get_node()->is_visible_in_tree()) {
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return false;
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}
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Ref<InputEventMouseButton> mb = p_event;
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Ref<InputEventMouseButton> mb = p_event;
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if (!_has_resource()) {
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if (!_has_resource()) {
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@ -478,6 +482,10 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
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return;
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return;
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}
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}
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if (!_get_node()->is_visible_in_tree()) {
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return;
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}
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Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
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Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
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// All polygon points are sharp, so use the sharp handle icon
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// All polygon points are sharp, so use the sharp handle icon
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const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
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const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
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