Merge pull request #14499 from akien-mga/glsl-bone-type
Fix usage of signed type in skeleton shader
This commit is contained in:
commit
b110813134
1 changed files with 7 additions and 5 deletions
|
@ -42,7 +42,7 @@ layout(location=5) in vec2 uv2_attrib;
|
|||
uniform float normal_mult;
|
||||
|
||||
#ifdef USE_SKELETON
|
||||
layout(location=6) in ivec4 bone_indices; // attrib:6
|
||||
layout(location=6) in uvec4 bone_indices; // attrib:6
|
||||
layout(location=7) in vec4 bone_weights; // attrib:7
|
||||
#endif
|
||||
|
||||
|
@ -302,14 +302,16 @@ void main() {
|
|||
#ifdef USE_SKELETON
|
||||
{
|
||||
//skeleton transform
|
||||
ivec2 tex_ofs = ivec2( bone_indices.x%256, (bone_indices.x/256)*3 );
|
||||
ivec4 bone_indicesi = ivec4(bone_indices); // cast to signed int
|
||||
|
||||
ivec2 tex_ofs = ivec2( bone_indicesi.x%256, (bone_indicesi.x/256)*3 );
|
||||
highp mat3x4 m = mat3x4(
|
||||
texelFetch(skeleton_texture,tex_ofs,0),
|
||||
texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0),
|
||||
texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0)
|
||||
) * bone_weights.x;
|
||||
|
||||
tex_ofs = ivec2( bone_indices.y%256, (bone_indices.y/256)*3 );
|
||||
tex_ofs = ivec2( bone_indicesi.y%256, (bone_indicesi.y/256)*3 );
|
||||
|
||||
m+= mat3x4(
|
||||
texelFetch(skeleton_texture,tex_ofs,0),
|
||||
|
@ -317,7 +319,7 @@ void main() {
|
|||
texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0)
|
||||
) * bone_weights.y;
|
||||
|
||||
tex_ofs = ivec2( bone_indices.z%256, (bone_indices.z/256)*3 );
|
||||
tex_ofs = ivec2( bone_indicesi.z%256, (bone_indicesi.z/256)*3 );
|
||||
|
||||
m+= mat3x4(
|
||||
texelFetch(skeleton_texture,tex_ofs,0),
|
||||
|
@ -326,7 +328,7 @@ void main() {
|
|||
) * bone_weights.z;
|
||||
|
||||
|
||||
tex_ofs = ivec2( bone_indices.w%256, (bone_indices.w/256)*3 );
|
||||
tex_ofs = ivec2( bone_indicesi.w%256, (bone_indicesi.w/256)*3 );
|
||||
|
||||
m+= mat3x4(
|
||||
texelFetch(skeleton_texture,tex_ofs,0),
|
||||
|
|
Loading…
Reference in a new issue